It could add a small amount of skill to comboing by being unable to queue attacks before they make contact.
Removing combo on miss could be cool though. higher risk, but higher reward if you perfect your footwork and know the weapon ranges really well. would be a bit like jedi academy where good footwork is the most important thing to have.
Maybe just remove one button CFTP, would take a bit longer to do and be slightly easier to punish
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