Mordhau
 rob_owner
Knight
  • Likes received 3306
  • Date joined 25 Oct '15
  • Last seen 3h

Private Message

Knight 523 3306
  • 27 Feb
 rob_owner

Once upon a midnight dreary, while i tested, weak and weary,
over many a feint and curious trade of forgotten lore--
While I sat with indignation, suddenly came a notification
As of some one gently @ing, @ing at my Mord Discord
"Tis some piece of shit," I muttered, "@ing at my Mord Discord--
Only this and nothing more."

Knight 523 3306
  • 24 Feb
 rob_owner

What is it, what nameless, inscrutable, unearthly thing is it; what cozening, hidden lord and master, and cruel, remorseless emperor commands me; that against all natural lovings and longings, I so keep pushing, and crowding, and jamming myself on all the time; recklessly making me ready to do what in my own proper, natural heart, I durst not so much as dare? Is Ahab, Ahab? Is it I, God, or who, that lifts this arm? But if the great sun move not of himself; but is as an errand-boy in heaven; nor one single star can revolve, but by some invisible power; how then can this one small heart beat; this one small brain think thoughts; unless God does that beating, does that thinking, does that living, and not I. By heaven, man, we are turned round and round in this world, like yonder windlass, and Fate is the handspike.

Knight 523 3306
  • 15 Feb
 rob_owner

im so sorry i stopped reading when you brought up reverses!!!!!!!!!!!!!!! but then i read the rest

You dont even get the luxury of a red parry in chivalry, each backswing splits your timeline, one where your parry worked and one where it didnt, but youre almost always in the one where it didnt, it doesnt matter if parry lasts longer than an erection, it doesnt even get to connect, just wanting to clear that up. Only Maybe the backswing or drag mixup wouldnt exist, but you'd eat backswing after backswing, they are suckerpunches, unless you panic parry and turtle, and that is hardly desirable gameplay unless you think it is. A game where you hold a parry up, i walk up to you, stare at you, and try to hit past your pixel parry like we're playing a cruel game of rockem sockem robots, or that olive toothpick catching game. If I understand correctly, that is what you want yea? A game where I walk up to you, tickle your nose, make you giggle, then poke your now exposed belly.

In chiv drags worked on most people because they didnt master the footwork art of mimicking a headless chicken. Theres a specific waltz you can do as well as other specific body contortions in reaction to the body movements of the enemy, that involved ducking your head and running in a direction to completely nullify a backswing attempt as well as its drag counterpart. If feints didnt exist, it would probably be 100% viable. I usually dont even bring up skill, because as long as I cant equate the input that kills me to a gust of wind or a tree falling on someone's mouse, yaknow as long as it is not literally just one button press for reward like some lab mouse trying to get peanut butter from the scientist, then i figure its good enough. Like the first iteration of riposte in Mordhau, or chamber morphs because of the chamber speed boost, it had such a high probability of giving you a free hit, i imagined the player not actually being a player, and being various gusts of wind causing enough force to push riposte on someone to damage them. I thought it was pretty funny.

You should make an attempt to explain your subjective idea of skill, what you think is more skilled, why it is, why it matters, etc etc etc. Otherwise its really iffy territory, i dunno just my opinion

Knight 523 3306
  • 15 Feb
 rob_owner

man, lionheart, i dont think you like the game but you want to try to change a fundamental part of it to make it how you like it. This aint mirage, theres no magic, i've seen you throw that wizardly word around a few times already now.

This is subjective but timing parry is better, if you want to experience similar melee combat in a different game but with held block, go play Dark Messiah. It is fun. A different game, first person ONLY, and actually has combat mechanics compared to something like Elder Scrolls. The only thing I can think of for you would be to use my shield idea on all the weapons, so you can both parry and block with them so theres a parry window and if you hold past it then instead of parry recovery you enter block state, and if you attack someone's block then you clash off it and can keep hitting their block until they drop it, and attempt a parry again so they can perform a riposte, im not sure if you correctly understand what im describing or if i described it correctly. You would not want to block someone in a teamfight for risk of them using the speed of a clash's combo to target switch into your teammate, dragging would only happen if you want to force a clash in a teamfight, yaknow a lot would be different. Parrying gives you initiative window, blocking doesnt.

And I really wouldnt recommend you keep begging for combat closer to "catching the olive on the toothpick" as a description for parries, if the combat is too dependent on the direction you have to block in, it falls apart. You dont have to believe me, it can be tested with mods in the future and you can have fun never blocking or parrying a living soul if they dont want you to (especially in a teamfight) ever again no matter how many pounds of sweat you put on the line. i'd also recommend not throwing around that flights looking like flights quote, it means nearly nothing, the overuse of that and the word "intuitive" just makes them all sound like hollow buzzwords and phrases that make me guess what you mean when you say them. I dont think this game will ever not have timed parry, you need to learn to love that or wait for mods I guess.

Parry is already gonna be easier to bypass on the sides, if the turncap isnt really lax then it will probably be quite grotesque to parry in a teamfight in most cases, but we'll have to wait and see

Knight 523 3306
  • 15 Feb
 rob_owner

i see exactly what youre describing in my head but it looks really horrifying there, like a humpback with their knee shooting up to the sky, you should provide clips and gifs and stuff pretty please

Knight 523 3306
  • 3
  • 15 Feb
 rob_owner

the stun on hyper armor gave a timing window that would guarantee damage, active parry after a certain level was extremely noticeable and you could parry after hitting someone in AP. It was not a mechanic that just gave you a free hit, was just a tool that prolonged your life so you could keep attempting to make plays if you knew how to use it, accounting for a lot of the game's unpredictable timings when youre easily hit in a 1vX, during a chamber attempt and riposte so the X in 1vX at most vampire away your stamina, not your health with damage reduced attacks.

It didnt make someone so menacing to attack that you'd rather opt to miss or feint or morph or morph into a miss or morph into a feint, and you could even hit around it to hit someone's back. A lot of people who got back parried by people in AP were just hitting their front from behind, and this whole talk of "insiders" is hitting someone's back from the front, which they're going to try to patch. I mostly think its a shame they completely scrapped the idea, at least to my knowledge as of writing this. There were a few moments someone hit my active parry during my chamber, and i feinted it, and they poo'd their pants, it was cool I thought, using mechanics together to get a hit off on someone, mechanics flowing into each other, same with dragging my riposte when someone hit me during active parry, i thought that was positively sick, the game didnt spoon feed me a free hit.

There was one time I was fed a parry and my character entered ultra-tough-mode so when someone hit me they were stunned out of blocking and I killed them by being fed a parry, comparatively, I did not think that was very cool but it was pretty funny. Its actually really funny right now in teamfights to feed the enemy ripostes on purpose and watch them hit trade your teammates, i'd recommend you do it now while you still can before its patched.

At a certain level, AP was pretty much a guarantee that neither party would take damage, I one time managed to drag someone's AP and hit them without clashing, it being on more than just riposte also made missing on purpose a tad less viable, because people would be more prone to chamber attempt so they could get that sweet supple active parry, and if you miss someone doing that youre probably going to get hit.

Riposte is more readable now than last builds, attacks are less instant, movement is different, riposte window is slightly bigger, you can drag your chambers better because it no longer has a speed boost, other various details are and will be different, I think its a shame to have to wait for the SDK to be able to test things like the reintroduction of active parry but if they are certain they never want to try it again then so be it i guess.

Neither mechanic is "necessary" for 1vX but I understand they're meant to spice up the combat and account for the game's less predictable and realistically unreadable timings and mixups and situations when facing off against multiple opponents. Theres still timing windows to take advantage of against X amount of players when you exclude either mechanic, they're just easily countered and most players wont take advantage of them which i guess isnt a bad thing?

The trade stun thing was just too much, as well as an affront to my vision since I am a recovering chiv player. All things considered, active parry was much fairer, allowed you to have fun with/use the game's other mixups (everything flows into everything), didnt guarantee anyone damage from its use alone unless they were very poo at the game, idk, i miss her. I havent seen her in months, we havent spoken or exchanged glances, I just want her back, to catch up, i want to know how active parry is doing, its been too long, hyper armor didnt treat me right and now I want active parry back, we left off on the wrong note and we've both changed and matured since then. if youre reading this, please talk to me again, i miss you

Knight 523 3306
Knight 523 3306
  • 1 Feb
 rob_owner

wheres my golden teeth

Knight 523 3306
  • 31 Jan
 rob_owner

i thought my joke was hilarious and i wanted to give it to them, to hear it. i dont hate furries or anything, some of my best friends are dogs

Knight 523 3306
  • 31 Jan
 rob_owner

i joined a furry discord server once and asked them how it was they shaved their assholes. This was a joke because they were furries so it would be counter intuitive to want less fur i'd reckon, unless their avatars were hairless cats or naked mole rats, or a salamander or something, but the asshole of a creature like a dog is awash in a deluge of fur, since the entire creature is covered in fur. They told me real ways they shaved their assholes and I was confused. They banned me, I kept telling them that if their avatars were dogs then they shouldnt eat chocolate and stuff, and showering would be really annoying because you'd be completely covered in fur so more of your body would cling to more water so it would take longer and you'd waste more water and soap, they wouldnt even be able to talk because of different throat muscles, neck muscles, completely different lips and tongues, im baffled every time i talk to an argonian or those cat fucks in an elder scrolls game. they didnt like any of that very much but they must have been super shy since they waited for me to leave before banning me.

Knight 523 3306
  • 2
  • 31 Jan
 rob_owner

i hope they can add double ko out mechanic so nood can have the chance. mechanic is a also very immersive for all, i can hope this will is added for the game, with out then it will always have good player killing, the chance wont happen, but with double ko there is chance, and is real too! you can see it happen sometime! So i hope really they add double ko is added to the game, for the good of all

Knight 523 3306
  • 1
  • 31 Jan
 rob_owner

you must REALLY think the rayman series is retarded, not only are his hands armless but his feet are legless!!!! there is NOTHING there!!! its just floating hands and FEET!!!!!!!!

and i just checked and his head is neckless!!!! i bet he could swap each of these body parts on a whim, or smell his own butt

Knight 523 3306
  • 29 Jan
 rob_owner

i gotta agree with idiotgod, thought it was a good video stouty, keep it up, no really, i mean it, like totally. Yea, great job dude, seriously, im not kidding at all, you have my word.

Knight 523 3306
  • 28 Jan
 rob_owner

he cant keep getting away with this

Knight 523 3306
  • 28 Jan
 rob_owner

he obviously cant help it, typical behavior from Captain Chromosome. Go easy on him okay? Hes not on your level, its heart breaking to see him get bullied this hard

Knight 523 3306
  • 27 Jan
 rob_owner

im going to replace all the blood in giru's body with my piss

Knight 523 3306
  • 24 Jan
 rob_owner

you say hay i dont like this
people say its not problem
people say it is
seems inconsequential to me for most part, might inconvenience me, might give me free hit when i push button after performing a slight waltz. its not like the change is going to be what holds the game together, heralding a new epoch, so it seems inconsequential to me. maybe im wrong. maybe it will improve the game so hard. would be fun to mod stuff in to test.
you seem a bit dramatic.
i await dev decree with apathy.

Knight 523 3306
  • 5
  • 23 Jan
 rob_owner

@idiotgod said:
If this combat system works better by going against basic combat intuition, then the combat system is just poorly designed. It literally punishes you for expecting it to follow some logical set of rules.

@rob_owner said:
instead of saying the word intuitive, use its definition.

Okay Roberto.

let me take a few swings at you with a baseball bat.
Let me know when it's safer to attack at me, when I am standing there with it waiting for you to attack, or immediately after I take a swing and fucking miss you like an idiotgod.

If you follow your intuition, you might survive. But judging from your last few responses, maybe not?

i think i value training over intuition. Accept the rules of whatever fighting environment, so it doesnt matter what scenario you give. I only tell you how it is for this game, you can give bias scenarios all you want, i could fucking post this video:

and it would mean as much as the example you gave and the question you asked

if they make this specific change then so be it, if they dont then so be it, it would just be a rule change for the combat and then you'd have to Learn To Play with the new feature in mind, although i think its kinda an odd thing to fixate over, im sure you could find other things that do more harm to your firm intuition

Knight 523 3306
  • 23 Jan
 rob_owner

instead of saying the word intuitive, use its definition.

that sentence makes it sound like you cant punish mistakes, a brazen exaggeration.

You dont like the ways you can punish a miss now, you want the way you want to be the way you punish this specific case.

Why stop here.

If someone feints you, and you read it, and you go to punish, they can parry. Do you think that is an oversight? Why not put a lockout in that case?

There is no default intuitiveness. The game has its rules. Some people think morph matching was intuitive, what I mean by that is they did it on instinct. I saw shroud attempt it a few times.

I thought the length of my blade would play a role in stab chambering so I could counter stab drags with a long zwei because of how the stab animations look. I thought that was intuitive. I never considered this combo feint thing to be intuitive because of the rules I accepted. The attack, recovery, combo, combo feint, etc. I accepted the mechanics. What i'd want is for recovery to be super obvious so you can read if you should do a mixup or just hit them, I would prefer that over your thing. Easily being able to tell if someone inputted a combo.

Knight 523 3306
  • 23 Jan
 rob_owner

your language is presumptuous and disjointed

i told you to go make a thread about what you think because you have a different concern than the topic of this thread so youre out of place. you take issue more with the nature of the game than this detail

retarded probably isnt the goal

gameplay could improve, it always can.

i dont know how i've convinced you im omniscient, but if i were then it would make no sense to put it to the test because i would be all knowing, so i wouldnt need to put it to the test because i would know. I dont know why you said that, which i guess means im not omniscient, because otherwise i would know.

I also dont get where you got someone saying this was the only way, you should quote that, i think i missed it.

I explain how the game works, thats pretty much it

devs have changed harder shit than some forced lockout during combo feint, so if im to assume anything, its the outcome of this particular change is not worth its effort. Assuming some friendship seems a bit paranoid. In general you seem pessimistic and cynical and im sorry you feel the way you do, I hope you feel better soon. Go ahead and make a thread, might be useful to engage in discourse about a larger facet of the game, who knows, not me because im not omniscient.