Mordhau
 Lord Commander Guts
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  • Likes received 964
  • Date joined 27 Oct '15
  • Last seen 42m

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@SWSeriousMike said:

@Lord Commander Guts said:
and to be fair, this is just shy of a months work. I'm sure the Mordhau devs might have other jobs too.

If they had other work then they'd have even more money to hire someone. If they had other work then there would be no reason for this early release.
I'm tired of the excuses. Small dev team, no money, unreal engine, steam, niche game, biased media, free speech, no politics... I wonder if there is any excuse that wasn't used now. This is just ridiculous.

I don't see any room for growth as long as they can't admit to their mistakes.

wtf. so I guess devs don't have bills to pay huh? Nor families to provide for? If you are so rich why don't you become a dev or an investor?

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@SWSeriousMike said:

@Lord Commander Guts said:
to be fair modders that release in 1 month are mostly just duel maps. Triternion maps are much bigger in order to use for invasion/frontline. My map I built alone, only stopping to ask sr. modders questions such as blueprint questions and such. Put 140 hours over 4 months into it. Now they got 2 maps with I'm sure similar amount per maps, but with better results.

And modders with the help of TRITERNION were able to release the uSDK you are talking about. Do more research before you make such claims.

140 hours are not even a month of work. Developing this game is their profession now. They should start acting professional. Until they do people have every right to complain.
As it stands now, you accomplished more than them in your free time.

and to be fair, this is just shy of a months work. I'm sure the Mordhau devs might have other jobs too.

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@SWSeriousMike said:

@Lord Commander Guts said:
to be fair modders that release in 1 month are mostly just duel maps. Triternion maps are much bigger in order to use for invasion/frontline. My map I built alone, only stopping to ask sr. modders questions such as blueprint questions and such. Put 140 hours over 4 months into it. Now they got 2 maps with I'm sure similar amount per maps, but with better results.

And modders with the help of TRITERNION were able to release the uSDK you are talking about. Do more research before you make such claims.

140 hours are not even a month of work. Developing this game is their profession now. They should start acting professional. Until they do people have every right to complain.
As it stands now, you accomplished more than them in your free time.

I wouldn't say I accomplished more, I just made a few maps. Atlantis was a map I did pre mordhau that I ported over. Escape was meant to be a solo or coop horde objective based not wave based. But I'm pretty dumb when it comes to coding. Every time I touch Blue prints I break something and waste 2 hours.

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Where did Val go? :(

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@TombstoneJack said:
WORK FASTER YOU SHIT

Plz.... I'm dumb. I can't program worth a damn. Everytime I try I break the map. Ooof.

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@LetsFightíngLöve said:

@Jax said:
Patch with Feitoria is soon. I'd love to give a timeframe but it's not something that we can know until a few days in advance really. We aren't taking the money and running, we're in this for the long haul.

Feitoria will come before Castello, as they're at different stages of production. Other unannounced maps are also in the works but heavily WIP at this stage as well

I don't understand how it can take so long to even release one of the maps if they are going to be released seperately, when you still have a team of at least a few or several developers making assets for them and when modders have singlehandedly made plenty of highly detailed maps an even released an unnofficial modding SDK already.

These better be the best maps ever made in a medieval game considering the underlying mechanics of invasion mode have already been implemented (and theres sadly nothing really special or unique to say about the mechanics), otherwise Triternion really needs to get better map developers.

to be fair modders that release in 1 month are mostly just duel maps. Triternion maps are much bigger in order to use for invasion/frontline. My map I built alone, only stopping to ask sr. modders questions such as blueprint questions and such. Put 140 hours over 4 months into it. Now they got 2 maps with I'm sure similar amount per maps, but with better results.

And modders with the help of TRITERNION were able to release the uSDK you are talking about. Do more research before you make such claims.

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@ToLazy4Name said:

@Lord Commander Guts said:

@ToLazy4Name said:
yeah sure haha nice meme jax remember when we were supposed to get Feitoria 15 patches ago

To be fair Lazy, shit happens in development, new bugs, conflicting code/bps. Performance drops. Not to mention life happens. They are indie not triple A. They have a staff of 10 guys? its not like all of them are Programmers, level designers, animators and such. Each has a specialization and check out content one at a time. Its not like a band that can do it all in one go. Its more like an assembly line. And the fact that they do 2nd, 3rd and 4th, passes means they polish the hell out of it so you aren't affect by performance or any inconsistencies such as breaking a feature. Look at the modders they are only doing one thing at a time and it has taken most of modders a few weeks to create something new. Now the modders are getting a decent workflow. Hell even my mod map took 4 months and that's just on my off time. I'm sure they are tweaking game play mechanics so it isn't dull or repetitive. Invasion was a huge step forward from frontline and it isn't because frontline is bad. Its just some maps play better with Invasion like Camp for example. are you really hurting for the new official maps? Just play some of the mod maps. Some are very fun. Try any by Flying flail, Squakety, Marel, Gurrel or Glaxey.

holy hell I don't know what possessed you to write a fucking novel in response to my post but there's not a snowball's chance in hell that i'm reading all that shit lmao

If you think that's a novel, I'd hate to send you an actual novel I'm writing. XD

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@LetsFightíngLöve said:
It's beyond a joke anymore .

Chivalry 2 will be released before Feintoria will be released at this rate.

Pretty fucking clear to me that instead of working on their game and reinvesting funds back into the company to hire additional asset creators and map makers, triternion does not give a fuck and would rather piss away their money on coke and hooker binges which last months on end.

Like your stupid and terrible excuse of "we don't have enough staff members to produce content any faster because we're an indie company!" just doesnt wash anymore considering the 20 million+ which Triternion easilly got from this game. Even TornBanner (a team of modders in the beginning) knuckled down, bought a studio and hired many more developers after Chivalry Medieval Warefares release and popular reception.

Absolutely disgraceful piss poor effort Triternion, as was your piss poor effort at "invasion mode" a glorified and repackaged frontline game mode with very miniscule and negligible differences, and I think I speak on behalf of most of the community when I say we've given you plenty of time to fix your game, but you ended up killing it due to your neglect at releasing actual content for the game which drove over 90% of the initial community at release, away from the game.

Chivalry 2 will not be on steam until 2021. It will be an epic games exclusive in 2020. Not a bad thing for TB, they are getting some well deserved money from their deal with Epic. Not to mention their deal with tripwire as new publishers. So obviously TB has a much bigger bugdet and bigger team 24+ as stated on their site.

Why is everyone in a hurry? Triternion have released mod tools which have allowed so many mods to be made. Starwars maps with light sabers, Game of thrones maps are in the works, Spartan/Roman armor is being added. even if it meant taking a week to help us modders, it was well worth it. Free extra content.

As for your 20 million $ profit you have to consider Salary and job security, they aren't just getting 2 million each, they are likely getting around 40-60k yearly salary. Which is barely above minimum wage in my area. And these guys are scattered across different time zones.

instead of entitlement to a the game to hurry devs beyond human capacity, remember its their job. And a passion I'd say for all of them. So they go above an beyond already. Here you can do some calculations for how much they make and what costs people seem to forget when it comes to making games. https://vironit.com/how-much-does-it-cost-to-make-a-video-game/

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@ToLazy4Name said:
yeah sure haha nice meme jax remember when we were supposed to get Feitoria 15 patches ago

To be fair Lazy, shit happens in development, new bugs, conflicting code/bps. Performance drops. Not to mention life happens. They are indie not triple A. They have a staff of 10 guys? its not like all of them are Programmers, level designers, animators and such. Each has a specialization and check out content one at a time. Its not like a band that can do it all in one go. Its more like an assembly line. And the fact that they do 2nd, 3rd and 4th, passes means they polish the hell out of it so you aren't affect by performance or any inconsistencies such as breaking a feature. Look at the modders they are only doing one thing at a time and it has taken most of modders a few weeks to create something new. Now the modders are getting a decent workflow. Hell even my mod map took 4 months and that's just on my off time. I'm sure they are tweaking game play mechanics so it isn't dull or repetitive. Invasion was a huge step forward from frontline and it isn't because frontline is bad. Its just some maps play better with Invasion like Camp for example. are you really hurting for the new official maps? Just play some of the mod maps. Some are very fun. Try any by Flying flail, Squakety, Marel, Gurrel or Glaxey.

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Updated, getting closer!

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@ohshitsorry said:

@Lincs said:

COMING SOON...

Two brave young demonslayers, FaffyWaffy and Macikeks, complete a dark pact and are transported to the Underworld to kill the God of Judgement, Seymour himself. On their way, they encounter shadowy figures from Mordhau's past, including ToLazy4Name, CaptainGaymer, Sammy, RebornChief, and more...

in

The Mordhau Games 3: Mord Harder!

when

The games have ended.

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Part 1 Dungeon Escape
https://mordhau.com/forum/topic/14285/dungeon-escape/#c1

Part 2 is Mountain Escape. So I'm wrapping up Dungeon escape map layout, (will still be going through to polish it) Going to start on Mountain Escape soon.

Here is just a brief concept outline. Will take me a few weeks but will continue off where you left off from in Dungeon escape.
Mountain Escape.png

The goal is to make this less about looting, and more about the action/obstacles. There will be 1 respawn. (in the town on the execution block). Bandages will only be refilled at the fort (after big fight)

This will also be single player and you can use stealth. Or be aggressive. I like obstacle stuff, so the ending you will have to jump and parkour on the mountains so watch your step. Also, bring a bow you will have an enemy patrol in every section (forest between town and old fort, between town and pass, and a small watch on the dangerous pass. after which you will have to break through with horses through the forward enemy base about to siege a friendly base. Take out siege equipment and ride back as fast as you can to friendly base. Enemies will be infinite spawn. They will come in groups of 10-20 consistantly.

This is all the plan, just waiting on Official SDK tools, due to my lack of programming skills. This is the current plan and things are subject to change during its development. There is story elements included in this from my fan fiction I never finished. Let me know if this is something you'd like!

2019.10.18 Update*
https://steemit.com/unrealengine4/@mxgstudios/mordhau-mountain-escape-mod

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Here is the first 6 hours of it being put together
https://www.youtube.com/embed/x7FHZA3m6Yo

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@ShapiroLibtardsDieTwice said:
Imagine winning unique gear after completing the dungeon escape.

that'd be cool, but beyond my abilities.

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Updated* So pumped! Going to need help with spawns and ai.

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Achievement bug.

So I got my 30 and the number is shown, but its still marked as unachieved. (not a priority, but eventually I want)

Last achievement...
last achievement.JPG

In case you don't believe its my last achievement (not that you wouldn't)
proof.JPG

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This is unfortunate. Pc Gamer did the interview? You should let your team know for next interview not to be afraid to say they don’t know. Better than to assume of gender/race toggle implementation. Keep up the good work guys, yeah it pretty hard to maintain big groups of players. You’ll get it figured out I’m sure. :)

Love you guys,
Grandpa Guts aka Amerifat

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Venatus is doing Frontline @Smug. Feel free to jump over there and sleep.

Late Knights is always recruiting, but you might want to try either Moorland Skirmishers or Wappaw.

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Senile as ever. ;) Is Lazy signing Team Lazy up? You unbanned now?

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LK is rising and we'd like to have weekly scrims, i'm sure other teams/clans would like to work out weekly scrims. Any other Teams? Feel free to comment to add your team, removed expired teams.

NA:
https://docs.google.com/spreadsheets/d/1bS8iG5-bJ1aJ676lgQsX4ir2MFXfsh8IyHbtyDe5yxU/edit?usp=sharing

nateams.png

Unofficial Scrims:
Late Knights vs Wappaw #1
https://youtu.be/deit7dm6L0c

Late Knights vs Tempest
https://youtu.be/e9wJNhfx1u0

Late Knights vs Wappaw #2
https://youtu.be/YrdzIT9aFOI