Mordhau

Suggestion for ARMOR BALANCING

Mercenary 35 145

@Sammy said:

@colessmartshopper said:

@Sammy said:
Your idea is bad. The balance is seemingly like Chivalry, for the most part, which works perfectly fine.

God I hate these suggestions, there's been some real awful ones like, plate armour has constant stamina drain, and plate armour should cost stamina whilst running, all are shit. Stop fucking with the stamina and being all "this will totes not be annoying as shit".

Sorry you've been through so much.

It's hard.

Another good approach? No it's not. You've not even played the game yet, that's the worst part, you have no idea if anything needs nerfing or tweaking, so don't suggest anything to do with it until you've played it.

So no one is allowed to make any suggestions until we've played it? What's the point of this feedback and suggestions then? Of ?>?>course I can't know exactly how much nerfing and tweaking is needed, I'm simply suggesting a new(potentially better) additional WAY >the devs can use to tweak... I thought that was pretty obvious.

Sure you can make suggestions, but balance based suggestions are dumb. Some people've suggest more realistic dismembernent, and we got that with Dev Blog 2, someone suggested situations for training players and they might actually make it into the game. Suggestions like this, are dumb.

Don't want to hit a guy in plate 4 - 5 times? Then don't use a bladed weapon, there's legit a part in the second devblog where a guy in full plate gets downed in two hits by a blunt weapon, this may have changed, but the point stands. Blunt kills plate.

I said the opposite LOL, I like how protective armor is...

I mean, you did literally say that you're 2 times tankier, and I proved you wrong by mentioning you can die in 2 hits, which seems to be standard for light armour.

Having a larger stam drain on plated people, is bad, because it punishes players for surviving longer, just because they picked plate armour, that's really bad, For Honor has attacks drain stamina, and it's literally just defence meta. People in plate won't ever attack until there's an opening, or people simply won't use plate at all, because now it's fucking awful. If we're going to have anything to do with stamina and plate armour, simply make it cost more when you miss, not just cost stamina because you attack, because fuck you, light weeaboo meta.

So now you're comparing my suggestion to for honor? Shit you must really hate this suggestion. The worst thing about for honor for me was the defence meta so I know exactly where you're coming from. But what you're saying is so absurd, like the devs are only going to implement this idea in such an extreme way it's going to turn into for honor. Glad you aren't developing this game.

That's right, I am, because that's what it reminds me of, losing stamina for attacking.

Your solution isn't the perfect one, it's another trash-tier first forum post to do with game-balance, we've seen a load of these in the past, and we'll see more. Thankfully, I don't think the devs will ever do this, because it's dumb.

I see my first forum post that has to do with game balance has been invalidated for being a first forum post having to do with game balance, I guess I should have posted a few hundred memes before even attempting to make any suggestions. My bad for not following the correct forum etiquette.

This wasn't really used as a point against you specifically, but many people come to this forum, and their first post is always some shit suggestion, which they later come to regret, some of them are regulars, Xekratos, arr0wmanc3r.

By the way, no matter how many times you respond to me, your idea is still shit.

Aye I like how you changed your tone, your first response made you come off sounding like an absolute douche but you changed your tone.

By the way, no matter how many times you respond to me, your idea is still shit.

I like how self-centred you are where you think that you get to solely decide how good someone's idea is and think people are trying to prove themselves to you. I just found your arguments particularly absurd and replied to you. But if you want to end our little debate, that's fine by me.

Baroness 6089 7039
  • 2 Apr '17
 Sammy

I feel most people will agree with me, though. Most of the regulars here won't like your idea, and most people coming from Chivalry won't either. It's not very good. I don't think for a second you're trying to prove yourself to me, that's a dumb assumption, I was just saying, that despite how many times you respond, it doesn't make your idea good.

3 7
  • 2 Apr '17
 Infernus

@Sammy said:
I feel most people will agree with me, though. Most of the regulars here won't like your idea, and most people coming from Chivalry won't either. It's not very good. I don't think for a second you're trying to prove yourself to me, that's a dumb assumption, I was just saying, that despite how many times you respond, it doesn't make your idea good.

It may be an idea that will work, it also might not, no one has authority on the topic. Seems like a fair suggestion to put forward

Knight 1061 2849
  • 1
  • 2 Apr '17
 Valmirius

The whole point of the stamina pool being higher in Mordhau is to stop it being stamina management warfare like vanilla Chiv. It's less of a punishment but still stops you spamming attacks. If attacks cost stamina even if they hit their target (this is a popular recurring suggestion we've seen a lot), the game would turn into a horrendous defensive meta like For Honor.

It's incredibly boring to play, let alone watch games that end up like that. Aggression (the right sort of aggression, I.E attacks that the opponent doesn't predict) and seizing of the initiative should be rewarded in the game to stop this. This is risk- reward. You can still be defensive against someone charging at you, punishing their moronic flailing attacks, but it doesn't automatically grant you free hits against a decent opponent (stamina pls). Customisation of your classes shouldn't heavily impact on stamina usage as it detracts from playstyle freedom. Lighter classes will get access to more throwing weapons/ more backup weapons and support perks if they wish. This combined with the movement speed, will allow them to be more specialised.

Mercenary 35 145

Sorry If I did not make it clear enough, but I'm not saying that attacks should cost stamina even if they hit their target. I'm saying that when attacks do require stamina (e.g unsucessful hit) then it should require a little more stamina if the player is using heavier torso armor. I've played for honor myself, and the worst thing about it for me was the boring defensive meta.

Knight 251 536
  • 2 Apr '17
 Gauntlet

@colessmartshopper said:
Sorry If I did not make it clear enough, but I'm not saying that attacks should cost stamina even if they hit their target. I'm saying that when attacks do require stamina (e.g unsucessful hit) then it should require a little more stamina if the player is using heavier torso armor. I've played for honor myself, and the worst thing about it for me was the boring defensive meta.

I would update the OP for this thread because when read you don't specify missed attacks, only when a player attacks. Losing stamina for being parried (or "attacking") is currently a huge contributor to For Honor's defensive meta and is why people are recoiling so much at the thought.

Mercenary 35 145

@Gauntlet said:

@colessmartshopper said:
Sorry If I did not make it clear enough, but I'm not saying that attacks should cost stamina even if they hit their target. I'm saying that when attacks do require stamina (e.g unsucessful hit) then it should require a little more stamina if the player is using heavier torso armor. I've played for honor myself, and the worst thing about it for me was the boring defensive meta.

I would update the OP for this thread because when read you don't specify missed attacks, only when a player attacks. Losing stamina for being parried (or "attacking") is currently a huge contributor to For Honor's defensive meta and is why people are recoiling so much at the thought.

Updated. Thanks.

Baroness 6089 7039
  • 2 Apr '17
 Sammy

Proof read please, that's less offensive to me as a human.

Even though I'd still argue against it, your original post gave me the idea that it'd cost stamina, even if you hit

Sellsword 26 28
  • 1
  • 2 Apr '17
 MrSusan

in an rpg your character does not become slower or lose stamina by having more hp, he just becomes less effective in other fields when compared to other characters. think of the armor loadout being like putting points into vitality in dark souls. you spend too many points on it and you don't do as much damage as a person who put more of those points into strength and or dexterity, but you aren't directly penalized by having high vitality. much like spending too much of your customization on armor in mordhau, you won't have access to many weapons, perks, throwables, etc.

it's likely a fully armored greatsword build is putting most of his customization towards exclusively that. heavy armor needs to be strong or else it's not worth the investment. spending all those points to be penalized hardly feels fair.

the balance will probably come down to making sure those alternate perks, throwing weapons, backup weapons, firepots, whatever are actually worth taking. if they are worth taking light armor will be more than viable, giving you more opportunities and versatility for your build at the cost of durability.

Mercenary 35 145

NO FIREPOTS.

Baroness 6089 7039
  • 2 Apr '17
 Sammy

@colessmartshopper said:
NO FIREPOTS.

They've been confirmed, although unlike Chivalry, they only deal damage if you are standing in them, opposed to a confirmed 33% of health against everyone.

There's also the impact damage, assuming it hits you head on. They've also mentioned you may be able to put out the fire with smoke.

I also had a conversation with Marox and suggested that you'll be able to bat back the firepots, he said that he might do it. The absolute madman.

Mercenary 35 145

@Sammy said:

@colessmartshopper said:
NO FIREPOTS.

They've been confirmed, although unlike Chivalry, they only deal damage if you are standing in them, opposed to a confirmed 33% of health against everyone.

There's also the impact damage, assuming it hits you head on. They've also mentioned you may be able to put out the fire with smoke.

I also had a conversation with Marox and suggested that you'll be able to bat back the firepots, he said that he might do it. The absolute madman.

:O

Still can't say I'm hyped for firepots, they were the no.1 killer of the shield wall strats in chiv. But you have given me faith.

Baroness 6089 7039
  • 2 Apr '17
 Sammy

I've never seen a shield wall in Chivalry, but I'll say this, someone drops a firepot on your shield wall, have people specifically assigned to putting that out, or just move out of the fire, players don't actually catch fire, they just take damage so long as they stand in it, considering a firepot is a throwable, though, if someone simply hits it with their shield, I imagine it won't explode, there's a lot of ways to counter them in this game, other than hoping for the best.

Mercenary 35 145

@Sammy said:
I've never seen a shield wall in Chivalry,

Rough Childhood.

Baron 2355 3373
  • 2 Apr '17
 Xekratos

While this is better than most suggestions, I have to say that I do not agree with this. I think that weapons alone should affect the stamina drain. Also, what if my character is wearing a breastlplate and no gauntlets/bracers/vambraces/etc. On a final point, you can 2 shot full plate people with a warhammer to the face. Using a sword against plate armor is bad because no shit. We should wait until the Alpha before making points about balance.

1658 1299
  • 2 Apr '17
 Rergato

This is beyond the fundamentals of ass can bring.

Knight 6544 11757
  • 2 Apr '17
 ToLazy4Name

@mrjoe said:
This is beyond the fundamentals of ass can bring.

skeptical corgie.jpg

Duchess 6836 9763
  • 2 Apr '17
 Sir Zombie

@Xekratos said:
While this is better than my suggestion

Fixed imho ;)

Baron 2355 3373
  • 2 Apr '17
 Xekratos

@Sir Zombie said:

@Xekratos said:
While this is better than my suggestion

Fixed imho ;)

I've never given a suggestion on armor you knave.

Duchess 6836 9763
  • 2 Apr '17
 Sir Zombie

Just talking about your first one tbh