Mordhau

Horses, lances and jousting

Knight 125 167
  • One big problem with lances seem to be that they should have highest reach in the game. Yet, spear (EDIT: Just about any long weapon) constantly wins it in reach. That is, spear-user gets his thrust through before the lance tip hits him. It's not about timing, as lance is couched. Lance should win in reach. Only if it misses, should the other weapon hit.

  • Another issue with horses is how easily you get killed from the horseback. A T3 knight gets sliced with an arming sword and dies instant? That's a joke.

  • Horses are too quiet. If you don't see them, they appear out of nowhere to backstab you. Make them louder, when they gallop towards you. There should be a sound that allows you to react to a closing horse.

  • Add some tourney lances to the game. Make them work like billhook, pulling off enemy rider from the saddle, but have them break while they do so. There could even be a tournament-centered map where you can focus on jousting.

1697 1291
  • 6 Apr
 esturias

Horses still need a full rework.

1430 2175

Jousting is incomplete... It would be neat if the shield worked passively on the rider while couched... So Jousting would be less of a ping contest and more about aiming for the other rider's exposed arm/head and not hitting their shield... Current;y, the only depth involved in jousting is trying to get the lance down in time to kill and predicting infantry's constant gambles... infantry eventually gets lucky and they will one shot with even a cleaver.

Another thing: It's really gay that getting shot by an arrow will cancel a couched lance. And yeah, it's really gay that a spear thrust will beat out the lance many times... and if the spear user's ping is better he might win couched too.

So many quality of life issues with horses. If you told me horses would be the way they are I would have told you not to bother adding them. SO incredibly clunky.

Knight 125 167

@Lionheart Chevalier said:
Jousting is incomplete... It would be neat if the shield worked passively on the rider while couched... So Jousting would be less of a ping contest and more about aiming for the other rider's exposed arm/head and not hitting their shield... Current;y, the only depth involved in jousting is trying to get the lance down in time to kill and predicting infantry's constant gambles... infantry eventually gets lucky and they will one shot with even a cleaver.

Another thing: It's really gay that getting shot by an arrow will cancel a couched lance. And yeah, it's really gay that a spear thrust will beat out the lance many times... and if the spear user's ping is better he might win couched too.

So many quality of life issues with horses. If you told me horses would be the way they are I would have told you not to bother adding them. SO incredibly clunky.

Very true. And, in fact, it seems that even some of the longer swords may win couched lance in reach.

The very point of lances is that you should be able to charge anyone head on, without them being able to do anything about it (unless they are another charging knight with a lance couched). The proper response from a footman should be to evade the lance in order to counter. Then, and only then, they should be able to strike back at the rider/horse.

Even riding into a formation of spears/pikes, the knight with the lance would take the first one down, before getting skewered by the others. Now the case is that horsemen have to sneak up from behind in order to get kills. Any veteran player drops a charging horse(man) laughing, if he seems them coming.

26 24
  • 15 Apr
 thecamguy

The sound issue is not horse specific, and can't really be solved by making them louder. Mordhau has very poor sound attenuation. You make it more realistic by making distant sounds more quiet and mostly bass, while close sounds are loud and crisp. I would be completely shocked if Triternion managed to add that at this point, though. Slightly higher FOV could also fix the issue of horses sneaking up on you.