To help personalize content, gather statistics and provide a safer experience, we use cookies.
By clicking or navigating the site, you agree to allow our collection of information through cookies.
Learn more about cookies in our
Cookies Policy and
Privacy Policy.
Check out the update and what's changed here! Thanks for your patience and we hope you love it!
https://steamcommunity.com/games/629760/announcements/detail/2121699291601642684
Everyone stay calm.
Don't panic.
Brea-
AAAHHHHHHHHHHH
Would someone mind posting the point values for the equipment and perks that had relative cost adjustments? For example, if the bastard sword is 12 points that's 3x 4 so it's not a relative change. But bandages were 1 and are 1 now it looks like which is a third the cost relatively.
I'm not at home to get the patch and would like to theory craft and plan builds. I'd really appreciate it!
hit us with that double triple "it's coming last week jk it's coming later this week if you're lucky jk it's coming NOW" fakeout really outstanding move devs well done
...
"Billhook now slightly cheaper".
Was it ever expensive?
Okay I take back what I said about the copy-paste king objectives. They're actually implemented really well in Mountain Peak and Castello.
The torch objectives though... it takes a lot of suspension of disbelief. Running around throwing torches at small piles of books when we could just rip them ourselves or... you know, use the torch to burn them without throwing it like a caveman.
Most of the objectives are fairly good from a gameplay-perspective but logically they make 0 sense.
mmmmmyes polehammer's on the way
Great!
Hmmm... not sure about that. Works great for defending nobles, but you don't necessarily have to be next to an objective to defend it, e.g. Grad's first stage. There should be abonus for fighting in/near a flag's radius, too.
Finally...
I hope it's not a half-assed fix that now keeps players from building simple walls.
That should have been done via a hotfix 1-2 weeks after introduction.
One of the fixes I really can't wait to test. I hope it works.
Welcome to Mordhau. You should never ever start thinking about it. It's kinda scray to realize how absurd and silly most of those objectives are.
So I guess this is a good place to dump my feedback for the update where it won't get drowned out as fast.
Not sure what to say about the rest of the update, but my first two matches playing either of the new invasion maps breezed by with ease in favor of the attacking teams.
The timers seem way too generous for how vulnerable the objectives are.
I thought the steal treasure objective in Castello went by too fast
In mountain peak invasion, we had 16+ min to kill a king(warden) that died in 1.
I can't comment in more detail on things like map design because I still just started playing the update (my experience might also be skewed because of the lobby I was in), but so far those were the most glaring issues with the levels that I noticed in my playthroughs.
EDIT: "Maybe instead you have them grab the piles and they then have to take bags of the stuff with them back somewhere." Just noticed the treasure chests near to the gold in Castello. Still think the objectives are too ez tho
Hey! I'm new to the Mordhau website but I have been playing Mordhau since Jun 2019 (2 Months after released) I'm wondering if this is the proper way to leave feedback on Patch 17? I think that Mountain Peak Invasion is awesome, love the new castle and objectives however me and many others agree that the new map Castello is such a let down. I have a great GPU & CPU but the map graphics tank! The weapons seem a little funny now as well with not hitting people as effectively like the spear which has huge range but somehow I can't hit someone right in front of me. I really ask that the Developers have a look into this issue about the graphics of Castello. Also being on Red side sucks on the map, you can easily get bottlenecked by Blue with firebombs, spikes and other things. This isn't the Mordhau that I know and love to play....
I dont see maul nor cleaver nerf. But good shields were buffed.
Shields don't need a buff though, i find it so annoying when players can constantly hold up a shield. I feel like they should nerf it in a way where either after a certain amount of shields being hit, they break and you need to repair it by going to the refill box or where it drains stamina instead. I wish they slightly nerfed the Maul and Zwei....
I'm kinda concerned that I have a pretty beast PC but I still get drops to 30fps-ish on castello.
I can't figure out where the Crowned Heavy Barbute or the Crown wearable is? :((( Got so excited when I saw them in the patch notes
We're aware of performance on Castello, and we're looking into some options to alleviate the issue.
Bugs/issues (just played 3 matches):
edit: "Server is full, try again." -> Kicked me from the serverlist back to the main menu. Suddenly "Failed to connect to server" pops up. I press ok, then the zoom on my knight shown in the main menu goes crazy and my game freezes. Perfect.
Bad news indeed.
At the moment I am unable to run the game. I was able to play pre-patch, but now that it has been released I am met with a crash as soon as I make it to the main menu screen. I've validated files a few times, restarted my PC, updated drivers. None of these have fixed the problem. Does anyone know of any fixes that might work? I'm willing to try anything at this point.