Mordhau

Must have changes to game if it is to have ya Esport chance

20 0
  • 1 Dec
 Cyrus

Coming from a game like For Honour, Blade and Soul, KCD, and fencing games myself mordhau combat needs to be severely fixed if you want people to treat the game more then just a meme fest.

1) Fix the god awful textures, bugs, latency... no one will take your game serious if you pull a single A company nonesense

2) Why is the game 100 reactable? This is a fighting game... have you ever held a sword in your life? You can not react to a blade, as a blade swing travel at 280+ miles. Then why is the combat so reactable? You should be forced to read your opponents.

   —> to fix this you need to make it impossible to cancel out a feint, and punish people for morphing attacks and button mashing. As all people do is charge, arc to side and delay a hit with drag. Or they poke poke poke. You need to make the game fully about chambers not parries and ditch the idea of shields completely.

3) Fix the floating movement. You have characters who bend and twist is if they made of elastic bands.

4) Give us a proper ability to dodge, crouching, looking down, and space dodging is stupid. A fighting game were you are limited by mobility? What meth did ya take?

5) On what earth do you think hit boxes that are twice the size of a player is a good thing? You get clipped, why do you think spear, pole poke poke is a thing?

6) When you block for the sake of a video game, you like in for honour should be able to block multiple hits- if they are within 0.500ms.

7) change to a FPS based scan system rather then collision. Every move should have a set frame allocation, frame time.

8) give us an option to set the camera in between first and third person.

9) in what world does it make sense that your hero heals after being sliced by a sword? Add bleeding and dot damage to all weapons.

10) get rid of bows in entirety. A sword fighting game does not need bows. We don’t need a shinobi situation here....

45 26
  • 1 Dec
 Wilkham

Sadly this won't happening soon, the whole game is make so that hiding your animation is the key to win.
I'm level 100+ with 610H and I still agree that the combat system is quite "arcade" and "clunky" compared to others games.

But hey, it's just a game and a pretty skilled one. Plus I disagree in what you've said in 2, 4, 8 and 9.

  • First it's just a game, I agree on the reading sides (it could be interesting to be honest like in Kingdom Come Deliverance) but it's not really an issue, it's just a gameplay choice.

  • I think matrix are the one of the most skilled and funny thing to do in this game, don't know why you're complaining about that aspect. I mean in every single game you're limited to mobility, I mean it's kind of dumb but I don't know any FPS where you're not limited to mobility...

  • You can already change the camera between first and third person...

  • Again, what is your problems with "sense" ? Does a video game need to make "sense" to be fun ?

I don't really know what level you are so but please play the game before writing anything, I don't even know why you're complaining about some issue like the matrix without any clear arguments.

Knight 662 1012

@Cyrus said:
*Using For Honor, Blade and Soul and KCD as a basis for competetive games

lol

Knight 64 85
  • 1 Dec
 Josh

@Cyrus said:
1) Fix the god awful textures, bugs, latency... no one will take your game serious if you pull a single A company nonesense

Of course fixing bugs is always good and having good textures is great but latency is really out of their hands

@Cyrus said:
2) Why is the game 100 reactable? This is a fighting game... have you ever held a sword in your life? You can not react to a blade, as a blade swing travel at 280+ miles. Then why is the combat so reactable? You should be forced to read your opponents.

to fix this you need to make it impossible to cancel out a feint, and punish people for morphing attacks and button mashing. As all people do is charge, arc to side and delay a hit with drag. Or they poke poke poke. You need to make the game fully about chambers not parries and ditch the idea of shields completely.

It's not 100% reactable, strike feints have a no-feint window in the last 50ms if windup and for stabs it's about the last 100ms. Morphing and "button mashing" are definitely punishable already and many good players are actually of the opinion that the game is already chamber focused

@Cyrus said:
3) Fix the floating movement. You have characters who bend and twist is if they made of elastic bands.

Maybe for a different game, but the way characters move is core to how Mordhau is played, it wouldn't be a good idea to change that at this point

@Cyrus said:
4) Give us a proper ability to dodge, crouching, looking down, and space dodging is stupid. A fighting game were you are limited by mobility? What meth did ya take?

Crushed takes only the best meth

@Cyrus said:
5) On what earth do you think hit boxes that are twice the size of a player is a good thing? You get clipped, why do you think spear, pole poke poke is a thing?

The hitboxes seem to match player models in my experience? If you've found different then record instances of it

@Cyrus said:
6) When you block for the sake of a video game, you like in for honour should be able to block multiple hits- if they are within 0.500ms.

You can already block multiple times within a single parry, if you're gonna get hit again after the parry drops then just parry again (you can even cancel ripostes by parrying, so there's rarely a moment when you're screwed unless the enemies can sync their attacks perfectly and in that case your failure was allowing them to get in a good position)

@Cyrus said:
7) change to a FPS based scan system rather then collision. Every move should have a set frame allocation, frame time.

?

@Cyrus said:
8) give us an option to set the camera in between first and third person.

Press P

@Cyrus said:
9) in what world does it make sense that your hero heals after being sliced by a sword? Add bleeding and dot damage to all weapons.

It's more enjoyable for most players if you can heal after fights so they can carry on playing on a level playing field, otherwise people would just suicide whenever they're low since the respawn time is so quick

@Cyrus said:
10) get rid of bows in entirety. A sword fighting game does not need bows. We don’t need a shinobi situation here....

Bows aren't particularly strong and there are servers where they are disabled anyway, in most competitive settings they are also usually limited in the rules

20 0
 Cyrus

@VampireDuck said:

@Cyrus said:
*Using For Honor, Blade and Soul and KCD as a basis for competetive games

lol

For honour is not an ideal comparison but it is the closest one that exists. Its a good game now that they fixed it with over 20M people playing it. I am only here as marching fire raised the pc requirements so i need to wait till my upgrade in March for my Bday.

Now B& Soul is one of the fastest paced combat games in existence. Where combos and chambers can reach into 300- 400 hit combos in ranked matches. If ya do not believe me just look at this link https://youtu.be/T8USyF5duyc This being a basic match i had ones more intense.

Now to clarify what i meant:

1)

20 0
  • 1 Dec
 Cyrus

In order to address some questions to clarify.

1) It is fairly easy to fix latency, just need to provide better servers and /Or decide they need to improve efficiency

2) 100Ms is react able. The game does not use FPS referencing, which is what i meant. Once the hit is outputted it moves in real time- if you lag switch or just lag, their hit passes through you. Which is unacceptable. Frame referencing means like in for honour, every 100ms the server scans the hits to clean the swings.

This means that even if you lag, their hit shall still connect. You do not get of the hook for lagging, you just die. It is that simple.

3) Frame referencing simply requires them to provide a soft lock on- like in KcD where your linked to your enemy by LOS. Rather then free angling, your mouse movements fully snap to an angle. And their is a guard delay. Allowing faints to happen the way they should be. Not spamming out a parry- or making the block window larger.

4) floating movements are iconic to Mordhau sure, glitching through hits is not. I seen people contort out of hits by twisting like elastic girl. Sure moving as if your on a hover craft for feet is fun, should be fixed in ranked.

5) parry should not be a thing, it should be impossible to parry and riposte the way you explain. What i am getting at is that if enemies hit me from same side, i block one- and dont move my guard .... it should count as a block since my blade is on that side.

Its why you should be able to block without having to parry, or chamber, its called a block- not a parry, riposte or deflect.

6) By changing camera i meant to, zoom in and out. First person leaves you blind, third person is worse. Being able to adjust camera to be over the shoulder would be ideal.

Duchess 790 3483
20 0
  • 1 Dec
 Cyrus

@Cswic said:
https://www.youtube.com/watch?v=LQCU36pkH7c

I would like you to justify your video... i am immune to memes, you want to act silly go for it. This is discussion contribute or keep the memes to a min plz

Knight 239 540
  • 1 Dec
 Duckalot

For honor has 20 million players? Where did you find those stats?

1400 3965

of course its an edge hog lol

20 0
  • 1 Dec
 Cyrus

Here is the link to Ubisofts game play values across console and PC

--> In June 2018 — more than a year after the game came out — For Honor was nominated for best ongoing game at the E3 Game Critics Awards.

It now has more than 15 million registered players, according to Ubisoft.

https://montrealgazette.com/technology/gaming/ubisoft-had-to-act-quickly-when-for-honor-players-started-jumping-ship

Knight 239 540
  • 1 Dec
 Duckalot

So 15 million registered players mean that they now have 20 million active players? Wat...

You dont measure how active a game is by its registered player count. By that same logic mordhau has over 2 million players right now.

Knight 64 85
  • 1 Dec
 Josh

@Cyrus said:
2) 100Ms is react able.

If this is true for you then you should find it trivial to dominate everyone in this game after you've learned the animations.

Overall it just sounds like you disagree with the fundamental mechanics of this game and actually want to play a different game? Which is fine, but Mordhau is certainly not going to change enough to become that game.

@Cyrus said:
6) By changing camera i meant to, zoom in and out. First person leaves you blind, third person is worse. Being able to adjust camera to be over the shoulder would be ideal.

This is an example of what I mean, first person doesn't leave you blind (at least if you've upped your FoV) but it does limit your visibility. Players who enjoy Mordhau like this limited visibility, we don't want players to be able to see all around them. The ability to see your surroundings easily in third person/extreme FoVs was a major factor in why people disliked Chivalry in the end, as it allowed styles of play that very few people enjoyed. Mordhau specifically intended to limit your visibility and they aren't going to change something like that.

20 0
  • 1 Dec
 Cyrus

@Josh said:

@Cyrus said:
2) 100Ms is react able.

If this is true for you then you should find it trivial to dominate everyone in this game after you've learned the animations.

Overall it just sounds like you disagree with the fundamental mechanics of this game and actually want to play a different game? Which is fine, but Mordhau is certainly not going to change enough to become that game.

@Cyrus said:
6) By changing camera i meant to, zoom in and out. First person leaves you blind, third person is worse. Being able to adjust camera to be over the shoulder would be ideal.

This is an example of what I mean, first person doesn't leave you blind (at least if you've upped your FoV) but it does limit your visibility. Players who enjoy Mordhau like this limited visibility, we don't want players to be able to see all around them. The ability to see your surroundings easily in third person/extreme FoVs was a major factor in why people disliked Chivalry in the end, as it allowed styles of play that very few people enjoyed. Mordhau specifically intended to limit your visibility and they aren't going to change something like that.

I have gotten a lot better since writing the post, it just getting used to a system that is different. PS its cool if ya do not like this, as my suggestions make it more like a fighting game then chivalry.

Still neat to discuss it- if ya a mod maker and ya read this, maybe add it as a custom map? food for thought

1576 1630

@Cyrus said:
For honour is not an ideal comparison but it is the closest one that exists. Its a good game now that they fixed it with over 20M people playing it. I am only here as marching fire raised the pc requirements so i need to wait till my upgrade in March for my Bday.

Now B& Soul is one of the fastest paced combat games in existence. Where combos and chambers can reach into 300- 400 hit combos in ranked matches. If ya do not believe me just look at this link https://youtu.be/T8USyF5duyc This being a basic match i had ones more intense.

Now to clarify what i meant:

1)

After you posted this video I'm sure you're trolling.

20 0
  • 1 Dec
 Cyrus

I included the video, because it shows what i meant by frame referencing. Ye the combat is not the same. But it shows a visual for what it looks like.

An input is telegraphed, it has a frame count- it is then verified. There are no arcs, there are no BSing around. You can not drag then accelerate. That is not how physics works.

Once you commit to an action, Newtons first law of physics stipulates an action can not be reversed, a force acts on an object until it stops.

A game that is literally fencing can not break this rule. If i use a pole arm from 45* horizontal it should be PROGRAMMED to take X amount of frames, not hit scans. Once a hit lands it is verified. If not the damage dealt is returned to the player as net heal.

Knight 2267 4085
 Runagate

That Mordhau is real-time and free from lock-on mechanics is what makes the game Mordhau. You should just keep playing traditional fighting games if you cannot learn the rules of this game. Mordhau is not and will not be medieval Tekken.

Also le epic realism argument
pls is a gaem

Conscript 758 1559

FOR HONOR IS SHIT HAAnAHaAaHA

116 90
  • 3 Dec
 Cracksmith

Imagine wanting to add lock on mechanics.