Mordhau

FIX THE CATA ALREADY

20 7

Yeah... NOPE! Fix it. Catapult is useless now. Do something about it. HOWWWWW are you gonna make the catapult only shoot 20 feeet with 4 clicks??? No... FIX THAT CRAP AND STOP MESSING WITH THINGS. IF YOU ARE GOING TO CHANGE THEM, maaaybe do it slightly, and not cut the power out of the thing 75%...

SMH

99 313
Sellsword 775 2310
  • 3 Dec
 Goof

I THOUGHT the catapult range seemed MUCH shorter. Maybe I missed that in the patch notes.

48 17

Yeah absolutely retarded change. They obviously like trebuchets better.

Duke 5502 13139
  • 3 Dec
 Jax — Community Manager

it's being fixed don't worry

1159 1814

yeah lol got TKed 3 times in the first few minutes of Feitoria because it couldn't shoot far enough

201 402
  • 4 Dec
 serbish

the point of the reduction was to stop king getting hurt right?... why not make the king resistant to cata rocks then 🤔🍔

985 705
  • 4 Dec
 esturias

Because that would make sense and require more effort than changing a line of code.

1576 1630

@Jax said:
it's being fixed don't worry

You can fix it by making the position of the catapult fixed and revert the range changes. There is no need for a mobile catapult anyway.

So much time wasted on pointless features without purpose... The dev team started with the intention of making a competitive melee slasher. Now the game has become bloatware that you can't manage with your small team size.

985 705
 esturias

The catapult as an idea is fine, even though it missed the actual purpose. Just the balance with its massive instakills was just beyond stupid from the very start. Balance-wise, it is like artillery, not like a catapult.
And their attempt to "fix" it... no comment.

42 56
  • 4 Dec
 kiwi12

I dont see any problem with the cata. Works just fine.

MordhauCataRange.gif

1576 1630

That was just an earthquake and merely a coincidence!

362 145

@serbish said:
the point of the reduction was to stop king getting hurt right?... why not make the king resistant to cata rocks then 🤔🍔

While you're at it, reduce fire bomb damage to king and villagers, aswell as catapult. 2 Fire bombs for 1 villager. Or just make king immune to cata and villager immune to fire or make the idle villagers move out of the fire and survive.

1 1
  • 4 Dec
 SpeedWeed

The catapult sucked back before the patch and it will always suck

Count 247 274

The catapult did not need any changes as it should be considered a secondary objective. It already has solid counters from the ballistas, archers, fire pots, smoke pots, and of course just break it with weapons. It is also the only thing that can prevents the commander/builder camping and waiting out the clock. If a team fails to deal with a catapult then that is the fault of that team. Dumbing down a game by nerfing tactics is never a good thing.

1159 1814

I'm totally fine with the catapult killing commanders/nobles hiding in the same predictable corner. Not sure what the purpose would be if it didn't contribute to the objective. There's no excuse for dying to the catapult as noble on Feitoria this patch or last. It's the defense's fault for:

A. Hiding in the same tower when it often takes several shots for the catapult to accurately hit the VIP's hiding spot.

B. Not leading a sorty to go destroy the catapult or to shoot at the crew or throw firepots.

It is 100% the dev's fault that the catapult sits inside a protected area in the final objective of Grad Invasion. Protection zone should force the catapult to sit farther back from the castle. The best position for killing the commander should be susceptible to a blue team sorty. Range nerf completely missed the mark.

Count 247 274

Not to mention that the Catapult shot well placed can also take out a defensive ballistas on Grad as well as Fetoria. That is map balance. Without that offensive option, the defensive ballistas can attack with little to no risk.