The longsword noble and the executioner in Feitoria frequently have whiffed attacks because their models are so big that their arms go behind the enemies that their attacking, e.g. in the image below I actually missed the attack because my hands went through the enemies head:
The nobles can also use this to their advantage by doing insiders where their attacks start behind the enemy's parry and inside their model. It would feel better combat-wise if the nobles had a larger collision radius with other players, or at least enemies, so that these things didn't happen.
As an aside, I think it would make sense for larger characters to push teammates back when they walk into them (currently anyone that's playing one of these characters just TKs teammates who get in their way, but it would be nice if they didn't feel the need to do that..)
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