This content update marks the release of Feitoria, our biggest map yet, featuring all of our current game modes. In addition, we have also added more siege-oriented features, such as the ability to drop and raise ladders, chuck large two handed stones from above, tip over baskets of rocks, and even pour boiling oil from cauldrons positioned at strategic locations.
In the coming weeks and months we will be releasing more content additions and gameplay improvements: we’re adapting Mountain Peak for Invasion, finishing up work on our next new map Castello, as well as giving Horde mode some much needed attention.
Patch #13 Changelog 28/10/2019
Gameplay
Added new map, Feitoria with support for all existing modes: INV_Feitoria_0, FL_Feitoria, HRD_Feitoria, FFA_Feitoria, FFA_Feitoria_64, SKM_Feitoria, SKM_Feitoria_64, TDM_Feitoria, TDM_Feitoria_64, BR_Feitoria
Added stone basket trap interactable to existing maps
Added oil cauldron interactable to existing maps
Added boulder throwable which can be obtained from an interactable stone pile placed on existing maps. Deals more damage the faster it’s falling (gravity)
Ladders now have an interaction UI widget like most interactables, and can now be dropped and raised by holding interact, as long as nobody is on them
Invasion player respawn to 5s again
Fixed getting stuck on Taiga trees
Added 3 choppable trees to Grad
Widened keep entrances on Grad and removed the door on the ground floor to prevent congestion
Fixed exploiting NPCs in invasion/frontline by blocking them off
Fixed removebots command removing map NPCs
Combat
Crouch slowed down 25ms
Reverted miss combos no longer having lunge change from previous patch
Increased climbing speed on ladders by 15%
It is now possible to jump off ladders while on them, jump will go where the player aims
Base jump stamina cost reduced to 10
Cat perk fall damage reduction buffed to 90%
Brawler perk now also speeds up fists
Executioner Sword strike turncap now more strict
Executioner Sword stab stamina drain reduced by 1
Visuals & Misc
Added new flat top helmet with 5 variations: Covered flat top, Covered flat top orle, Enclosed flat top, Enclosed flat top orle, Visored flat top
Fall damage now has camera shake
Camera calculations (3p and 1p) now take into account scale, making scaled characters look natural (viewmodel animations)
Character scale is taken into account for interaction distance, allowing picking things up etc for bigger characters
Fixed crossbow 1p interact animation
Destroyable fence gate now has an additional state that removes the bottom board.
Helmets now draw fake shadows onto the face to add depth and make them seem more grounded
Fixed kills with torch saying “Stone” in the killfeed
Sound
Improved a few equipment fall sounds and added some that were missing
Ragdoll fall impacts now play the body thud sound while alive (previously only played when dead)
Amazing, thank you.
If I may suggest one thing though: could tier 2 helmet possibly remove less speed from the player?
T3 boots have a close to non-existent cost speed-wise, but the jump from T1 head armor to T2 is massive.
Nice to see some lifesigns. Can't comment on the changes/additions yet, sooo:
we’re adapting Mountain Peak for Invasion
You should first decide about what that gamemode is actually supposed to be and flesh it out as a concept. The half baked clusterhugging nonsense we have right now isn't very motivating.
You wrote that the new map will have all kinds of new features - take ideas like that as a first step to make Invasion a new gamemode that is worth its name!
Awesome!! In future patches you could make ladders pushable, even when used by people, with special items (a forked spear or stick or something similar) or perks (Hercules or Samson perk?).
I was trying my best not to invest any time arguing with Grumpy Georges in the Patch 12 forum branch.
But I wanna say it now - are any of those Georges apologizing to devs, before entering the game to play the new patchy?
Hard words were said, but now everyone just went playing, like nothing happened.
Mordhau is a great game. Devs are great. Not quick on forum response - but maybe they can hire some georges to do shoutouts.
Great work guys, your game brought me more joy than Witcher 3. Wish you best luck.
Character scale is taken into account for interaction distance, allowing picking things up etc for bigger characters
so now i will not feal like hamer swinged 50 cm from my head and get damage from fact that camera is on characters head and i sit 50 cm from screan yes?
or am i wrong?
this seams very sarcastic i promise its not i am just asking.
Enemy: chases me to leadge
Me: remembers having cat perk
Me: jumps of the ledge 20 meters straight
Enemy (didnt reed stat changes): lol you can do that
Enemy jumps behind you
Me: you fallen for one of the clasic pranks bazzinga
@oHearty said:
I was trying my best not to invest any time arguing with Grumpy Georges in the Patch 12 forum branch.
But I wanna say it now - are any of those Georges apologizing to devs, before entering the game to play the new patchy?
Hard words were said, but now everyone just went playing, like nothing happened.
Mordhau is a great game. Devs are great. Not quick on forum response - but maybe they can hire some georges to do shoutouts.
Great work guys, your game brought me more joy than Witcher 3. Wish you best luck.
@oHearty said:
If you check forum branch for patch 12, 50% of ppl were like - to hell with this game, i hate devs, I'm leaving, they lost it.
Pretty sure most of them are playing the patchy, like nothing happened.
And getting back to complaining in two weeks.
Just ignore the ones who rage like dumb kids and insult the devs or do other childish nonsense. Devs will ignore them anyway, be it in this game or any other one.
But the other players who provided (mostly negative) feedback all had multiple valid points. I complained a lot, too. And I will later play and test the game, too. And when I end my session, I might have a few things less to complain about and I will be glad about that, but that one patch won't change much about the overall state of the game.
If the patch turns out to be worth the hype - good. Congratulations to the devs. If the devs will then continue with the same quality (and maybe even a little faster) - even better! But for now the game is still at its miserable half-dead state and it will take more than one borderline good patch to change that.
So, all we can (still) do is stay and hope. And keep providing feedback, even if noone seems to care.
I don't get it. The black armor dude in the final objective is unkillable? Or does he just have a ton of health?
You can't even parry him?
Feels like something you ought to communicate to the players instead of letting them figure it out on their own in the most frustrating and confusing manner possible.
This content update marks the release of Feitoria, our biggest map yet, featuring all of our current game modes. In addition, we have also added more siege-oriented features, such as the ability to drop and raise ladders, chuck large two handed stones from above, tip over baskets of rocks, and even pour boiling oil from cauldrons positioned at strategic locations.
In the coming weeks and months we will be releasing more content additions and gameplay improvements: we’re adapting Mountain Peak for Invasion, finishing up work on our next new map Castello, as well as giving Horde mode some much needed attention.
Patch #13 Changelog 28/10/2019
Gameplay
Combat
Visuals & Misc
Sound
The Bird approves.
Bird
BirdApproval
Pekt
Can't wait to play!
GIVE WARAXE A FUCKING ALT MODE
hitbox fix when?
Amazing, thank you.
If I may suggest one thing though: could tier 2 helmet possibly remove less speed from the player?
T3 boots have a close to non-existent cost speed-wise, but the jump from T1 head armor to T2 is massive.
Nice to see some lifesigns. Can't comment on the changes/additions yet, sooo:
You should first decide about what that gamemode is actually supposed to be and flesh it out as a concept. The half baked clusterhugging nonsense we have right now isn't very motivating.
You wrote that the new map will have all kinds of new features - take ideas like that as a first step to make Invasion a new gamemode that is worth its name!
Awesome!! In future patches you could make ladders pushable, even when used by people, with special items (a forked spear or stick or something similar) or perks (Hercules or Samson perk?).
I played the new map a few times.
Looks beautiful but kind of plays like a bigger version of grad.
People were complaining a lot of frame drops.
I was trying my best not to invest any time arguing with Grumpy Georges in the Patch 12 forum branch.
But I wanna say it now - are any of those Georges apologizing to devs, before entering the game to play the new patchy?
Hard words were said, but now everyone just went playing, like nothing happened.
Mordhau is a great game. Devs are great. Not quick on forum response - but maybe they can hire some georges to do shoutouts.
Great work guys, your game brought me more joy than Witcher 3. Wish you best luck.
so now i will not feal like hamer swinged 50 cm from my head and get damage from fact that camera is on characters head and i sit 50 cm from screan yes?
or am i wrong?
this seams very sarcastic i promise its not i am just asking.
cat perk fall damage reduction
Enemy: chases me to leadge
Me: remembers having cat perk
Me: jumps of the ledge 20 meters straight
Enemy (didnt reed stat changes): lol you can do that
Enemy jumps behind you
Me: you fallen for one of the clasic pranks bazzinga
I'm intrigued. Apologize for what exactly?
If you check forum branch for patch 12, 50% of ppl were like - to hell with this game, i hate devs, I'm leaving, they lost it.
Pretty sure most of them are playing the patchy, like nothing happened.
And getting back to complaining in two weeks.
Just ignore the ones who rage like dumb kids and insult the devs or do other childish nonsense. Devs will ignore them anyway, be it in this game or any other one.
But the other players who provided (mostly negative) feedback all had multiple valid points. I complained a lot, too. And I will later play and test the game, too. And when I end my session, I might have a few things less to complain about and I will be glad about that, but that one patch won't change much about the overall state of the game.
If the patch turns out to be worth the hype - good. Congratulations to the devs. If the devs will then continue with the same quality (and maybe even a little faster) - even better! But for now the game is still at its miserable half-dead state and it will take more than one borderline good patch to change that.
So, all we can (still) do is stay and hope. And keep providing feedback, even if noone seems to care.
Mordhau, I love you! ❤️
Ideas:
I don't get it. The black armor dude in the final objective is unkillable? Or does he just have a ton of health?
You can't even parry him?
Feels like something you ought to communicate to the players instead of letting them figure it out on their own in the most frustrating and confusing manner possible.