Mordhau

You fellas need to get more involved in the community

1229 896
  • 17 Sep '19
 esturias

@Quenquentthebabysitter said:
Mordhau community : shit on the devs, insult Crush on a regular basis, and scream for Patchie.
Devs : become silent.
Mordhau community : "Why the devs aren't communicating ?"

That Mordhau had a lack of content at launch, I agree. That shit is unbalanced, I agree. That I don't see a lot of communication, even here in the forum, I can agree.

That this community is shitty far higher than their asses, wanting AAA+ quality of game from a small dev team in a cheap game ? Yes, yes they are.

"But muh money"
You spent 30 bucks ! That's it ! If you are a Kickstarter backer and you are angry what the devs promised isn't in the game yet, I agree, you are more of an investor than any other players here. But backers complaining are more the exception than the rule. Proof even in this thread : there's no Kickstarter backer here yet.

Three major mistakes there:

  1. Who the hell is expecting an AAA+ quality game? Show me one guy talking about anything even remotely close to that.
    What people are asking for is nothing but a working game with enough content.
  2. "But the small indy dev team..."
    Yeah. Screw that. That argument is still beyond stupid. They made more than enough money to fix lots of the issues and to turn the game into something much better.
  3. "Just 30€…"
    Ok, fine. Just in case you need a new lawn mower, just PM me. Will only ask you for 50€. The basket is missing, a wheel is loose and the blades are dull, but for you that's still perfectly fine and worth every cent.
Knight 3305 6774
  • 2
  • 17 Sep '19
 Bodkin

@Quenquentthebabysitter said:
Mordhau community : shit on the devs, insult Crush on a regular basis, and scream for Patchie.
Devs : become silent.
Mordhau community : "Why the devs aren't communicating ?"

That Mordhau had a lack of content at launch, I agree. That shit is unbalanced, I agree. That I don't see a lot of communication, even here in the forum, I can agree.

That this community is shitty far higher than their asses, wanting AAA+ quality of game from a small dev team in a cheap game ? Yes, yes they are.

"But muh money"
You spent 30 bucks ! That's it ! If you are a Kickstarter backer and you are angry what the devs promised isn't in the game yet, I agree, you are more of an investor than any other players here. But backers complaining are more the exception than the rule. Proof even in this thread : there's no Kickstarter backer here yet.

Look man I know you're trying to be smart here and against the grain but a good number of the backers/alpha players are so disenfranchised with the devs that they don't even play anymore. Hardly any of them still roam this forum after release, staying in the feedback discords due to the massive influx of dumbass threads when the game dropped.

As for myself yeah I'm a little disappointed with how things turned out because they had a chance to make the game big and through the entire alpha and even a year before it (literally 4 yrs ago), everyone was supporting the fuck out of this game and the developers and it really felt like a lot of it got thrown away at release not gonna lie.

Like I get that they are a small team and all that but that gets thrown around way too much, sometimes things can just be a mistake on their part. I know you love the game a lot right now and want to defend it from anything but there's a lot of things that really sucked about how the game turned out after all the hype and support.

I still want to see this game succeed but I am a bit disappointed with Triternion in general and I don't think someone is a bad person for feeling that way.

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  • 1
  • 17 Sep '19
 CarnifeX

@LoPan said:
Show me where I hurt you bb 😘

nah, you really didnt..i always just have fun when you start writing and acting like a genius
its like watching a monkey with glasses when he thinks he's a teacher
thx a lot for this

1749 1793
  • 17 Sep '19
 SWSeriousMike

@LoPan said:
What does making millions on release have to do with them being a small dev team?

They did and they are.

By choice - not by necessity. That makes it an invalid excuse.

@Quenquentthebabysitter said:
My point is it's a 30€ game. Even if there's a lack of content and balance issue, I've spent and did not regret spending those 30€. That they earned millions or thousands instead, what's the difference ? I'm sure people would have complained the same. Too bad we don't have the technology to travel between parallel universes.

The problem is that the game was getting worse instead of better. It's not that some people complain - it's rather that only some people don't. While it is true that I got my money's worth entertainment out of the game, I can't recommend it anymore. And I find it perfectly reasonable to speak out against it.

But since you spoke about "small indie dev team", let me say a thing : this is the perfect moment for Triterion to hire more people if they want to. Right after a big patch, without the "Release's hell" schedule and some time to teach the code structure to newcomers .

Last statement I heard was that they don't plan on hiring at all regardless of the perfect moment. And I'm fine with that as long as I don't have to suffer the "small indie dev excuse" anymore.

Really ? I though all backers had a special avatar frame and maybe a title. My bad then.

You are right. But I just chose not to display it. But honestly: Why should that even matter? That's the same dismissing criticism on Steam from private profiles. It's just an ad hominem fallacy that you should try to avoid.

109 129

@esturias said:

@Quenquentthebabysitter said:
Mordhau community : shit on the devs, insult Crush on a regular basis, and scream for Patchie.
Devs : become silent.
Mordhau community : "Why the devs aren't communicating ?"

That Mordhau had a lack of content at launch, I agree. That shit is unbalanced, I agree. That I don't see a lot of communication, even here in the forum, I can agree.

That this community is shitty far higher than their asses, wanting AAA+ quality of game from a small dev team in a cheap game ? Yes, yes they are.

"But muh money"
You spent 30 bucks ! That's it ! If you are a Kickstarter backer and you are angry what the devs promised isn't in the game yet, I agree, you are more of an investor than any other players here. But backers complaining are more the exception than the rule. Proof even in this thread : there's no Kickstarter backer here yet.

Three major mistakes there:

  1. Who the hell is expecting an AAA+ quality game? Show me one guy talking about anything even remotely close to that.
    What people are asking for is nothing but a working game with enough content.

I'm sure some people are. People that want new maps (not speaking of the two coming up), perfect balance and new content in less than 3 days. What I've said here is more targeted toward the people that wants everything now and doesn't bother giving some proper feedbacks.

But if we really want to compare Mordhau to an AAA game like, let's say, Star Wars Battlefront 2... Nevermind, let's not go there.

  1. "But the small indy dev team..."
    Yeah. Screw that. That argument is still beyond stupid. They made more than enough money to fix lots of the issues and to turn the game into something much better.

"They made more than enough money"
And screw the people that mix up money with better development times. The sad truth of programming overall is more resources isn't better timeline. Have you heard the joke "A project that requires 1 month for a developer to finish will take 3 months for 2" ? I understand that Triterion wants to stay as a small team, because the whole development cycle can get fucked if they get someone that doesn't have a similar vision to them.

Risk of Rain 2 made a lot of money too (more than 1 million copies sold), they are only 3 guys on it (yes, with a publisher behind them, but they are only here for quality control and port to other consoles), and the game gets an update (only moment with balance changes too) every 3 months. And you see people neither bringing the "Lot of money" nor the "Small indie dev team" cards, because they understand this kind of shit takes time.
Even if I have to agree, Feitoria (or whatever is the map's name) is taking quite some time to get optimized.

  1. "Just 30€…"
    Ok, fine. Just in case you need a new lawn mower, just PM me. Will only ask you for 50€. The basket is missing, a wheel is loose and the blades are dull, but for you that's still perfectly fine and worth every cent.

Thank you for telling me how's the lawn mower, I won't buy it.

Before buying Mordhau, I watched reviews and streamers playing it to see if I was going to enjoy it. And, considering I did not refund it before 2 hours of playtime, I think my money was well spent. I don't think many here thinks they got scammed or something tho.

But as I've said, I agree there's a lack of content, of balance and communication. People are angry, so am I, but not to the point of doing a crusade like some.

@Bodkin said:
Lot of text

You actually bring a good point. I've only joined since the release and didn't know how things went down during the kickstarters/alpha days. I am watching the whole thing from a reduced perspective. I remember in an other thread someone speaking about how held shield were much balanced before.

Yes, I am defending what I like, but I'm far from going full whiteknight on Triterion. Maybe I'm nicer because I was playing another game I loved that the devs forgot about and, here, they gives a minimum of a fuck.

@SWSeriousMike said:

@Quenquentthebabysitter said:
Really ? I though all backers had a special avatar frame and maybe a title. My bad then.

You are right. But I just chose not to display it. But honestly: Why should that even matter? That's the same dismissing criticism on Steam from private profiles. It's just an ad hominem fallacy that you should try to avoid.

It was more to point out how the "most hardcore fans" weren't caring that much, but you proved me wrong.

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  • 11
  • 17 Sep '19
 smug

@Bodkin said:

@Quenquentthebabysitter said:
Mordhau community : shit on the devs, insult Crush on a regular basis, and scream for Patchie.
Devs : become silent.
Mordhau community : "Why the devs aren't communicating ?"

That Mordhau had a lack of content at launch, I agree. That shit is unbalanced, I agree. That I don't see a lot of communication, even here in the forum, I can agree.

That this community is shitty far higher than their asses, wanting AAA+ quality of game from a small dev team in a cheap game ? Yes, yes they are.

"But muh money"
You spent 30 bucks ! That's it ! If you are a Kickstarter backer and you are angry what the devs promised isn't in the game yet, I agree, you are more of an investor than any other players here. But backers complaining are more the exception than the rule. Proof even in this thread : there's no Kickstarter backer here yet.

Look man I know you're trying to be smart here and against the grain but a good number of the backers/alpha players are so disenfranchised with the devs that they don't even play anymore. Hardly any of them still roam this forum after release, staying in the feedback discords due to the massive influx of dumbass threads when the game dropped.

As for myself yeah I'm a little disappointed with how things turned out because they had a chance to make the game big and through the entire alpha and even a year before it (literally 4 yrs ago), everyone was supporting the fuck out of this game and the developers and it really felt like a lot of it got thrown away at release not gonna lie.

Like I get that they are a small team and all that but that gets thrown around way too much, sometimes things can just be a mistake on their part. I know you love the game a lot right now and want to defend it from anything but there's a lot of things that really sucked about how the game turned out after all the hype and support.

I still want to see this game succeed but I am a bit disappointed with Triternion in general and I don't think someone is a bad person for feeling that way.

Yeah the worst part about Mordhau is how they squandered the opportunity of making the game a mainstream hit. The dip from a peak of 60k to now its really unfortunate. All of this could have been avoided if they had focused on the correct things like an actual good team game mode and actual good maps to go along with it AND also having ranked 6v6 at launch etc, instead of trying to meticulously fine tune a combat system that in the end turned out to be broken anyway. And all of that was done to make a competitive game but the irony is that ended up killing the competitive scene instead.

They needed way better project management. There are just so many aspects of Mordhau's game design that are huge "????" because of how half-baked or worthless they are like the 240 system or the entire state of horse mechanics. I find it unbelievable that people who played competitively in ANY game would a-okay 1 hit kill horsies, especially since the devs claimed to have played Warband.

, insult Crush on a regular basis

I wonder why they would do that

That this community is shitty far higher than their asses, wanting AAA+ quality of game from a small dev team in a cheap game ? Yes, yes they are.

Some of us don't want more content and just want a game that isn't SHIT. And regardless they had plenty of time to develop features that matter in alpha, the thing is they mismanaged their time. I'm willing to bet that footsteps STILL don't work properly.

1749 1793
  • 18 Sep '19
 SWSeriousMike

@Quenquentthebabysitter said:
I'm sure some people are. People that want new maps (not speaking of the two coming up), perfect balance and new content in less than 3 days. What I've said here is more targeted toward the people that wants everything now and doesn't bother giving some proper feedbacks.

There is no excuse for Crossroads being broken for 2 full months. There is no excuse for the out of bounds exploit in Grad taking months to be fixed. In 3 days I could fix that with no previous experience with the map editor.
What most people would actually like is that the most popular (casual) game modes would be taken seriously. Instead they are trying to make a competitive game centered around duels and small skirmishes. And even in skirmishes it all falls apart because of the hit trades. When you watch skirmish scrims, you can see that it's still all about duels there with the occasional target switch.
The competitive scene only needs SDK support - nothing more.

"They made more than enough money"
And screw the people that mix up money with better development times. The sad truth of programming overall is more resources isn't better timeline. Have you heard the joke "A project that requires 1 month for a developer to finish will take 3 months for 2" ? I understand that Triterion wants to stay as a small team, because the whole development cycle can get fucked if they get someone that doesn't have a similar vision to them.

That joke is working in the context of short development cycles. We are talking about multiple years here and the whole "hiring is too hard" argument falls apart. Open source projects manage to succeed despite people joining late.

Risk of Rain 2 made a lot of money too (more than 1 million copies sold), they are only 3 guys on it (yes, with a publisher behind them, but they are only here for quality control and port to other consoles), and the game gets an update (only moment with balance changes too) every 3 months. And you see people neither bringing the "Lot of money" nor the "Small indie dev team" cards, because they understand this kind of shit takes time.
Even if I have to agree, Feitoria (or whatever is the map's name) is taking quite some time to get optimized.

Maybe the devs of Risk of Rain 2 are doing a good job. It doesn't appear to work out for this game. I have no doubt that Feitoria will be utterly broken when it is released, too.

But as I've said, I agree there's a lack of content, of balance and communication. People are angry, so am I, but not to the point of doing a crusade like some.

It's not really fair to call it a crusade when we are just posting feedback in the official forum. And bans are the only evidence that the feedback is read at all.

  • 18 Sep '19
 EruTheTeapot
This comment was deleted.
  • 18 Sep '19
 ohshitsorry
This comment was deleted.
109 129

@SWSeriousMike said:

@Quenquentthebabysitter said:
I'm sure some people are. People that want new maps (not speaking of the two coming up), perfect balance and new content in less than 3 days. What I've said here is more targeted toward the people that wants everything now and doesn't bother giving some proper feedbacks.

There is no excuse for Crossroads being broken for 2 full months. There is no excuse for the out of bounds exploit in Grad taking months to be fixed. In 3 days I could fix that with no previous experience with the map editor.

That, I fully agree. Generally, you try to have one guy on one or two maps at best, just in case there's some balance fuck ups. But I doubt Triterion have the manpower to both update maps that got release and bound to have troubles while working on new maps. I wouldn't be surprised if Feitoria is delayed because the mapper had to balance Crossroad at the same time. I disagree that you can go from old Crossroad to new Crossroad in 3 days without experience (and even with some too).

Also special mention to Mountain Peak with all the parkour out of the battlefield and the lack of actual spawn rooms for non-final points.

@SWSeriousMike said:
The competitive scene only needs SDK support - nothing more.

And in the meantime, the casual scene needs content.

"They made more than enough money"
And screw the people that mix up money with better development times. The sad truth of programming overall is more resources isn't better timeline. Have you heard the joke "A project that requires 1 month for a developer to finish will take 3 months for 2" ? I understand that Triterion wants to stay as a small team, because the whole development cycle can get fucked if they get someone that doesn't have a similar vision to them.

That joke is working in the context of short development cycles. We are talking about multiple years here and the whole "hiring is too hard" argument falls apart. Open source projects manage to succeed despite people joining late.

Not a specialist so I can be extremely wrong, but not all open source projects are multiplayer video games. Some are non-profit too. The only game with a larger-scale team that only worked through Discord that I know of is Hunt Down the Freeman. And let's not talk about that...

But as I've said, I agree there's a lack of content, of balance and communication. People are angry, so am I, but not to the point of doing a crusade like some.

It's not really fair to call it a crusade when we are just posting feedback in the official forum. And bans are the only evidence that the feedback is read at all.

I might be naive, but I didn't see any bans regarding people giving feedback. I'm out of the loop here.

201 402
  • 18 Sep '19
 serbish

the game has mods for a while now: https://mordhau.mod.io/

also geach the dev has been interacting with us almost everyday on the main discord: https://discord.gg/Vfsc2C

does anyone even like playing video games or just bitching all day for things which are inevitably out of their control. the actual thought of it, an online community with no toxicity or conflict, cert crackhead moment

50 17
  • 19 Sep '19
 MachinePlayer

@SherbershLemel said:
the game has mods for a while now: https://mordhau.mod.io/

also geach the dev has been interacting with us almost everyday on the main discord: https://discord.gg/Vfsc2C

does anyone even like playing video games or just bitching all day for things which are inevitably out of their control. the actual thought of it, an online community with no toxicity or conflict, cert crackhead moment

Some of these guys have nothing better to do then inflict their OCD on the rest of us

111 97
  • 20 Sep '19
 BOBOLOJOE

I'm happy with the game just being a game... no need for devs to come to my birthday party and tell me about their bowel movements.

cool if they did what OP suggests but cool if they don't, it's their lives, their product, do what you want with it, i paid my money for the product and have had hundreds of hours of fun and lols so im happy.

or they could hire me to help with what the OP wanted so I can quit my current job... i'd be pretty good at it... maybe

109 129

@SherbershLemel said:
the game has mods for a while now: https://mordhau.mod.io/

I think people are mode speaking about server-sided mods, like custom gamemodes. Also, from what I know, the map tools aren't really designed for Mordhau.

@SherbershLemel said:
also geach the dev has been interacting with us almost everyday on the main discord: https://discord.gg/Vfsc2C

Yeah, that's not the forums.

I don't understand the idea of getting feedback from Discord. Yes, it's direct communication with the devs, but you can't really take the time to list your points and construct proper feedback. It's more about spreading feelings rather than facts. Not saying this forum never did some nonconstructive feedback nor spoke with feelings first and fact next, nor that you can't get good returns from Discord.

It's more useful to learn about news and error reporting (like the "Please wait" problem not long ago).

17 29
  • 21 Sep '19
 Khakedais

@Quenquentthebabysitter said:
Mordhau community : shit on the devs, insult Crush on a regular basis, and scream for Patchie.
Devs : become silent.
Mordhau community : "Why the devs aren't communicating ?"

That Mordhau had a lack of content at launch, I agree. That shit is unbalanced, I agree. That I don't see a lot of communication, even here in the forum, I can agree.

That this community is shitty far higher than their asses, wanting AAA+ quality of game from a small dev team in a cheap game ? Yes, yes they are.

"But muh money"
You spent 30 bucks ! That's it ! If you are a Kickstarter backer and you are angry what the devs promised isn't in the game yet, I agree, you are more of an investor than any other players here. But backers complaining are more the exception than the rule. Proof even in this thread : there's no Kickstarter backer here yet.

I don't think there'd be any outrage if they actually regularly talked about people. I've seen so many where people think the devs have ran off. They haven't, but the lack of dev blogs, which are very standard these days and kind of expected (you can think whatever you want about this, it doesn't change anything) from the consumer, makes it seem like the game's not actually actively worked on.