Mordhau

Chance to be disarmed on horseback?

Militia 44 48
  • 9 Sep
 Sareth

So I've been thinking ...

What if when you kill somebody on horseback, your weapon had a chance to get stuck in your enemy and be ripped out of your hand as you ride on?
With the chance being higher for longer weapons?

I mean, it would make sense to me that when you skewer somebody with a thin stick in full gallop, you risk over-penetrating your target.

Knight 7577 13875

dude I love RNG mechanics in my skill-based game

Militia 44 48
  • 11 Sep
 Sareth

@ToLazy4Name said:
dude I love RNG mechanics in my skill-based game

There's no skill involved in horse-play anyway.
It's all just press W and wait for somebody to accidentally walk into your way.

Knight 1269 3804
  • 11 Sep
 Frise

@Sareth said:

@ToLazy4Name said:
dude I love RNG mechanics in my skill-based game

There's no skill involved in horse-play anyway.
It's all just press W and wait for somebody to accidentally walk into your way.

So your solution to that is to make it even less skill-based?

Knight 7577 13875
  • 11 Sep
 ToLazy4Name

@Frise said:

@Sareth said:

@ToLazy4Name said:
dude I love RNG mechanics in my skill-based game

There's no skill involved in horse-play anyway.
It's all just press W and wait for somebody to accidentally walk into your way.

So your solution to that is to make it even less skill-based?

respond to my PM frise you little shit

193 385

@Sareth said:
So I've been thinking ...

no u havent

Militia 44 48
  • 13 Sep
 Sareth

@Frise said:

@Sareth said:

@ToLazy4Name said:
dude I love RNG mechanics in my skill-based game

There's no skill involved in horse-play anyway.
It's all just press W and wait for somebody to accidentally walk into your way.

So your solution to that is to make it even less skill-based?

There's no "less" than zero.
At least my proposal would rein in the stupid random-deaths.

16 4
  • 13 Sep
 .sleep

For all stabs on a horseback: Stop on hit + recovery time depending on the length of the weapon ~0.5 sec for shorter weapons and ~1sec for longer ones (emulating the time needed to extract a weapon from the body without losing it). It seems like a better idea than rng.

dude I love RNG mechanics in my skill-based game

Btw, feints are random.