@Badass_Ben said:
So after having several encounters where a weapon was what I thought, 100% in range, only to miss, I did a little testing
And maybe there is errors with this, BUT
So I took a series of weapon and stabbed against a wall, being a fixed point
I found a LOT of weapons had to clip INTO the wall in order to "strike" said wall
Regardless of where on the wall I was striking, or which wall
This seems to me to explain a lot of range issues with weapons where you are obviously in range, but it just doesn't count
Weapons use different tracers for non-destructible objects. This is so that your weapon does not keep hitting a wall when you are fighting in close quarters. A weapon may not reach a wall from a certain distance, but reach a character from that same distance.
So after having several encounters where a weapon was what I thought, 100% in range, only to miss, I did a little testing
And maybe there is errors with this, BUT
So I took a series of weapon and stabbed against a wall, being a fixed point
I found a LOT of weapons had to clip INTO the wall in order to "strike" said wall
Regardless of where on the wall I was striking, or which wall
This seems to me to explain a lot of range issues with weapons where you are obviously in range, but it just doesn't count
Very nice video you've provided to illustrate that weapon hitboxes don't match their models.
Thanks, great post!
Sorry my Nvidia recording tool was updating at them time and was too curious too wait
do you even play the game?
for me, theres no proof needed, because i play the game often enough to know this
Weapons use different tracers for non-destructible objects. This is so that your weapon does not keep hitting a wall when you are fighting in close quarters. A weapon may not reach a wall from a certain distance, but reach a character from that same distance.