Does anyone know of a way to make the game playable when connecting to those servers. Having 60+ ping makes certain attacks unreadable and forces us to develop bad habbits just to get through. When i play on the one out of two decent WA servers i get 16 ping. And my defence and offence couldn't be better. I can easily go 30-0 with that connection on duels. It worries me that ranked mode will force us to play with such high ping and it also shits me that sydney seems to be the only place developers really look at making servers when it comes to Australia. I'm by no means a terrible player and im not boasting by saying that. On WA servers i turn into a god but the moment i have to deal with 60+ ping. Its near impossible to react to certain attacks. Its infuriating. Especially when you're trying to compete at such a high level.
Because of this most of the player base in aus seems to be east coast players. Meaning they'd never come and play on WA servers if they wanted a half decent game. Is there anyway for people playing out of WA to get a decent ping to sydney. Im with ABB and i get 5ms or less to the nearest POI and my traceroute is good considering when i ping sydney from cmd or a speedtest i get 45ms round trip.
Yet with mordhau when i play sydney servers i get over 60
If there isnt a way around this im 100% to just fucking quit this stupid game bc regardless of how good i become i'll get fucking groundsniffed into oblivion by anyone with an accel heavy weapon.
Not a perfect solution, but why don't you setup your own server at home or through a hosting provider? I've looked at hosting outside of Sydney and it's very expensive, so I imagine without it being extremely popular, it's not worth anyones money.
Also 64ms ping doesn't seem that bad. Comp matches between EU and NA are probably far worse.
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Yes but thats between na and eu. Where both sides have the same. This is within australia and it wouldn't be worth the money to make another wa server when they get such little trafic to begin with. My gripe is for ranked play mainly. Everyone seems to overlook WA completely and vsing players that have 16ms when you have 68-72 depending on the day is frustratingly stupid because you get hit with attacks you shouldnt get hit with under normal circumstances. EU to EU comps would have under 35ms i would imagine which is perfectly playable. Same with NA. The comps would be most likely reserved for east or west players. But that isnt an issue for them as therr are plenty of servers in both the east and west. And considering australia is comparible in size to the usa having all the servers in the east basically alienates the west players entirely. Which is a disgusting oversight at the fault of mainly our isp's sourcing their servers to sydney bc its cheaper and game developers overlooking the WA playerbase. I understand sometimes there isnt much they can do given the cost of running servers in WA but we wouldnt need as many servers anyway considering WA isnt as densly populated as the east coast.
Like. What are we to do? Just sit back and get fucked because of stupid isp's and poor NBN rollouts, servers, hops and fibre routing...
Might as well not even play these games. If you live in WA. At least then we could save our mental state and not constantly be on the verge of snapping a keyboard in half every second game xD
Idk shaman seems to dominate with his ping, but I think it messes with his drags.
Sadly don't count on it. Even in Europe all the official servers are located in northern France, NL and GB while having low quality. So anyone east of Austria gets higher than 70 ping.
Hope they acknowledge and fix the problem, though.
Im not too knowledgable on serverside vs clientside programming or implementing it into a game like this but couldn't something like serverside attacks and client side defence or vise versa improve the quality of playing the game for people that cant get under 30ms? I know that might cause problems for people vsing someone with 200+ ping or something but couldn't you set up ping restrictions per server? Surely there is a way to imrpove the hit reg for people that have to play with 50-80 ping. Maybe client side for both attack and parry could work too. But again im not too knowledgable on serverside vs clientside play or the procedure to change it so if anyone knows the difference and/or how that would affect gameplay for people could tell me i'd be interested to know.
I acidentally double posted so ive just edited it to this. My bad!
I live in Perth and I get 68 ping. I can play fine at a high level. Everybody has issues reading attacks, especially with people that contort their bodies. I honestly don't think ping is your problem.
Sure you can play with that ping, I play with 80 most of the time. But ping is very problematic in this game, not only it gets a lot harder to fight weapons like BS but also you have to lead your opponent if you want to hit them.
Honestly unless they make LAN events this game will never be really competetive, did you see the NA finals?
Shaman is a top player and can fight against all of that. Fast attacks are virtually the same up to 80 ping. I have 16 ping and sometimes fail to parry the same things that catch high ping players, it's just the game and peoples brains working against them.
Well whats your method of reading fast attacks with high ping? When i have m.debugnetworkparry on and i time my parries how i normally would i could cover the left side of my screen with "red parries" so to speak. The game shows me i parried with the right timing but it didnt reach the server in time? If you have a work around for this i'd love to hear it in all honesty because when i speak to the east players about it its not something can can give me an answer on considering they have amazing latency.
I've tried ping extrapolation some more and its helped maybe 30% of the time but its not a long term solution.
There simply isn't the player base to sustain a single Perth server, but anything even close to official would be better than what we have currently.
I don't know what happened when they released the game to the public, but I've had shitty connection issues since. There was days in the alpha when I saw 68-80, but now it's anywhere between 80-100.
That being said, the Russians tend to be around 80 in EU and still manage to stay competitive.
Its the symptom of like you mentioned not having defence client side, game was more fun before I knew about red parries because I was sure it was my fault and could get better but now I know how it works and have the console command it has made me realise some situations are no better than a 50/50 system because "do I instantly parry this stab/accelerate then get morphed/feinted on or do I wait and red parry with the correct timing" someone please explain how i just "block earlier" when its very easy to make it look like a accelerate then transition into a drag or heavens forbid you are simply trying to just block a mace stab.
Only thing I can think is focusing on mastering kick timing as them come it.
iv tested mordhau in perth and the USA as i frequently travel there, when i tested the pings against west and east coast servers with different ping, first of all even with higher ping its far more crisp then in aus, our infrastructure is obviously shit compared, however i noticed that the higher your ping, the less ur able to drag your weapon. u can still do it but your screen wont animate your true drag so u cannot react or direct it as u can with very low pings. so these low ping players actually have a massive advantage over 60+...
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