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A game doesn't lose >90% of its initial playerbase because some people don't like the game in general or because they find it too hard.
The developers ARE to blame. And nobody but them. They released a completely unfinished game, decided for the worst way to continue development and made many obvious and dumb mistakes.
Besides that, you are blaming the devs, too. After all, a lack of newbie-friendly servers or better tutorials is their mistake.
Well, how long would it take for you to host your own server? 1 day?
People are leaving because theres a heavy lack of content, the games just not balanced and the community is a toxic mess.
I mean at launch literally no one knew what everyone was doing expect for a select few alpha players.
The decline of this game couldn't been Chiv Tryhards because those people at launch would have progressed at the same rate as everyone else.
Like yeah its really annoying to die to a lvl. 100+ using a spear but theres nothing you can do, whatever.
ehh Idk about that man. They've mentioned server issues and their attempts to work on them several times. I personally do not have any ping/server issues at all, outside of playing in a region thats far far away from where Im located, which is how ping works on any single game.
The state of the game was visible. If people get disappointed because the game is "unfinished" then they didn't take the adequate time to check the game out before the purchase.
i bought it cause it looked fun its fine as a game but just small issues in my opinion need fixing
hey brethren,
sorry to bug again, but could we get another word?
Seemingly there were some fake info/screenshots floating around...
and I,for one, would like to quit pathetically refreshing my steam....which I have been doing for the last 48 hours...
best,
MoMo
At the moment we're doing heavy bugfixing for ranked and a lot of the new tweaks that are incoming.
The way it's looking is that we're most likely going to drop an update with ranked, gameplay/general improvements and quality of life features first (also probably a bit of a rebalance to xroads), and then release another update relatively soon afterwards with the new maps and anything we didn't get sorted for the first one.
Our reasoning for potentially doing it this way is that there's no good reason to hold up Ranked and general improvements for the maps. As for the maps, there's been more of the same, a lot of optimization work and now we're also setting up gameplay logic (like frontline objectives, spawn points for game modes, different playable areas for each, I'm pretty sure Horde/BR setup as well). A point to note is that Feitoria needs a lot of work for optimization, since it's such a big and visually dense map with interiors and stuff - that's not to say the map will run badly, but that it needs a lot of optimization work so it doesn't run badly. This optimization work is time consuming, but it can't really be 'sped up' by throwing the whole art team at the problem; it just takes time.
As for the SDK and Invasion, these are long term goals we want to start working on ASAP. We're focusing on the short-term stuff (maps and ranked, etc.) because we realize there is a lack of content currently, and we want to fix that before starting work on the big things that will take up the bulk of our manpower. Mod tools will be awesome as they let the community make the content they want, but if it takes us a few months or more to get an SDK working it doesn't make sense to drop everything else and work on that, while the base game is sorely lacking in content. Invasion is something that is currently in the 'on-paper' design phase, and while it will be a big task to make, it shouldn't take forever, as we're most likely using existing maps for it.
True. To battle griefing i suggest Builder names on Enginer items to be visible for team.
your doing good Jax (motivational quote here)
As much as I want to hate you I can see that you're given a limited amount of information
That's a lot of talk about what you are planning to do, but little about what you did in the past month. It would be easier to relate to you when you'd just say what's holding you back, e.g.
You could even describe the bugs and maybe someone in the community knows a good fix or short-term workaround by chance. The saddest part about Mordhau is that you have a quite devoted community that wants to help and get involved in some way but (feels like it) can't. You don't have to compete with Warframe in that regard, but you can use it as an inspiration.
That said: Thank you for the update.
I couldnt have answered better than this.
esturias - we both often think the same about many Aspects/Problems of the Game,
as i already noticed in the InGame Chat earlier these Days
greetings my lord ^^
No idea if it's even possible to prioritise one over the other but SDK > Invasion
SDK will allow for TO style modes and much much more
But can we put the new maps and modes on hold till we get the proper cirtical fixes first? Atleast so the game is playable before chivalry 2 comes out
never ever ever put content on hold. that's how you kill a game
As evidenced by ...?
Chivalry 1
Chivalry didn't die cause of a lack of content. It died because the devs didn't know how to balance the game and fix the bugs.
Exactly, lets not repeat the same mistake here with mord