Mordhau

Weird footstep sound behavior

109 165
  • 1 Jun
 Speak

I should really test more before I make a post like this, but, I just want to point out a strange thing I just observed. I've been wondering about footstep sounds and whether I can improve my situational awareness by paying more attention to footstep sounds. So I was watching an ally running along, and noting his footstep sounds.

The weird thing is:

When he was close to me, I could hear a footstep sound for every footstep.

When he got a little further away, I could only hear "every other" footstep.

A little later I looked at a guy a little further away and tried to hear his footsteps but couldn't hear anything. (There's a slight chance he had Rat. I need to test more.)

There are probably technical reasons (like optimization) for this behavior, but I sure wish I could just hear all footsteps.

(Other, unrelated request: I wish the team indicator yellow cross things would get smaller when further away. They cause so much screen clutter.)

394 589
  • 1 Jun
 smug

It's been an issue since alpha.

If someone isn't in your observable view the footsteps don't render.

138 218
  • 1 Jun
 DylanS_98

@smug said:
It's been an issue since alpha.

If someone isn't in your observable view the footsteps don't render.

Here I thought I was just fucking going crazy when I said "Man. I don't hear these guys sneaking up on me yet they don't have the perk."