Too Many Horses on Camp and Grad

31 31
  • 16 May

This maybe isn't a new topic or debate, but it's honestly becoming an issue in enjoyment of Frontline and largely my biggest concern with it is on Camp & Grad.

So currently there is 3 horses on both these maps. One at spawns, and one in center. This honestly throws balance way out of wack as one side gains a huge advantage if they control 2 horses. They can basically continuously run down spawns and it's just not a good thing.

Then to add to that, often one side ends up in control of all 3 and it turns into an absolute nightmare for the other team.

So my honest suggestion, is just to remove the middle spawning horse on these maps. I don't think much of the player base is fond of cavalry and it honestly just throws balance out of wack as horses are insanely strong at the moment.

510 271

Too many ballistas, and catapults.

Knight 66 72
  • 16 May

too many players period, should be 48