Mordhau

Archers need an arrow speed buff

91 104
  • 14 May
 takemura

Then don't buff the speed buff the damage, everyone dies now from 1 arrow period.

529 278

Wouldn't mind if arrow killed in one shot if it was an actual death shot that hit where there isn't armor. So you nail a perfect shot right between the eyes through the visor? Fine, 1 shot kill. You shoot some naked guys shoulder? No.

Really wouldn't mind if they implemented this, and I don't even arch.

I don't understand whats so hard, World of Tanks does the whole shoot the weak parts of the armor thing, and it's like 8 years old now or something.

91 104
  • 14 May
 takemura

@Christian2222 said:
Wouldn't mind if arrow killed in one shot if it was an actual death shot that hit where there isn't armor. So you nail a perfect shot right between the eyes through the visor? Fine, 1 shot kill. You shoot some naked guys shoulder? No.

Really wouldn't mind if they implemented this, and I don't even arch.

I don't understand whats so hard, World of Tanks does the whole shoot the weak parts of the armor thing, and it's like 8 years old now or something.

The problem is right now archery is in a mediocre spot.

Either the damage needs to be buffed to make it worth the hassle to have to aim at this terrible speed or the speed needs to increase, or none of them BUT every cost of ranged weapons should be halved at least so we can equip better armor or melee weapons.

91 104
  • 14 May
 takemura

Also following your point maybe an arrow to the legs should slow down opponents etc, but if they can be bothered to fix the speed then how can we believe they can add deep mechanics to the arrows?

But I agree, depending on where you hit having either more damage or added effects would be nice.

529 278

@takemura said:

@Christian2222 said:
Wouldn't mind if arrow killed in one shot if it was an actual death shot that hit where there isn't armor. So you nail a perfect shot right between the eyes through the visor? Fine, 1 shot kill. You shoot some naked guys shoulder? No.

Really wouldn't mind if they implemented this, and I don't even arch.

I don't understand whats so hard, World of Tanks does the whole shoot the weak parts of the armor thing, and it's like 8 years old now or something.

The problem is right now archery is in a mediocre spot.

Either the damage needs to be buffed to make it worth the hassle to have to aim at this terrible speed or the speed needs to increase, or none of them BUT every cost of ranged weapons should be halved at least so we can equip better armor or melee weapons.

No to that.... you don't get to be tanky, AND have a bow, AND carry a big sword :P.

91 104
  • 14 May
 takemura

@Christian2222 said:

@takemura said:

@Christian2222 said:
Wouldn't mind if arrow killed in one shot if it was an actual death shot that hit where there isn't armor. So you nail a perfect shot right between the eyes through the visor? Fine, 1 shot kill. You shoot some naked guys shoulder? No.

Really wouldn't mind if they implemented this, and I don't even arch.

I don't understand whats so hard, World of Tanks does the whole shoot the weak parts of the armor thing, and it's like 8 years old now or something.

The problem is right now archery is in a mediocre spot.

Either the damage needs to be buffed to make it worth the hassle to have to aim at this terrible speed or the speed needs to increase, or none of them BUT every cost of ranged weapons should be halved at least so we can equip better armor or melee weapons.

No to that.... you don't get to be tanky, AND have a bow, AND carry a big sword :P.

I don't want that but if the developers don't buff proyectile speed then something else needs to happen.

People in melee get to have big ass weapons,wear big armor and be super tanky AND still able to catch archers in 0 armor... this is just so one sided it isn't even funny, it reminds me of feminism.

Knight 99 263
  • 14 May
 GAYFISH

@takemura said:
Also following your point maybe an arrow to the legs should slow down opponents etc, but if they can be bothered to fix the speed then how can we believe they can add deep mechanics to the arrows?

But I agree, depending on where you hit having either more damage or added effects would be nice.

You're complaining about archery being difficult in a deeply skill based game. Archery is already objectively easier to learn than melee by a landslide and you're still asking the devs to make the game easier for you.

Someone even pointed out that projectile speed was very close to IRL and that they knew someone who top frags as archer. But still your only rebuttal was "nAh aRcHeR nEEds buFF".

Archery doesn't need to be buffed, you just need to gitgud.

Knight 651 994
  • 14 May
 VampireDuck

@GAYFISH said:

@takemura said:
Also following your point maybe an arrow to the legs should slow down opponents etc, but if they can be bothered to fix the speed then how can we believe they can add deep mechanics to the arrows?

But I agree, depending on where you hit having either more damage or added effects would be nice.

You're complaining about archery being difficult in a deeply skill based game. Archery is already objectively easier to learn than melee by a landslide and you're still asking the devs to make the game easier for you.

Someone even pointed out that projectile speed was very close to IRL and that they knew someone who top frags as archer. But still your only rebuttal was "nAh aRcHeR nEEds buFF".

Archery doesn't need to be buffed, you just need to gitgud.

Completely agree here. People should remember that archery is a support role, you're not meant to run to a battlefield with your rapid fire, high explosive arrows and mow everyone down. Archery is meant to damage the enemy to make it easier for your team mates to finish them off, it doesn't matter if you kill the enemy or not.

197 390

@takemura said:

@SherbershLemel said:
a successful archer is one who can use a sword when he needs to, and not run away to a safe distance

Fuck off, really stop with this lame ass excuses, the long bow barely let's you use any weapons and besides a full melee build WILL have the advantages of close combat and they should but currently archers don't have an advantage on ranged.

the advantage on ranged combat is the range itself. also, nothing stopping you pick up a greatsword off the ground. the combat takes time to learn, be prepared to die in your learning stages. do not rely 100% on archery, it doesnt work out.

Knight 925 2541
  • 14 May
 Pred

@GAYFISH said:

@takemura said:
Also following your point maybe an arrow to the legs should slow down opponents etc, but if they can be bothered to fix the speed then how can we believe they can add deep mechanics to the arrows?

But I agree, depending on where you hit having either more damage or added effects would be nice.

You're complaining about archery being difficult in a deeply skill based game. Archery is already objectively easier to learn than melee by a landslide and you're still asking the devs to make the game easier for you.

Someone even pointed out that projectile speed was very close to IRL and that they knew someone who top frags as archer. But still your only rebuttal was "nAh aRcHeR nEEds buFF".

Archery doesn't need to be buffed, you just need to gitgud.

This is true, but right now only on paper tbh, so most new players may not realize it. Existence of melee (shield) setups, which hold your hand while doing job on offense AND defense for you, is breaking this whole design. You can be absolutely terrible and still get scores like 25-15 with Rapier/SS + Shield, but then you try archer and you don't get spoon fed with hits AND the moment someone gets close to you, they end your existence with one combo, because you have no idea how to defend yourself.

I'm pretty sure every current problem can be traced back to shields XD

91 104
  • 14 May
 takemura

@GAYFISH said:

@takemura said:
Also following your point maybe an arrow to the legs should slow down opponents etc, but if they can be bothered to fix the speed then how can we believe they can add deep mechanics to the arrows?

But I agree, depending on where you hit having either more damage or added effects would be nice.

You're complaining about archery being difficult in a deeply skill based game. Archery is already objectively easier to learn than melee by a landslide and you're still asking the devs to make the game easier for you.

Someone even pointed out that projectile speed was very close to IRL and that they knew someone who top frags as archer. But still your only rebuttal was "nAh aRcHeR nEEds buFF".

Archery doesn't need to be buffed, you just need to gitgud.

No, melee is factually overpowered vs ranged the topic explains why you are just a cunt that obviously want to keep being OP while the archerd do nothing to you.

91 104
  • 2
  • 14 May
 takemura

-Can't be one shoted
-Arrow travel slower on purpose so you are harder to hit
-Arrows don't interrupt you
-You can PARRY arrows (fuck off)
-You get to equip better gear because ranged weapons cost a lot LB costs 11 points we also need perks to improve at least 2 or other 2 if you want to be anti archer.
-You get to be in full armor and a heavy weapon and STILL be able to outrun an archer

If you people don't see a problem with archery you are selfish fucking cunts that just want to shit on archers all day, you don't want this game balanced you want the game in favor of melee, then the developers should just delete ranged weapons altogether and be done preteinding.

Knight 7655 14047
  • 14 May
 ToLazy4Name

@takemura said:
Then don't buff the speed buff the damage, everyone dies now from 1 arrow period.

Lmao go away

162 104

@GAYFISH said:
You're complaining about archery being difficult in a deeply skill based game.

No he is complaining about archery being random and luck based anything further then 20 meter away.

You can be as skilled as you want, good luck trying to predict your enemies chaotic movementpatterns with arrow travel times of 2 seconds or longer. You simply cant. Not even the enemy you are targeting knows where he will go in 2-3 seconds from now. Where he will move to depends on where his enemies will move to, which depends on where his team moves to......

Sure you can improve as archer in getting better at shooting people in the distance, which are standing completely still, which is not a very usefull skill to have in this game, because almost no one is standing still over multiple seconds in this game.

Take any multiplayer game. No matter how weak and underpowered a certain class is in any multiplayer game you still can get better at playing that underpowered class, but that does not mean that the class is not underpowered.

And there is an important difference between a class being just hard to play and a class being underpowered and gimped. And that difference is that with a class which is just difficult to play you can overcome that difficulty by just playing that class very good and land still on the top of the scoreboard. A class which is underpowered and gimped on the other side, there is no chance of you landing consistently on the top of the scoreboard no matter how good you play that class.Good luck trying to get better at roulette in a casino. And the slow arrow speed is exactly like playing roulette at a distance of 30 meter or more. And if you play at melee range with an bow with 1.2 seconds drawing time for every time you aim, low damage output and almost no armor, you will always be at an disadvantage. Sure you can still win against noob player as archer on melee range, but good luck winning against melee palyer who know what they are doing.

@GAYFISH said:
Archery is already objectively easier to learn than melee by a landslide

Sorry but after all the things you have said i have slightly doubts about your objectivity in this topic. I would even say you are not objective at all, when it comes to this topic.

Its not easier at all, its just a different kind of skill. Heaving steady aim, being able to quickaim and predicting where someone will be and leading your shoot is just a different skill then doing feints and chambers and all the mindgames involved with that. You are comparing apples to oranges.

@GAYFISH said:
and you're still asking the devs to make the game easier for you.

Are you even playing the archer class at all? Its strange that most people who activly play the archer class in this game say that arrows travel to slow to be practical and all the people who almost never play archer say that its fine. Strange, isnt it ?

@GAYFISH said:
Someone even pointed out that projectile speed was very close to IRL and that they knew someone who top frags as archer. But still your only rebuttal was "nAh aRcHeR nEEds buFF".

Mordhau is not real life, its a video game. If this would be real life then horses would not be able to run through groups of multiple enemies without getting slower, because it violates the third law of motion from newton:

"When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction on the first body."

Which would also mean getting shoot by an object with high kinetic energy would throw you off a horse as horserider. Or getting shoot in the face with an arrow, even while wearing a mask as meele player, would interrupt your attack or at least change your swing angle.

61 39
  • 14 May
 Ethan

@takemura said:

@SherbershLemel said:
a successful archer is one who can use a sword when he needs to, and not run away to a safe distance

Fuck off, really stop with this lame ass excuses, the long bow barely let's you use any weapons and besides a full melee build WILL have the advantages of close combat and they should but currently archers don't have an advantage on ranged.
I find I am fine going archer at range. Recurve, crossbow, whatever.

If someone gets too close I pull out my arming sword, and win more often than not.

Conscript 150 273
  • 15 May
 Kaiowa

The current projectile speed doesn't make archers weaker imo but it sure feels unrealistic and slightly less enjoyable. Whenever I played archer in other games the compensation I had to calculate for was always more or less the same, while in Mordhau it's significantly higher because of the slower speed (this is particularly noticeable when you try to shoot at cavalry, it becomes evident that firing a bow shouldn't be like this).

The damage dealt and everything else (weapon cost etc) is absolutely fine and balanced imo, and increasing the speed won't make archers stronger, just more realistic and fun to play.

90 78
  • 15 May
 SushiFish

I noticed earlier some guy pretending that he had a single clue what he was talking about when he mentioned about his friend learning to hit the arrows despite the slow speed, and it was called "skill". Well except for the fact that every godlike archers that I had seen from Chivalry like J-P, Planetus and a couple of others have seemingly given up on archer and gone for a melee setup because of how weak and insignificant it is.

And I think their input matters way more than some random dude having one lucky game out of how many?

Bottom line, the whole archer class could need a overall buff if it were to have any existence in Mordhau. The buff shouldn't be too significant. The archer should be considered a support role, or one to take care of other archers.

172 85

Get off your fucking period, period. lol everyone dies in one shot are you fucken for real? No you're not. Period.

.
.
I agree the impact sounds aren't as visceral. Period That's probably because I'm wearing armor, I bet you it sounds more lethal when you get hit unarmored. Period.

If archers get buffed, I figure speed should do it, just slightly faster.

954 302

@takemura said:

@Antoniokontos said:
my freind plays a archer and hes mastered hitting people with arrows despite the speed being slow its called a skill for a reason

No dude, he is skilled at a bad implemented mechanic, that is not a valid argument.

still he countered the bad and is good with it

61 39
  • 15 May
 Ethan

I don’t understand what more can be done other the. Buffing projectile speed. I don’t think it would fix anything.

I have not been in a single situation where I thought “man, this bow needs to shoot faster”.

Also, who gives a fuck if some gold chivalry players aren’t playing archer in this game. THIS ISNT CHIVALRY.

Also, if you want to talk about realism, in chivalry, it seems like there is no limit to how long you can hold the aim on a bow down.

Mordhau has made bows realistic as they can be without making them too annoying or overpowered.

Buff the speed and you might not be able to see where your arrows are flying. Buff the speed and people will just move on and complaint that archers are broken now because arrows are impossible to block due to the high speed.

Archers work in this game fine, and one of the main reason is projectile speed. The speed is just slow enough so that if there is someone shooting you with a bow, you can approach them and actually have a chance of fighting them, because you can more easily ( but not perfectly ), block their arrows if you are good enough.

If the projectile speed was buffed, no meele would win against a archer because they wouldn’t be able to close that distance. At least with a slightly unrealistic arrow projectile speed, it gives a melee player a chance to not just get kited as they approach.

Not to mention, like I said before, archers can carry a sidearm. The fact that someone can run recurve bow, good armor, AND have a arming sword is one reason to say that the call for a arrow speed buff is BS.

I honestly don’t give a single damn about what a chivalry player who was a bow main thinks about bows in this game. It’s like a battlefront 2 player acting like they know best because they played starwars online or whatever back in 2009.

I’m so tired of hearing this “ I have 1000 hours in chivalry so I know best”. Literally sounds like every COD player trying to tell DICE how to balance their weapons in B4