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Exploit allows instant blocking

9 2
  • 13 May '19
 Pharmacist

There is a bug currently that allows you to block before your grunt or attack animation has even finished. It is relatively game-breaking in the dueling scene. It has to do with the combo system that allows you to cancel your 2nd swing and block, however it lets you cancel so early that the first attack animation has not even yet completed, nor the grunt after the swing. Please patch this asap. It forces everyone to use combos for the insta block exploit so that no whiffs can ever be punished. I'd be happy to post a video of it, but I'd rather this not become too mainstream before it is patched out.

Knight 627 2068
  • 13 May '19
 LuxCandidus

This is called combo feint-to-parry and is an intended mechanic. The downside is how much stamina it costs.

205 103
  • 13 May '19
 Mackintoke

LOL this guy is greeeeeeeeen

Knight 7768 14327
  • 13 May '19
 ToLazy4Name

I don't think the devs are going to fix a functioning-as-intended mechanic.

9 2
  • 13 May '19
 Pharmacist

I didn't realize this was an intended mechanic, because what i see people do is whiff the first attack and obviously go into a combo, whether they mean it or not they are just click spamming, but then they are gifted an impossibly instant block nearly mid first swing. Seems like a decent noob go-to strat. With stamina regenerating so fast and second wind type perks, its no wonder the top duelers strictly combo and nothing else. Nevertheless, it seems like it needs to be tuned quite a bit better in my opinion.

9 2
  • 1
  • 13 May '19
 Pharmacist

https://www.twitch.tv/videos/424225882

just 10 stamina to ungodly timing block what should have otherwise been a punishable whiff that can do upwards of 55dmg from a head thrust? I don't like it. I'd trade 10 stamina any moment of the fight if it meant I wouldn't literally insta die if I had been hit prior at the least; at the most, I understand why the top level duelers literally ONLY combo drags. Might as well make every attack variant a delayed combo input macro so that just in case I have to block, its always a free unpunishable whiff. I was wondering why the most unskilled players could block me after they whiff, and its because they are just click spamming without any variation. Yet the mid range people who don't combo always get their whiffs punished. Seems quite gimmicky at best, and game-breaking at worst.

530 282
  • 3
  • 13 May '19
 Christian2222

Feint to parry or not, these weapons can parry before the animation is done. It's OP.
These faster weapons almost parry at any point in their attack animation.

Knight 627 2068
  • 1
  • 13 May '19
 LuxCandidus

@Pharmacist said:
https://www.twitch.tv/videos/424225882

Bear in mind you are not losing stamina from the parry in that clip, as you are not blocking an attack. The cost of missing plus the cftp would leave you at about 60 stamina. In a duel, all the opponent would have done is perform an attack, any attack, and you would have lost 40% of your stamina. It is clear who wins the exchange.

EDIT: I tested it with an estoc (since it is what you are using in that clip) against a greatsword, and it takes 25 stamina, not 40. It is not as egregious a loss as I thought, but you would still lose the exchange by forfeiting a quarter of your stamina.

Knight 7768 14327
  • 13 May '19
 ToLazy4Name

How about instead of complaining about a very necessary mechanic, you try figuring things out and learn that you can feint into someone's miss to force them to cftp and then smack them?

big brain maneuver tbh

9 2
  • 13 May '19
 Pharmacist

@ToLazy4Name said:
How about instead of complaining about a very necessary mechanic, you try figuring things out and learn that you can feint into someone's miss to force them to cftp and then smack them?

big brain maneuver tbh

at the higher level people don't simply just block to feints. The whole idea is punishing a whiff of a high teir player which is currently not possible if they are comboing. I can understand if they want to cancel the SECOND attack with a parry, but not cancel mid swing of their first attack to insta parry at lighting speed. It's a total gimmick in its current state, the block needs to be atleast delayed until the first swings animation COMPLETES. Thats my opinion though, take it as you will.

8 2

Without "ftp" people will just use footwork and use the dodge perk to make you miss your attack and then hit you... what a fucking boring playstyle but with "ftp" you can counter this players.

Knight 50 163
  • 13 May '19
 owen

yes remove ftp and add double KO

Knight 7768 14327
  • 13 May '19
 ToLazy4Name

@Pharmacist said:
at the higher level people don't simply just block to feints

Why do I bother responding to such creatures?

1757 1417
  • 13 May '19
 Rergato

Thank goodness the developers have more than a peanut in their head

9 2
  • 14 May '19
 Pharmacist

I understand the feint to parry mechanic, but not the being able to block before the initial swing animation even completes. It looks like one of those "oops I made a blatant punishable error but I get a free block lul" It needs to be delayed until the first swing and grunt atleast completes. If you cant swing within the dodge range of an opponent that's your bad.

Knight 7768 14327
205 103
  • 14 May '19
 Mackintoke

@Pharmacist Actually bud I feel yah the parrying in this game is too easy, you barely have to be facing the right direction. It felt like parrying took more skill in Chivalry that's for sure. The devs should lower teh parrying radius a tade, forcing players to look close to the center at the incoming swing in order to parry it.

Knight 7768 14327
  • 14 May '19
 ToLazy4Name

@Mackintoke said:
@Pharmacist Actually bud I feel yah the parrying in this game is too easy, you barely have to be facing the right direction. It felt like parrying took more skill in Chivalry that's for sure. The devs should lower teh parrying radius a tade, forcing players to look close to the center at the incoming swing in order to parry it.

I don't have a response for how misinformed this is

205 103
  • 1
  • 15 May '19
 Mackintoke

don't puss out now yah big 'ole bitch. Go ahead, respond. If I'm wrong I'm wrong, I'll accept it. To me it feels easier to block in this game than it does Chivalry. Speak up son. Go on now, don't be shy.

Knight 7768 14327
  • 15 May '19
 ToLazy4Name

Chivalry's parry box lasted much longer and was so huge you could parry attacks coming from behind you.