Mordhau

Failed to load Shared Shader Library

4 1
  • 1
  • 12 May '19
 JustaYolo

Hello!

I just bought the game a few hours ago on steam.
When I start the game I can't see any problems in the menu but when I try to play the tutorial, it crashes. First I tried to lower the graphics because I thought that may solve the issue but didn't work. So I checked the crash log file and it says a lot of times that Failed to load Shared Shader Library. I don't know what it is exactly but I searched up on google and all I could find is "update your graphics card".
I updated it but still, it crashes all the time when I try to do the tutorial.

I tried to play just a regular game and surprisingly I could play. But I can't play all the maps for some reason. Mountain Peak loaded in without any problems but Camp won't load in no matter how much I try, switching the game modes didn't work so there is no specific game mode which is working and which is not.

I would like to play this game but this makes me a little bit angry because I couldn't find any other person with the same problem as mine.

My PC specs :
CPU : AMD Ryzen 3 2200G
GPU : Gainward GeForce GTX 1060 6GB
RAM : 8GB DDR4

I'm gonna copy-paste the whole log file in the comments of this topic.
Hope someone will reply and help me. :(

4 1
  • 12 May '19
 JustaYolo

Log file open, 05/12/19 16:33:52
LogModuleManager: Loading module PakFile
LogPlatformFile: Not using cached read wrapper
LogModuleManager: Loading module SandboxFile
LogTaskGraph: Started task graph with 4 named threads and 13 total threads with 3 sets of task threads.
LogModuleManager: Loading module CoreUObject
LogModuleManager: Loading module Engine
LogModuleManager: Loading module Renderer
LogModuleManager: Loading module AnimGraphRuntime
LogModuleManager: Loading module D3D11RHI
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogModuleManager: Loading module OpenGLDrv
LogModuleManager: Loading module SlateRHIRenderer
LogModuleManager: Loading module Landscape
LogModuleManager: Loading module ShaderCore
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin WebBrowserWidget
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin SimplygonUE4
LogPluginManager: Mounting plugin DiscordRpc
LogStreaming: Display: Took 0.040s to configure plugins.
LogModuleManager: Loading module OnlineSubsystem
LogModuleManager: Loading module HTTP
LogModuleManager: Loading module SSL
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogModuleManager: Loading module MordhauOnlineSubsystem
LogOnline: Display: Mordhau: Loading Steam SDK 1.42
LogModuleManager: Loading module OnlineSubsystemUtils
LogModuleManager: Loading module LauncherChunkInstaller
LogModuleManager: Loading module ExampleDeviceProfileSelector
LogInit: Build: ++UE4+Release-4.20-CL-0
LogInit: Engine Version: 4.20.3-0+++UE4+Release-4.20
LogInit: Compatible Engine Version: 4.20.0-0+++UE4+Release-4.20
LogInit: Net CL: 0
LogInit: OS: Windows 10 (), CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics , GPU: NVIDIA GeForce GTX 1060 6GB
LogInit: Compiled (64-bit): Mar 13 2019 15:51:56
LogInit: Compiled with Visual C++: 19.15.26726.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.20
LogInit: Command Line:
LogInit: Base Directory: C:/Steam/steamapps/common/Mordhau/Mordhau/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.003s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
[2019.05.12-14.33.52:207][ 0]LogInit: Selected Device Profile: [WindowsClient]
[2019.05.12-14.33.52:207][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2019.05.12-14.33.52:216][ 0]LogInit: Computer: DESKTOP-6D54L76
[2019.05.12-14.33.52:216][ 0]LogInit: User: marku
[2019.05.12-14.33.52:216][ 0]LogInit: CPU Page size=4096, Cores=4
[2019.05.12-14.33.52:216][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.05.12-14.33.52:216][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2019.05.12-14.33.52:216][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2019.05.12-14.33.52:216][ 0]LogMemory: Process Physical Memory: 63.57 MB used, 63.57 MB peak
[2019.05.12-14.33.52:216][ 0]LogMemory: Process Virtual Memory: 65.02 MB used, 65.02 MB peak
[2019.05.12-14.33.52:217][ 0]LogMemory: Physical Memory: 3161.16 MB used, 4979.19 MB free, 8140.35 MB total
[2019.05.12-14.33.52:217][ 0]LogMemory: Virtual Memory: 4444.41 MB used, 4979.19 MB free, 134217728.00 MB total
[2019.05.12-14.33.52:241][ 0]LogModuleManager: Loading module PhysXCooking
[2019.05.12-14.33.52:265][ 0]LogInit: Using OS detected language (hu-HU).
[2019.05.12-14.33.52:265][ 0]LogInit: Using OS detected locale (hu-HU).
[2019.05.12-14.33.52:266][ 0]LogTextLocalizationManager: No localization for 'hu-HU' exists, so 'en' will be used for the language.
[2019.05.12-14.33.52:266][ 0]LogTextLocalizationManager: No localization for 'hu-HU' exists, so 'en' will be used for the locale.
[2019.05.12-14.33.52:289][ 0]LogStreaming: Display: Took 0.025s to InitEngineTextLocalization.
[2019.05.12-14.33.52:312][ 0]LogModuleManager: Loading module InputCore
[2019.05.12-14.33.52:312][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.05.12-14.33.52:312][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.05.12-14.33.52:323][ 0]LogD3D11RHI: D3D11 adapters:
[2019.05.12-14.33.52:420][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1060 6GB' (Feature Level 11_0)
[2019.05.12-14.33.52:420][ 0]LogD3D11RHI: 6052/0/4070 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2019.05.12-14.33.52:423][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2019.05.12-14.33.52:423][ 0]LogD3D11RHI: 0/0/4070 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.05.12-14.33.52:423][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.05.12-14.33.52:432][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2019.05.12-14.33.52:432][ 0]LogD3D11RHI: GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
[2019.05.12-14.33.52:432][ 0]LogWindows: EnumDisplayDevices:
[2019.05.12-14.33.52:432][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1060 6GB' (P:1 D:1)
[2019.05.12-14.33.52:433][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
[2019.05.12-14.33.52:433][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
[2019.05.12-14.33.52:434][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
[2019.05.12-14.33.52:434][ 0]LogWindows: DebugString: FoundDriverCount:4
[2019.05.12-14.33.52:434][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 6GB
[2019.05.12-14.33.52:434][ 0]LogD3D11RHI: Driver Version: 430.64 (internal:26.21.14.3064, unified:430.64)
[2019.05.12-14.33.52:434][ 0]LogD3D11RHI: Driver Date: 5-5-2019
[2019.05.12-14.33.52:434][ 0]LogRHI: Texture pool is 4236 MB (70% of 6052 MB)
[2019.05.12-14.33.52:492][ 0]LogD3D11RHI: Async texture creation enabled
[2019.05.12-14.33.52:506][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2019.05.12-14.33.52:559][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
[2019.05.12-14.33.52:559][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.05.12-14.33.52:559][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.05.12-14.33.52:559][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.05.12-14.33.52:560][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: WebBrowserWidget and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: WebBrowserWidget_SC and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: WebBrowserWidget and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: WebBrowserWidget_SC and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRpc and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRpc_SC and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRpc and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRpc_SC and no native library supported.
[2019.05.12-14.33.52:561][ 0]LogRHI: Display: Failed to open default shader pipeline cache for Mordhau using shader platform 0.
[2019.05.12-14.33.52:561][ 0]LogRHI: Display: Failed to open default shader pipeline cache for Mordhau using shader platform 0.
[2019.05.12-14.33.52:579][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.05.12-14.33.52:602][ 0]LogSlate: Using FreeType 2.6.0
[2019.05.12-14.33.52:602][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.05.12-14.33.52:602][ 0]LogModuleManager: Loading module ImageWrapper
[2019.05.12-14.33.52:643][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Mordhau and no native library supported.
[2019.05.12-14.33.52:643][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Mordhau_SC and no native library supported.
[2019.05.12-14.33.52:643][ 0]LogRHI: Display: Failed to open default shader pipeline cache for Mordhau using shader platform 0.
[2019.05.12-14.33.52:643][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Mordhau and no native library supported.
[2019.05.12-14.33.52:643][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Mordhau_SC and no native library supported.
[2019.05.12-14.33.52:644][ 0]LogRHI: Display: Failed to open default shader pipeline cache for Mordhau using shader platform 0.
[2019.05.12-14.33.52:644][ 0]LogInit: Using OS detected language (hu-HU).
[2019.05.12-14.33.52:644][ 0]LogInit: Using OS detected locale (hu-HU).
[2019.05.12-14.33.52:644][ 0]LogTextLocalizationManager: No localization for 'hu-HU' exists, so 'en' will be used for the language.
[2019.05.12-14.33.52:644][ 0]LogTextLocalizationManager: No localization for 'hu-HU' exists, so 'en' will be used for the locale.
[2019.05.12-14.33.52:658][ 0]LogStreaming: Display: Took 0.014s to InitGameTextLocalization.
[2019.05.12-14.33.52:658][ 0]LogModuleManager: Loading module AssetRegistry
[2019.05.12-14.33.52:730][ 0]LogAssetRegistry: FAssetRegistry took 0.0723 seconds to start up
[2019.05.12-14.33.52:812][ 0]LogCollisionProfile: Warning: Profile (WeaponOnly) - Custom Channel Name = 'GameTraceChannel3' hasn't been found
[2019.05.12-14.33.52:812][ 0]LogCollisionProfile: Warning: Profile (WeaponOnly) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
[2019.05.12-14.33.52:813][ 0]LogStreaming: Display: Flushing async loaders.
[2019.05.12-14.33.52:823][ 0]LogPackageLocalizationCache: Processed 8 localized package path(s) for 1 prioritized culture(s) in 0.010156 seconds
[2019.05.12-14.33.52:824][ 0]LogInit: Selected Device Profile: [WindowsClient]
[2019.05.12-14.33.52:827][ 0]LogHAL: Display: Platform has ~ 8 GB [8535777280 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.05.12-14.33.52:833][ 0]LogNetVersion: Mordhau 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 4135719348)
[2019.05.12-14.33.52:952][ 0]LogMordhauGameInstance: Version: Release 4, Revision 9731
[2019.05.12-14.33.52:994][ 0]LogModuleManager: Loading module LevelSequence
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module Core
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module Networking
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module Sockets
[2019.05.12-14.33.52:998][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module XAudio2
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module HeadMountedDisplay
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module Messaging
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module MRMesh
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module Slate
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module UMG
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module Overlay
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module MediaAssets
[2019.05.12-14.33.52:998][ 0]LogModuleManager: Loading module ClothingSystemRuntime
[2019.05.12-14.33.52:999][ 0]LogModuleManager: Loading module PacketHandler
[2019.05.12-14.33.52:999][ 0]LogModuleManager: Loading module MordhauLoadingScreen
[2019.05.12-14.33.53:013][ 0]LogModuleManager: Loading module WindowsMoviePlayer
[2019.05.12-14.33.53:018][ 0]LogMoviePlayer: Initializing movie player
[2019.05.12-14.33.53:074][ 0]LogInit: XAudio2 using 'Hangszórók (Realtek(R) Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2019.05.12-14.33.53:201][ 0]LogInit: FAudioDevice initialized.
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module AISupportModule
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module LightPropagationVolumeRuntime
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module FacialAnimation
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module TcpMessaging
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module UdpMessaging
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module ActorSequence
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module ImmediatePhysics
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module PhysXVehicles
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module RuntimePhysXCooking
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module WebBrowserWidget
[2019.05.12-14.33.53:337][ 0]LogModuleManager: Loading module DiscordRpc
[2019.05.12-14.33.53:339][ 0]LogModuleManager: Loading module Mordhau
[2019.05.12-14.33.53:339][ 0]LogModuleManager: Loading module DatasmithContent
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module AppleImageUtils
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module AppleVision
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module BackChannel
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module GeometryCache
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module GeometryCacheTracks
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module LinearTimecode
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module MediaCompositing
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module Qos
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module Party
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module Lobby
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module Hotfix
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module Rejoin

4 1
  • 12 May '19
 JustaYolo

[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module PlayTimeLimit
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module LoginFlow
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module OnlineSubsystemNull
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module AudioCapture
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module CableComponent
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module CustomMeshComponent
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module EditableMesh
[2019.05.12-14.33.53:340][ 0]LogModuleManager: Loading module ProceduralMeshComponent
[2019.05.12-14.33.53:346][ 0]LogUObjectArray: 40857 objects as part of root set at end of initial load.
[2019.05.12-14.33.53:346][ 0]LogUObjectAllocator: 6113232 out of 0 bytes used by permanent object pool.
[2019.05.12-14.33.53:346][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.05.12-14.33.53:358][ 0]LogEngine: Initializing Engine...
[2019.05.12-14.33.53:358][ 0]LogInit: Initializing subsystems took 0.000013 seconds
[2019.05.12-14.33.53:358][ 0]LogInit: Initializing HMD device took 0.000009 seconds
[2019.05.12-14.33.53:358][ 0]LogInit: Initializing eye tracking device took 0.000014 seconds
[2019.05.12-14.33.53:370][ 0]LogInit: Initializing sound took 0.000010 seconds
[2019.05.12-14.33.53:370][ 0]LogInit: Loading config took 0.000512 seconds
[2019.05.12-14.33.53:370][ 0]LogInit: Initializing object references...
[2019.05.12-14.33.53:372][ 0]LogInit: Loading gameplay tags took 0.001888 seconds
[2019.05.12-14.33.53:431][ 0]LogInit: Loading materials took 0.058053 seconds
[2019.05.12-14.33.53:431][ 0]LogInit: Loading classes took 0.000115 seconds
[2019.05.12-14.33.53:432][ 0]LogInit: Loading fonts took 0.000760 seconds
[2019.05.12-14.33.53:880][ 0]LogInit: Loading singleton took 0.448581 seconds
[2019.05.12-14.33.53:880][ 0]LogInit: Initial loading of assets took 0.000107 seconds
[2019.05.12-14.33.53:880][ 0]LogInit: Loading UI settings took 0.000019 seconds
[2019.05.12-14.33.53:880][ 0]LogInit: Initializing object references took 0.509567 seconds
[2019.05.12-14.33.53:880][ 0]LogInit: Initializing MID cache took 0.000004 seconds
[2019.05.12-14.33.53:880][ 0]LogInit: Initializing FReadOnlyCVARCache
[2019.05.12-14.33.53:880][ 0]LogInit: Initializing scene cached CVars took 0.000046 seconds
[2019.05.12-14.33.53:900][ 0]LogInit: XAudio2 using 'Hangszórók (Realtek(R) Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2019.05.12-14.33.53:936][ 0]LogInit: FAudioDevice initialized.
[2019.05.12-14.33.53:963][ 0]LogInit: Initializing audio device manager took 0.082724 seconds
[2019.05.12-14.33.53:963][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.05.12-14.33.53:963][ 0]LogInit: Texture streaming: Enabled
[2019.05.12-14.33.53:963][ 0]LogInit: Initializing online subsystem took 0.000020 seconds
[2019.05.12-14.33.53:963][ 0]LogInit: Initializing buffer visualization data took 0.000018 seconds
[2019.05.12-14.33.53:963][ 0]LogInit: Initializing portal services took 0.000015 seconds
[2019.05.12-14.33.53:963][ 0]LogInit: Initializing engine analytics took 0.000011 seconds
[2019.05.12-14.33.53:963][ 0]LogModuleManager: Loading module StreamingPauseRendering
[2019.05.12-14.33.53:963][ 0]LogModuleManager: Loading module MovieScene
[2019.05.12-14.33.53:963][ 0]LogModuleManager: Loading module MovieSceneTracks
[2019.05.12-14.33.53:963][ 0]LogInit: Loading engine modules took 0.000071 seconds
[2019.05.12-14.33.53:963][ 0]LogInit: Finish loading of assets took 0.000014 seconds
[2019.05.12-14.33.53:963][ 0]LogInit: Recording HMD analytics took 0.000000 seconds
[2019.05.12-14.33.53:963][ 0]LogInit: Initializing engine took 0.605253 seconds
[2019.05.12-14.33.54:196][ 0]LogMordhauInventory: Verbose: RefreshItems(): Waiting for inventory result
[2019.05.12-14.33.54:827][ 0]LogMordhauInventory: Verbose: RefreshItems(): Inventory result ready (Status: 1)
[2019.05.12-14.33.54:827][ 0]LogMordhauInventory: Verbose: OnRefreshItemsResultReady() completed (bWasSuccessful: 1, SteamID: 76561198351875848, Items: 19)
[2019.05.12-14.33.54:827][ 0]LogMordhauInventory: Verbose: RefreshItems() completed (bImmediately: 1, bWasSuccessful: 1)
[2019.05.12-14.33.54:835][ 0]LogMordhauInventory: Verbose: AddItem() completed (bWasSuccessful: 1)
[2019.05.12-14.33.54:836][ 0]LogMordhauGameInstance: Verbose: CreateLobbySession SessionName: PartySession
[2019.05.12-14.33.54:836][ 0]LogNetVersion: Checksum from delegate: 500409731
[2019.05.12-14.33.54:836][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.05.12-14.33.54:837][ 0]LogInit: Display: Game Engine Initialized.
[2019.05.12-14.33.54:837][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2019.05.12-14.33.54:849][ 0]LogModuleManager: Loading module SessionServices
[2019.05.12-14.33.54:849][ 0]LogModuleManager: Loading module CharacterAI
[2019.05.12-14.33.54:849][ 0]LogInit: Display: Starting Game.
[2019.05.12-14.33.54:849][ 0]LogNet: Browse: /Game/Mordhau/Maps/MainMenu/MainMenu?Name=Player
[2019.05.12-14.33.54:849][ 0]LogMordhauInventory: Verbose: RefreshItems() completed (bImmediately: 0, bWasSuccessful: 1)
[2019.05.12-14.33.54:858][ 0]LogLoad: LoadMap: /Game/Mordhau/Maps/MainMenu/MainMenu?Name=Player
[2019.05.12-14.33.56:717][ 0]LogMordhauGameInstance: Verbose: OnLobbyDataUpdate LobbyID: 109775240999129499, MemberID: 109775240999129499, bWasSuccessful: 1
[2019.05.12-14.33.56:783][ 0]LogModuleManager: Loading module AIModule
[2019.05.12-14.33.56:783][ 0]LogModuleManager: Loading module NavigationSystem
[2019.05.12-14.33.56:783][ 0]LogAIModule: Creating AISystem for world MainMenu
[2019.05.12-14.33.56:783][ 0]LogLoad: Game class is 'BP_MordhauMainMenuGameMode_C'
[2019.05.12-14.33.56:796][ 0]LogWorld: Bringing World /Game/Mordhau/Maps/MainMenu/MainMenu.MainMenu up for play (max tick rate 120) at 2019.05.12-16.33.56
[2019.05.12-14.33.56:806][ 0]LogWorld: Bringing up level for play took: 0.020623
[2019.05.12-14.33.56:806][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2019.05.12-14.33.56:807][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2019.05.12-14.33.56:811][ 0]LogBlueprintUserMessages: Warning: SetTimer passed a bad function (IncrementTimeSinceLastSentMessage) or object (BP_ChatBox_C_0)
[2019.05.12-14.33.57:023][ 0]LogSlate: Took 0.000387 seconds to synchronously load lazily loaded font '../../../Mordhau/Content/Mordhau/UI/UIAssets/Fonts/CRIMSONTEXT-ROMAN_0_Default.ufont' (186K)
[2019.05.12-14.33.57:024][ 0]LogModuleManager: Loading module WebBrowser
[2019.05.12-14.33.57:186][ 0]LogSlate: Took 0.000283 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2019.05.12-14.33.57:193][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2019.05.12-14.33.57:194][ 0]LogLoad: Took 2.335312 seconds to LoadMap(/Game/Mordhau/Maps/MainMenu/MainMenu)
[2019.05.12-14.34.03:071][ 0]LogSlate: Took 0.000290 seconds to synchronously load lazily loaded font '../../../Mordhau/Content/Mordhau/UI/UIAssets/Fonts/CINZEL-BOLD_0_Default.ufont' (84K)
[2019.05.12-14.34.03:097][ 0]LogModuleManager: Loading module Media
[2019.05.12-14.34.03:108][ 0]LogLoad: (Engine Initialization) Total time: 11.38 seconds
[2019.05.12-14.34.03:130][ 0]LogContentStreaming: Texture pool size now 2048 MB
[2019.05.12-14.34.03:146][ 0]LogStreaming: Display: Suspending async loading (1)
[2019.05.12-14.34.03:179][ 0]LogStreaming: Display: Resuming async loading (0)
[2019.05.12-14.34.03:188][ 1]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
[2019.05.12-14.34.03:194][ 1]LogMordhauInventory: Verbose: OnAddItemResultReady() completed (bWasSuccessful: 1, SteamID: 76561198351875848)
[2019.05.12-14.34.03:194][ 1]LogOnline: Warning: Mordhau: Received lobby update Lobby [109775240999129499], but not found in sessions list
[2019.05.12-14.34.03:195][ 1]LogMordhauInventory: Verbose: OnRefreshItemsResultReady() completed (bWasSuccessful: 1, SteamID: 76561198351875848, Items: 19)
[2019.05.12-14.34.03:195][ 1]LogMordhauGameInstance: Verbose: OnCreateLobbySessionComplete SessionName: PartySession, bWasSuccessful: 1
[2019.05.12-14.34.03:195][ 1]LogMordhauGameInstance: Verbose: Created party session 109775240999129499
[2019.05.12-14.34.03:195][ 1]LogMordhauGameInstance: Verbose: UpdateParty bSendProfile: 0, bSentProfile: 0, IsBound: 1
[2019.05.12-14.34.03:195][ 1]LogMordhauGameInstance: Verbose: SetPartyMemberProfile SteamID: 76561198351875848, Profile: Unnamed
[2019.05.12-14.34.03:195][ 1]LogMordhauGameInstance: Verbose: UpdateParty bSendProfile: 1, bSentProfile: 0, IsBound: 1
[2019.05.12-14.34.03:245][ 2]LogStreaming: Display: Flushing async loaders.
[2019.05.12-14.34.03:840][ 2]LogMordhauGameInstance: Verbose: OnLobbyDataUpdate LobbyID: 109775240999129499, MemberID: 109775240999129499, bWasSuccessful: 1
[2019.05.12-14.34.03:845][ 2]LogMordhauGameInstance: Verbose: SetPartyMemberProfile SteamID: 76561198351875848, Profile: Knight
[2019.05.12-14.34.03:845][ 2]LogMordhauGameInstance: Verbose: UpdateParty bSendProfile: 1, bSentProfile: 0, IsBound: 1
[2019.05.12-14.34.03:845][ 2]LogMordhauGameInstance: Verbose: SetPartyMemberProfile SteamID: 76561198351875848, Profile: Knight
[2019.05.12-14.34.03:845][ 2]LogMordhauGameInstance: Verbose: UpdateParty bSendProfile: 1, bSentProfile: 0, IsBound: 1
[2019.05.12-14.34.03:919][ 2]LogMordhauGameInstance: Verbose: UpdateParty bSendProfile: 0, bSentProfile: 0, IsBound: 1
[2019.05.12-14.34.03:961][ 2]LogSlate: Took 0.000364 seconds to synchronously load lazily loaded font '../../../Mordhau/Content/Mordhau/UI/UIAssets/Fonts/CINZEL-REGULAR_0_Default.ufont' (76K)
[2019.05.12-14.34.03:962][ 2]LogSlate: Took 0.000244 seconds to synchronously load lazily loaded font '../../../Mordhau/Content/Mordhau/UI/UIAssets/Fonts/CRIMSONTEXT-ITALIC_0_Default.ufont' (98K)
[2019.05.12-14.34.04:448][ 45]LogMordhauGameInstance: Matchmaking: Party ready: true
[2019.05.12-14.34.04:449][ 45]LogSlate: Took 0.000234 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2019.05.12-14.34.05:381][149]LogStreamableManager: Warning: RequestAsyncLoad called with both valid and null assets, null assets removed from /Game/Mordhau/Blueprints/Wearables/Legs/Tier0/BP_WanderersShorts.BP_WanderersShorts_C, /Game/Mordhau/Blueprints/Wearables/Legs/Tier0/BP_WorkersShorts.BP_WorkersShorts_C, /Game/Mordhau/Blueprints/Wearables/Legs/Tier2/BP_SplintedLegs.BP_SplintedLegs_C, /Game/Mordhau/Blueprints/Wearables/Legs/Tier2/BP_SplintedLegsFootman.BP_SplintedLegsFootman_C, !
[2019.05.12-14.34.05:498][163]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2019.05.12-14.34.05:599][170]LogSlate: Took 0.000256 seconds to synchronously load lazily loaded font '../../../Mordhau/Content/Mordhau/UI/UIAssets/Fonts/CRIMSONTEXT-SEMIBOLD_0_Default.ufont' (76K)
[2019.05.12-14.34.06:743][274]LogGameMode: Display: Match State Changed from WaitingToStart to LeavingMap
[2019.05.12-14.34.06:743][274]LogGameState: Match State Changed from WaitingToStart to LeavingMap
[2019.05.12-14.34.06:743][274]LogNet: Browse: /Game/Mordhau/Maps/DuelCamp/SC_CampTutorial?PlayerCount=1
[2019.05.12-14.34.06:743][274]LogMordhauInventory: Verbose: RefreshItems() completed (bImmediately: 0, bWasSuccessful: 1)
[2019.05.12-14.34.06:755][274]LogLoad: LoadMap: /Game/Mordhau/Maps/DuelCamp/SC_CampTutorial?PlayerCount=1
[2019.05.12-14.34.06:838][274]LogAudio: Warning: Waited 70.193497ms for audio thread.
[2019.05.12-14.34.06:874][274]LogAudio: Warning: Waited 105.307495ms for audio thread.
[2019.05.12-14.34.06:909][274]LogAudio: Warning: Waited 140.429001ms for audio thread.
[2019.05.12-14.34.06:944][274]LogAudio: Warning: Waited 175.542206ms for audio thread.
[2019.05.12-14.34.06:979][274]LogAudio: Warning: Waited 210.660507ms for audio thread.
[2019.05.12-14.34.07:014][274]LogAudio: Warning: Waited 245.774200ms for audio thread.
[2019.05.12-14.34.07:049][274]LogAudio: Warning: Waited 280.892395ms for audio thread.
[2019.05.12-14.34.07:084][274]LogAudio: Warning: Waited 316.008392ms for audio thread.
[2019.05.12-14.34.07:119][274]LogAudio: Warning: Waited 351.131592ms for audio thread.
[2019.05.12-14.34.07:155][274]LogAudio: Warning: Waited 386.242676ms for audio thread.
[2019.05.12-14.34.07:190][274]LogAudio: Warning: Waited 421.380005ms for audio thread.
[2019.05.12-14.34.07:225][274]LogAudio: Warning: Waited 456.473419ms for audio thread.
[2019.05.12-14.34.07:260][274]LogAudio: Warning: Waited 491.591522ms for audio thread.
[2019.05.12-14.34.07:270][274]LogAudio: Warning: Waited 502.388306ms for audio thread.
[2019.05.12-14.34.07:313][274]LogStreaming: Display: Flushing async loaders.
[2019.05.12-14.34.09:258][274]LogAIModule: Creating AISystem for world SC_CampTutorial
[2019.05.12-14.34.09:258][274]LogLoad: Game class is 'BP_TutorialGameMode_C'
[2019.05.12-14.34.09:286][274]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Mordhau/Maps/DuelCamp/Camp) is flushing async loading
[2019.05.12-14.34.10:957][274]LogWindows: Windows GetLastError: A művelet sikeresen befejeződött. (0)

4 1
  • 13 May '19
 JustaYolo

Problem solved. I don't need help anymore. :)

2 0
  • 13 May '19
 jerryyzerman

I have similar report, only my game wont start at all. How did you solve it?

1 0
  • 12 Sep '19
 JimboCutz

I'm having the same error in my crash logs. HELP ME BROTHER!

9 1
  • 10 Feb
 idrum4you

Dude please tell us the fix!! Don’t just leave us hanging like that lol I’ve had this problem with any game that runs on unreal engine 4 so if you found a fix that would be a GODSEND please help!

I bought Jedi Fallen Order around Christmas time and it crashes every 5 minutes with the same errors. With Mordhau I can get lucky and play a few games, but sometimes it crashes in 5-10 minutes as well. I’ve tried everything I’ve found on the internet including but not limited to:

  • verifying game file integrity via steam
  • updating all hardware drivers
  • updating UE4
  • clean install of drivers using DDU
  • playing on lowest graphic settings
  • used AMD Radeon Software and MSI Afterburner to try stock clock speeds and underclocked speeds
  • all temps are nominal
  • running game and steam as administrator
  • clearing shader cache
  • launching the game with directX 12
  • setting the game “high priority” in task mgr
  • clean boot of windows
  • tried not running any gpu software
  • some other small windows settings that I can’t remember but didn’t help lol

About to just say f*ck it and start replacing hardware til the problem is solved because god damn it this game is worth it. Would be nice not to have to spend that money though. Been looking for a fix for months!!!

My build:
CPU - AMD 6350 6-core 3.9GHz
Cooling - Corsair H80i GT
Motherboard - ASUS M5A99FX pro
Graphics -ASUS Radeon R9 390 8GB
Power supply - Thermaltake 750w
OS - Windows 10
RAM - GSKILL Ripjaws X 32GB (8x4) DDR3 *i think
Hard drive - Samsung SSD 850 EVO

673 278

I'm running the game on a Win7 version I found on the internet btw.

Locate your onboard graphics & GPU in Hardware manager and tell me what options you have. Bridging is always important if you have onboard + graphics card.