Mordhau

First week recap

166 1686
 elwebbaro — Art

It's been one hell of a ride thus far, and it's only been 7 days. None of us would've expected this reception in our wildest dreams.
As of today MORDHAU has sold just shy of 500.000 copies and we have reached a peak of 60.000 concurrent players yesterday. These are just mindblowing numbers to us, and we still haven't fully realized that MORDHAU is currently among the top played games on Steam.

Unfortunately the launch wasn't as smooth as we had hoped. Server performance was abysmal and reward drops such as Gold and XP, as well as unlocks were not functioning properly. We are still in the process of seting up new servers in regions that need them and as a result the Matchmaking can still be spotty. There's also some other Matchmaking related bugs that prevent parties from joining the same game, or BR lobbies to populate very slowly, but we're on top of that. All things considered, the majority of launch issues have been resolved. As for compensation of the lost Gold and XP. We have not forgotten about it and will be shipping it via the next patch.

Right now we are addressing some of the more frequent and critical issues, like the "Ghost Bug" among others, as well as some map exploits. These past few days had been very hectic for us, but things are starting to somewhat get back in order.

Looking ahead for future updates, we've got a couple new maps in mid-production: Castello and Feitoria. Here's a few impressions on the latter.

On top of that we will start looking into Ranked/Competitive modes, starting with duels. However we cannot give an exact timeframe on when you can expect these updates to be rolled out yet. We are terrible when it comes to estimating things, I'm sure our alpha players can attest to that.

Additionally we will keep adding new armor pieces and weapon skins here and there, as well as some new character customization options.
Goals further down the line would be to release Modding Tools, as a lot of you seem to be very eager to create some custom content.

We've got lots of ideas for improvements to the maps and gamemodes. There's also been some amazing feedback and suggestions coming from you guys. When it comes to balancing and tweaking of mechanics, we are pretty happy with how things are looking right now, but we will start tweaking some things soon.

In closing we'll take this opportunity to give some shout-outs.

Thank you

  • to all the Kickstarter backers and alpha testers. Without your constant feedback, suggestions and nitpicking the game would not be where it is now.
  • to G-Portal/zeuz and their amazing support. You guys were super helpful and assisted us a bunch to keep up with our launch woes.
  • to all community server hosts. You really saved our asses to provide servers for all these players while we were struggling to spin up our own.
  • to our promotional launch re-stream: You guys knocked it out of the park and delivered some sweet first impressions right on the storefront.
  • to all the content creators out there creating videos and streaming. MORDHAU spread like a wildfire, which wouldn't have been possible without you.
Knight 116 243
  • 6 May
 Radfox

Thanks for everything guys. You've really knocked it out the park, and I'm so fucking happy for all of your success. Can't wait to see what the future holds for this game!

251 859
Knight 23 40
  • 6 May
 Shara

Can we please get some 32p official servers?

Knight 210 505
  • 6 May
 Duckalot

Thank you for an amazing game! You deserve all the fortune!

Knight 2 6
  • 6 May
 wren

Excellent stuff m8s

8 28
  • 6 May
 WOLFIE

That's like what?...

over 10 million dollars worth of copies sold?

holy shit, you guys deserve that so much, i really can't wait to see what you do with this

Maybe you and the team can finally get together with an office!

this is a huge step for you guys & it's been a pleasure to be apart of it.

Knight 1269 3800
  • 6 May
 Frise

The link for the new maps isn't working. Any possible estimation on when ranked modes and the SDK might be ready?

Knight 138 303
  • 6 May
 Sir Boring

Awesome work, guys. It's been a lot of fun the past week to play this game and not have to worry about there being no players. Even AAA games have their day one patches, and for such a small team you guys have done amazingly.

273 444

Absolutely legendary. Can't imagine a more deserving dev team.

Such a great product came of this endeavor so thank YOU for taking the risks necessary to develop this game while putting other career moves on hold.

147 227

500k copies? Thats a lot of money...

2 2

Well done fellas.

Baron 19 31

Congrats! Thank you Triternion for the blood, sweat, and tears you all put into Mordhau. You have created memories already and I'm looking forward to more.

13 25
  • 6 May
 Timkoe

You really did a great job!
Please add an UI icon that highlights your party members ingame, it would be a huge improvement for a lot of us!

Keep up the great work!!!

Conscript 28 64
  • 6 May
 Gryphon

Well done guys, you totally deserve those 500.000 copies sold!

I also really appreciate this short recap! That map looks fantastic, can't wait to play it!

Keep up the good work!

4 0

Are those machicolations I see

5 4

Goals further down the line would be to release Modding Tools, as a lot of you seem to be very eager to create some custom content.

This is great news! I am more than sure that this wonderful game has a great future!

1 1
  • 6 May
 Volkowski

Good job guys!

I also hope to improve the Russian translation in the future :)

Knight 293 847
  • 6 May
 Hiemal

Mordhau devs deserve to get filthy rich from this game. 500k copies sold already is insane. Well done lads.

Militia 44 45
  • 6 May
 Sareth

Thanks a lot for creating this game.
It's turned out bloody awesome and you deserve every bit that's coming your way.

Probably THE most fun fighter I've ever played, and even better than it had been in alpha.

It's been a long time, I'll drink to an even longer time together yet to come.
Cheers.