Mordhau

Custom Server Bugs With Latest Patch

12 0
  • 4 May
 Serail

I seem to be having the same problem. Any fixes as of now? Or wait for patch?

12 0
  • 4 May
 Serail

Server doesnt even show up in the steam server browser... works fine on lan tho.

68 94
  • 4 May
 narwic

Patched the server with steamcmd and everything's back online and visible in the server browser. Thanks again devs.

12 0
  • 4 May
 Serail

What do you mean? Though, you were running on linux, right?

12 0
  • 4 May
 Serail

Me and my friend cant even go through matchmaking cuz every server is full haha

9 2
  • 4 May
 Patrix87

It's working thanks @marox !

Count 449 1186
  • 4 May
 Hadeus

Thank you Marox. The issue is resolved.

Count 449 1186
  • 4 May
 Hadeus

Redownload server game files and restart it.

12 0
  • 5 May
 Serail

I have uninstalled the server, reinstalled it and started the server again but the problem remains.

9 2

Update:

i have 2 Servers. After the Linux Server Hotfix yesterday both servers worked well and you could find them in server browser. We played till deep in the night.
When coming online this morning, one server is not reachable anymore via server browser, but the srever is up and runnning. I can connect via open und Steam server browser but no publishing in mordhau server browser. Even an update had no effect.
New bug or am i missing something?

EDIT:

just came online after launch and my server is listed and full. thanks if you fixed something on your side

3 0
  • 8 May
 Topsat

Encounter the same issue since #4 Patch, didn't see it on the lobby.

all seems fine on logs.

Log file open, 05/08/19 13:10:25
LogModuleManager: Loading module PakFile
LogPlatformFile: Using cached read wrapper
LogModuleManager: Loading module SandboxFile
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogModuleManager: Loading module CoreUObject
LogModuleManager: Loading module Engine
LogModuleManager: Loading module Renderer
LogModuleManager: Loading module AnimGraphRuntime
LogModuleManager: Loading module Landscape
LogModuleManager: Loading module ShaderCore
LogPluginManager: Mounting plugin SimplygonUE4
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin WebBrowserWidget
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin DiscordRpc
LogStreaming: Display: Took  0.139s to configure plugins.
LogModuleManager: Loading module ExampleDeviceProfileSelector
LogModuleManager: Loading module LinuxDeviceProfileSelector
LogModuleManager: Loading module LauncherChunkInstaller
LogModuleManager: Loading module OnlineSubsystem
LogModuleManager: Loading module HTTP
LogModuleManager: Loading module SSL
LogFileManager: Warning: ReadFile failed: Count=0 Length=4096 Error=errno=21 (Is a directory) for file 
LogInit: Using libcurl 7.48.0-DEV
LogInit:  - built for x86_64-unknown-linux-gnu
LogInit:  - supports SSL with OpenSSL/1.0.2h
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_TLSAUTH_SRP
LogInit:  Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
LogInit:  Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = /etc/ssl/certs/ca-certificates.crt  - Libcurl will set CURLOPT_CAINFO to it
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogModuleManager: Loading module MordhauOnlineSubsystem
LogOnline: Display: Mordhau: Loading Steam SDK 1.42
LogModuleManager: Loading module Sockets
LogModuleManager: Loading module OnlineSubsystemUtils
LogInit: Build: ++UE4+Release-4.20-CL-0
LogInit: Engine Version: 4.20.3-0+++UE4+Release-4.20
LogInit: Compatible Engine Version: 4.20.0-0+++UE4+Release-4.20
LogInit: Net CL: 0
LogInit: OS: GenericOSVersionLabel (GenericOSSubVersionLabel), CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, GPU: GenericGPUBrand
LogInit: Compiled (64-bit): May  7 2019 21:07:37
LogInit: Compiled with Clang: 5.0.0 (tags/RELEASE_500/final 312793)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.20
LogInit: Command Line: 
LogInit: Base Directory: /home/steam/Steam/steamapps/common/Mordhau Dedicated Server/Mordhau/Binaries/Linux/
LogInit: Installed Engine Build: 0
LogStreaming: Display: Took  0.000s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
LogInit: Object subsystem initialized
[2019.05.08-17.10.26:095][  0]LogLinux: Selected Device Profile: [LinuxServer]
[2019.05.08-17.10.26:095][  0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxServer]
[2019.05.08-17.10.26:101][  0]LogHAL: Display: Platform has ~ 4 GB [4151308288 / 4294967296 / 4], which maps to Smallest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.05.08-17.10.26:101][  0]LogInit: Going up to parent DeviceProfile [Linux]
[2019.05.08-17.10.26:101][  0]LogInit: Going up to parent DeviceProfile []
[2019.05.08-17.10.26:101][  0]LogInit: Using custom *.sym to symbolicate
[2019.05.08-17.10.26:101][  0]LogInit: Unix hardware info:
[2019.05.08-17.10.26:102][  0]LogInit:  - we are the first instance of this executable
[2019.05.08-17.10.26:102][  0]LogInit:  - this process' id (pid) is 28310, parent process' id (ppid) is 28303
[2019.05.08-17.10.26:102][  0]LogInit:  - we are not running under debugger
[2019.05.08-17.10.26:102][  0]LogInit:  - machine network name is 'server14700'
[2019.05.08-17.10.26:102][  0]LogInit:  - user name is 'steam' (steam)
[2019.05.08-17.10.26:102][  0]LogInit:  - we're logged in locally
[2019.05.08-17.10.26:102][  0]LogInit:  - we're running without rendering
[2019.05.08-17.10.26:102][  0]LogInit:  - CPU: GenuineIntel 'Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz' (signature: 0x906E9)
[2019.05.08-17.10.26:102][  0]LogInit:  - Number of physical cores available for the process: 1
[2019.05.08-17.10.26:102][  0]LogInit:  - Number of logical cores available for the process: 1
[2019.05.08-17.10.26:102][  0]LogInit:  - Cache line size: 64
[2019.05.08-17.10.26:102][  0]LogInit:  - Memory allocator used: binned2
[2019.05.08-17.10.26:103][  0]LogCore: Benchmarking clocks:
[2019.05.08-17.10.26:103][  0]LogCore:  - CLOCK_MONOTONIC (id=1) can sustain 48351333 (48351K, 48M) calls per second without zero deltas.
[2019.05.08-17.10.26:103][  0]LogCore:  - CLOCK_MONOTONIC_RAW (id=4) can sustain 3768910 (3769K, 4M) calls per second without zero deltas.
[2019.05.08-17.10.26:103][  0]LogCore:  - CLOCK_MONOTONIC_COARSE (id=6) can sustain 181144854 (181145K, 181M) calls per second with 99.999857% zero deltas.
[2019.05.08-17.10.26:103][  0]LogCore: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest supported clock without zero deltas.
[2019.05.08-17.10.26:103][  0]LogInit: Unix-specific commandline switches:
[2019.05.08-17.10.26:103][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2019.05.08-17.10.26:103][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2019.05.08-17.10.26:103][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
[2019.05.08-17.10.26:103][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
[2019.05.08-17.10.26:103][  0]LogInit:  -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2019.05.08-17.10.26:103][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2019.05.08-17.10.26:103][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2019.05.08-17.10.26:104][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2019.05.08-17.10.26:104][  0]LogInit:  - Physical RAM available (not considering process quota): 4 GB (3958 MB, 4054012 KB, 4151308288 bytes)
[2019.05.08-17.10.26:104][  0]LogModuleManager: Loading module PhysXCooking
[2019.05.08-17.10.26:114][  0]LogInit: Using OS detected language ().
[2019.05.08-17.10.26:114][  0]LogInit: Using OS detected locale ().
[2019.05.08-17.10.26:114][  0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the language.
[2019.05.08-17.10.26:115][  0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the locale.
[2019.05.08-17.10.26:115][  0]LogStreaming: Display: Took  0.001s to InitEngineTextLocalization.
[2019.05.08-17.10.26:117][  0]LogModuleManager: Loading module NullDrv
[2019.05.08-17.10.26:117][  0]LogInit: Using OS detected language ().
[2019.05.08-17.10.26:117][  0]LogInit: Using OS detected locale ().
[2019.05.08-17.10.26:118][  0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the language.
[2019.05.08-17.10.26:118][  0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the locale.
[2019.05.08-17.10.26:118][  0]LogStreaming: Display: Took  0.001s to InitGameTextLocalization.
[2019.05.08-17.10.26:118][  0]LogModuleManager: Loading module AssetRegistry
[2019.05.08-17.10.26:176][  0]LogAssetRegistry: FAssetRegistry took 0.0574 seconds to start up
[2019.05.08-17.10.26:252][  0]LogCollisionProfile: Warning: Profile (WeaponOnly) - Custom Channel Name = 'GameTraceChannel3' hasn't been found
[2019.05.08-17.10.26:253][  0]LogCollisionProfile: Warning: Profile (WeaponOnly) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
[2019.05.08-17.10.26:254][  0]LogStreaming: Display: Flushing async loaders.
[2019.05.08-17.10.26:254][  0]LogLinux: Selected Device Profile: [LinuxServer]
[2019.05.08-17.10.26:261][  0]LogNetVersion: Mordhau 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 4135719348)
[2019.05.08-17.10.26:276][  0]LogMordhauGameInstance: Version: Release 4, Revision 9720
[2019.05.08-17.10.26:294][  0]LogModuleManager: Loading module LevelSequence
[2019.05.08-17.10.26:304][  0]LogUObjectArray: 40787 objects as part of root set at end of initial load.
[2019.05.08-17.10.26:304][  0]LogUObjectAllocator: 6091880 out of 0 bytes used by permanent object pool.
[2019.05.08-17.10.26:305][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.05.08-17.10.26:305][  0]LogModuleManager: Loading module Core
[2019.05.08-17.10.26:305][  0]LogModuleManager: Loading module Networking
[2019.05.08-17.10.26:310][  0]LogModuleManager: Loading module Messaging
[2019.05.08-17.10.26:310][  0]LogModuleManager: Loading module MediaAssets
[2019.05.08-17.10.26:310][  0]LogModuleManager: Loading module ClothingSystemRuntime
[2019.05.08-17.10.26:310][  0]LogModuleManager: Loading module PacketHandler
[2019.05.08-17.10.26:310][  0]LogModuleManager: Loading module MordhauLoadingScreen
[2019.05.08-17.10.26:311][  0]LogModuleManager: Loading module LightPropagationVolumeRuntime
[2019.05.08-17.10.26:311][  0]LogModuleManager: Loading module WebBrowserWidget
[2019.05.08-17.10.26:311][  0]LogModuleManager: Loading module PhysXVehicles
[2019.05.08-17.10.26:311][  0]LogModuleManager: Loading module ImmediatePhysics
[2019.05.08-17.10.26:311][  0]LogModuleManager: Loading module RuntimePhysXCooking
[2019.05.08-17.10.26:311][  0]LogModuleManager: Loading module FacialAnimation
[2019.05.08-17.10.26:312][  0]LogModuleManager: Loading module ActorSequence
[2019.05.08-17.10.26:312][  0]LogModuleManager: Loading module TcpMessaging
[2019.05.08-17.10.26:312][  0]LogModuleManager: Loading module UdpMessaging
[2019.05.08-17.10.26:312][  0]LogModuleManager: Loading module AISupportModule
[2019.05.08-17.10.26:312][  0]LogModuleManager: Loading module DiscordRpc
[2019.05.08-17.10.26:312][  0]LogModuleManager: Loading module Mordhau
[2019.05.08-17.10.26:312][  0]LogModuleManager: Loading module EditableMesh
[2019.05.08-17.10.26:313][  0]LogModuleManager: Loading module CustomMeshComponent
[2019.05.08-17.10.26:313][  0]LogModuleManager: Loading module ProceduralMeshComponent
[2019.05.08-17.10.26:313][  0]LogModuleManager: Loading module CableComponent
[2019.05.08-17.10.26:313][  0]LogModuleManager: Loading module DatasmithContent
[2019.05.08-17.10.26:313][  0]LogModuleManager: Loading module MediaCompositing
[2019.05.08-17.10.26:313][  0]LogModuleManager: Loading module LinearTimecode
[2019.05.08-17.10.26:313][  0]LogModuleManager: Loading module AppleVision
[2019.05.08-17.10.26:313][  0]LogModuleManager: Loading module GeometryCache
[2019.05.08-17.10.26:313][  0]LogModuleManager: Loading module GeometryCacheTracks
[2019.05.08-17.10.26:313][  0]LogModuleManager: Loading module AppleImageUtils
[2019.05.08-17.10.26:313][  0]LogModuleManager: Loading module BackChannel
[2019.05.08-17.10.26:313][  0]LogModuleManager: Loading module Qos
[2019.05.08-17.10.26:314][  0]LogModuleManager: Loading module Party
[2019.05.08-17.10.26:314][  0]LogModuleManager: Loading module Lobby
[2019.05.08-17.10.26:314][  0]LogModuleManager: Loading module Hotfix
[2019.05.08-17.10.26:314][  0]LogModuleManager: Loading module Rejoin
[2019.05.08-17.10.26:314][  0]LogModuleManager: Loading module PlayTimeLimit
[2019.05.08-17.10.26:314][  0]LogModuleManager: Loading module OnlineSubsystemNull
[2019.05.08-17.10.26:314][  0]LogEngine: Initializing Engine...
[2019.05.08-17.10.26:314][  0]LogInit: Initializing subsystems took 0.000011 seconds
[2019.05.08-17.10.26:314][  0]LogInit: Initializing HMD device took 0.000006 seconds
[2019.05.08-17.10.26:314][  0]LogInit: Initializing eye tracking device took 0.000060 seconds
[2019.05.08-17.10.26:315][  0]LogInit: Loading config took 0.000497 seconds
[2019.05.08-17.10.26:315][  0]LogInit: Initializing object references...
[2019.05.08-17.10.26:316][  0]LogInit: Loading gameplay tags took 0.001264 seconds
[2019.05.08-17.10.26:321][  0]LogInit: Loading materials took 0.004909 seconds
[2019.05.08-17.10.26:321][  0]LogInit: Loading classes took 0.000164 seconds
[2019.05.08-17.10.26:321][  0]LogInit: Loading fonts took 0.000065 seconds
[2019.05.08-17.10.26:522][  0]LogInit: Loading singleton took 0.200593 seconds
[2019.05.08-17.10.26:522][  0]LogInit: Initial loading of assets took 0.000339 seconds
[2019.05.08-17.10.26:523][  0]LogInit: Loading UI settings took 0.000180 seconds
[2019.05.08-17.10.26:523][  0]LogInit: Initializing object references took 0.207578 seconds
[2019.05.08-17.10.26:523][  0]LogInit: Initializing MID cache took 0.000002 seconds
[2019.05.08-17.10.26:523][  0]LogInit: Initializing FReadOnlyCVARCache
[2019.05.08-17.10.26:523][  0]LogInit: Initializing scene cached CVars took 0.000300 seconds
[2019.05.08-17.10.26:523][  0]LogInit: Initializing audio device manager took 0.000000 seconds
[2019.05.08-17.10.26:524][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.05.08-17.10.26:524][  0]LogInit: Texture streaming: Disabled
[2019.05.08-17.10.26:524][  0]LogInit: Initializing online subsystem took 0.000011 seconds
[2019.05.08-17.10.26:524][  0]LogInit: Initializing buffer visualization data took 0.000197 seconds
[2019.05.08-17.10.26:524][  0]LogInit: Initializing engine analytics took 0.000193 seconds
[2019.05.08-17.10.26:525][  0]LogModuleManager: Loading module StreamingPauseRendering
[2019.05.08-17.10.26:525][  0]LogModuleManager: Loading module MovieScene
[2019.05.08-17.10.26:525][  0]LogModuleManager: Loading module MovieSceneTracks
[2019.05.08-17.10.26:525][  0]LogInit: Loading engine modules took 0.000928 seconds
[2019.05.08-17.10.26:526][  0]LogInit: Finish loading of assets took 0.000177 seconds
[2019.05.08-17.10.26:526][  0]LogInit: Recording HMD analytics took 0.000000 seconds
[2019.05.08-17.10.26:526][  0]LogInit: Initializing engine took 0.211777 seconds
[2019.05.08-17.10.26:549][  0]LogInit: Display: Game Engine Initialized.
[2019.05.08-17.10.26:549][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2019.05.08-17.10.26:565][  0]LogModuleManager: Loading module SessionServices
[2019.05.08-17.10.26:565][  0]LogModuleManager: Loading module CharacterAI
[2019.05.08-17.10.26:565][  0]LogInit: Display: Starting Game.
[2019.05.08-17.10.26:566][  0]LogNet: Browse: /Game/Mordhau/Maps/ThePit/FFA_ThePit?Name=Player
[2019.05.08-17.10.26:566][  0]LogLoad: LoadMap: /Game/Mordhau/Maps/ThePit/FFA_ThePit?Name=Player
[2019.05.08-17.10.26:578][  0]LogModuleManager: Loading module AIModule
[2019.05.08-17.10.26:579][  0]LogModuleManager: Loading module NavigationSystem
[2019.05.08-17.10.26:579][  0]LogAIModule: Creating AISystem for world FFA_ThePit
[2019.05.08-17.10.26:832][  0]LogLoad: Game class is 'BP_DeathmatchGameMode_C'
[2019.05.08-17.10.26:832][  0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2019.05.08-17.10.26:832][  0]LogInit: BSD: Socket queue 262144 / 262144
[2019.05.08-17.10.26:844][  0]LogInit: BSD: I am server14700 (0.0.0.0:0)
[2019.05.08-17.10.26:844][  0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2019.05.08-17.10.26:844][  0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
[2019.05.08-17.10.26:844][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Mordhau/Maps/ThePit/ThePit) is flushing async loading
[2019.05.08-17.10.27:140][  0]LogWorld: Bringing World /Game/Mordhau/Maps/ThePit/FFA_ThePit.FFA_ThePit up for play (max tick rate 60) at 2019.05.08-13.10.27
[2019.05.08-17.10.27:142][  0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2019.05.08-17.10.27:142][  0]LogInit: BSD: Socket queue 262144 / 262144
[2019.05.08-17.10.27:152][  0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2019.05.08-17.10.27:153][  0]LogNet: IpNetDriver_1 IpNetDriver_1 IpNetDriver listening on port 15000
[2019.05.08-17.10.27:154][  0]LogNetVersion: Checksum from delegate: 500409720
[2019.05.08-17.10.27:156][  0]LogWorld: Bringing up level for play took: 0.017132
[2019.05.08-17.10.27:159][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2019.05.08-17.10.27:159][  0]LogMordhauGameSession: Verbose: Updating server session
[2019.05.08-17.10.27:164][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2019.05.08-17.10.27:165][  0]LogLoad: Took 0.598745 seconds to LoadMap(/Game/Mordhau/Maps/ThePit/FFA_ThePit)
[2019.05.08-17.10.27:165][  0]LogLoad: (Engine Initialization) Total time: 1.34 seconds
[2019.05.08-17.10.27:182][  0]LogModuleManager: Loading module PerfCounters
[2019.05.08-17.10.27:188][  1]LogMordhauGameSession: Verbose: Updating server session
[2019.05.08-17.10.27:853][  2]LogMordhauGameSession: Session GameSession successfully created
21 8
  • 8 May
 Defman

@marox said:
New server build is up now, should work after you update.

Did you update the server?

3 0
 Topsat

Nevermind, I updated the server with the wrong path ...

(btw How can I see which version the server has on the log file ?)

21 8
  • 8 May
 Defman

(btw How can I see which version the server has on the log file ?)

[2019.05.08-17.10.26:276][ 0]LogMordhauGameInstance: Version: **Release 4, Revision 9720** I guess.

22 0

guys wat app nr do you use if you use steamcmd to install the server?

22 0

i keep having crashes.... any help???

4 1

I still do not work .. with the command open or in the list of servers ... update the server and the same ..??