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Remove lute from engineer default class

Knight 1269 3811
  • 29 Apr '19
 Frise

PLEASE. Having the lute be accessible from the beginning will make it lose its beauty really quickly. Also restrict lute to level 40.

Also why the hell does raider have 4 throwing axes and not a secondary weapon?

Knight 697 1611
  • 29 Apr '19
 das

Brigand Shortsword is on slot 3, empty slot 2.

Knight 1269 3811
  • 29 Apr '19
 Frise

@das said:
Brigand Shortsword is on slot 3, empty slot 2.

That's intentional, slot 2 is reserved for the mad puss he gets

Knight 29 155
  • 2
  • 29 Apr '19
 internetgoodboy

i agree the lute should be special and not something everyone can easily get. on top of what frise said, i dont like that full heavily armored knights can spawn with longswords and lutes since it only costs 1 point.

Knight 685 1855
  • 30 Apr '19
 ÐMontyleGueux

Not even that, but it's literally impossible to defend yourself as an engineer rn. You're as good as dead if someone comes to fight you. Replace it by a shortsword so we have a chance.

Knight 1269 3811
  • 30 Apr '19
 Frise

Also, knight having Flesh Wound is confusing a lot of new players, and it becomes so annoying after playing for an hour.

Knight 2307 4188
  • 30 Apr '19
 Runagate

As a result a lot of new players are also using flesh wound on their first custom loadouts instead of something more useful.

Duchess 6897 9885
  • 30 Apr '19
 Sir Zombie

flesh wound op literally get double health should be 16 points

2021 2108
  • 30 Apr '19
 SWSeriousMike

Can't have an engineer without a lute.

Knight 337 778
  • 30 Apr '19
 AngelEyes

Delete flesh wound

20 28
  • 30 Apr '19
 AjaxTheLesser

But whom will he entertain once he builds up everything