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Additional shield changes coming next build.
You could test a 600ms flat attack lockout instead of band-aid 1vX solutions. That "clunky" feeling is just bullshit - no one ever said chivalry felt clunky because of attack lockout, and how would you know anyways since we actually never testing it? The only thing I can foresee bringing Mordhau up to par with competitive chivalry teammodes is mod support atm since the devs won't actually test anything.
bye bye counterchamber
Probably.
And are patch notes coming along next build too?
Can you go into specifics please lol so I can argue for or against them in advance?
https://mordhau.com/forum/comment/186742/find/
We're reintroducing a short period of AP on parries and chambers, but mostly as a consistency thing since it helps blocking that attack that's just about to hit you when you press riposte. Similar to the reason we extend parry into flinch a little bit.
We'll be using this to test changes post-release, right now it's just not feasible, because everyone would go onto that branch because it has players, then complain when it's completely broken.
I agree. Apparently the fact that you can feint or morph your chamber is enough to make it on par with parrying, at least that's what i've been told by a dev.
I don't understand this logic as a chamber feint or morph in a 1vX puts you at risks of losing stamina and initiative for free (chamber feint) or being flinched by the incoming spam while executing a morph, or losing big stamina by being forced to turn it into a parry. Of course they are scenarios where you actually trick and hit them but a riposte could do the job too with fewer risks and free attack type and angle.
So not convinced that chambering is on par with parrying rn. I'd prefer it to be harder to perform but more rewarding.
But i guess there is a reason why it's like that so if someone enlightened can explain me i'll listen carefully.
Edit : nevermind, i just read marox post.
i hope the reintroducing of AP wont block attacks from behind
Logically the AP "zone" should be similar to the parrybox right?
Yes, identical zone.
What does this means? The ammount of time you get "locked" after being parried?
The ripost will act like a double parry if I understand correctly.
Which is great, nice buff for the 1vX without being totally broken. I'm looking forward to test it :)
will chamber have more AP than parry or will they be the same
He means that if you're parrying and get flinched, you still parry for a tiny window after being flinched.
E.g. You are the 1 in a 1vX. Player A is behind you. Player B is in front of you. You go to parry player A attack. Your parry is now up. Player B attacks from behind and his strike flinches you before Player A's attack lands. At this point you are flinched. Player A's attack lands like 25ms later on your front and is still parried because the parry is extended into flinch a little bit.
That is my understanding of it anyway.
^ By far the most frustrating scenario when dealing with 1vX is when your parry/block is flinched.
Glad to hear something will be done about it, just hope the minor AP boost comes out just right.
the final state of combat is going to be the one where i pee into your butt
But then i intercept your pee stream with mine, shielding Frise's rear from your unholy effluent.
tbh that is just gay
The game already has parry in flinch for at least the last 2 stress tests (I think), it was just 100ms (or maybe 75ms) and now it'll be extended to 150ms