Mordhau

200 iq mordhau list

162 124

-same side combos

-1vx theoretical problem solved

-??? females

-new shield mechanics

Knight 2240 4028
  • 1 Apr
 Runagate

-AP>HA

-archer limits

-remove 240, replace with 6 distinct angles

Knight 365 628
  • 1 Apr
 Snake Skin

-Quantum hyperarmor

-Remove feints

-clashing creates a black whole that has a 50/50 change of either sucking up you or your opponent

Conscript 674 1494
  • r mechanics
Mercenary 224 559
  • 1 Apr
 Izıl

Same side combos can be tested with internal builds and worked on post release imo, will deffo make combat more fun

Duchess 774 3449
  • 1 Apr
 Stouty
  • csgo style comp mode
  • fix instances of unreadable anims
  • remove all frametime spikes
Knight 925 2541
  • 1 Apr
 Pred
  • Make TDM a best-of-5 to 30 kills, remove non-fighting stuff from the mode

  • Remove fucking 3rd person REEEEEEEEEE

1089 1718

Add more fire pot ammo.

Add more maul ammo.

Buff archery.

Knight 2240 4028
  • 1 Apr
 Runagate

Double KO

Knight 1269 3804
  • 1 Apr
 Frise

@yep said:
-same side combos

would change nothing

-1vx theoretical problem solved

almost impossible considering that the main aspect around which the combat was designed around benefits the X greatly and is almost unusable by the 1.

Forget about Mordhau being a competitive game, they clearly are going the casual route

367 340
  • 1 Apr
 Peacerer

@yep said:
-shield fix

-archery fix

-same side combos

-1vx theoretical problem solved

-??? females

-new shield mechanics

Knight 567 1922

Despite the title making it seem like an off-topic thread, this appears to be everyone's wishlist for what they would like Mordhau to be. Here is my vision of the game:

  • Active parry is brought back with a visual glimmer for indication
  • the emphasis is taken away from feints and morphs (animation breaking meta), and placed on clashes and chambers (aggression meta)
  • third person is removed
  • binds are removed
  • weapons are rebalanced so that they differ mechanically, not in terms of numbers; for example quick, spammy weapons are no longer able to perform ripostes. Heavy weapons like the maul cannot be parried by much smaller ones like the dagger.
  • animations are always the top development priority, and by extension eliminating instant attacks, gravity-defying drags, and indecipherable morphs
2 4

-Sweetspots

poeple fight with their polearms so close to u, they could kiss u!!!

Knight 1383 3152
Duke 5481 13082
  • 1 Apr
 Jax — Community Manager
  • just make game better 4head
39 97

-release the game

Mercenary 224 559
 Izıl

@Frise said:

@yep said:
-same side combos

would change nothing

It would make reading combos/directions more skillbased to chamber coz of more options in directions + would also give more options in 1vX to play around etc with footwork.

Tell me, why shouldnt i be able to do a right slash after an overhead in a melee slasher? even chiv had it, made combat fun, more options

Knight 925 2541
  • 1 Apr
 Pred

@Frise said:
almost impossible considering that the main aspect around which the combat was designed around benefits the X greatly and is almost unusable by the 1.

The 1vX mechanic devs intended was 3rd person all along lmao

Knight 1269 3804
 Frise

@Izıl said:

@Frise said:

@yep said:
-same side combos

would change nothing

It would make reading combos/directions more skillbased to chamber

Direction doesn't make chambering any harder once you have more than 50 hours.

would also give more options in 1vX to play around etc with footwork.

what options? Anything that isn't a feint, morph or delay is useless competitively.

Tell me, why shouldnt i be able to do a right slash after an overhead in a melee slasher? even chiv had it, made combat fun, more options

You should be able to. However, it would not address any of the huge issues the game has right now, and would ultimately have no impact on competitive play. You can already hit-cancel and start another attack from the same side anyway.

529 278

@Runagate said:
-AP>HA

-archer limits

-remove 240, replace with 6 distinct angles

How does remove 240 make it better? XD I don't understand these chivalry plebs.