Mordhau

LuteBot is not working

Knight 105 274

So me and feanor were testing our lutes today and we found out that the songs that are playing for other people do not sound the same as the one from the lute players end. So for example if I played Duel of fates it sounds fine... but from any other players end it sounds nothing like it... in fact there are barely any notes playing through the receivers end. This has happened only since the new update, so there needs to be a fix for this for sure...
This is from my end
https://www.youtube.com/watch?v=e-agzByKJhQ
This is from Feanors end
https://www.youtube.com/watch?v=ebGUl9T70QQ

Conscript 676 1494
  • 24 Mar
 ohshitsorry

that's what you get for hacking

Knight 34 103

Can confirm the above, the Lute (whether or not it's actually Lutebot itself is unknown) is pretty much unusable currently.

Knight 685 1851

Seems like a game issue. The lutebot just sends commands to the game, if it works on your end it means that the lutebot is doing its job.

From what I've been told, the lute is considered low priority networking wise and some notes might be skipped to get bandwith for the game. On your example it seems quite extreme though.

Knight 762 3295
  • 25 Mar
 Mittsies

I'm just stopping by to personally thank dayne for always livening up the duels with some jams ♪

985 6954
  • 25 Mar
 marox — Project Lead

There's a bug with the lute in the current patch, should be fixed next update

Knight 614 1111
  • 25 Mar
 Uncy

@marox said:
There's a bug with the lute in the current patch, should be fixed next update

Please set that fix priority to very high, thank you

985 6954
  • 25 Mar
 marox — Project Lead

@Uncy said:

@marox said:
There's a bug with the lute in the current patch, should be fixed next update

Please set that fix priority to very high, thank you

I meant it's already been fixed internally.

Knight 15 14
  • 25 Mar
 Fëanor

Awesome thanks!

Knight 34 103

@marox said:

@Uncy said:

@marox said:
There's a bug with the lute in the current patch, should be fixed next update

Please set that fix priority to very high, thank you

I meant it's already been fixed internally.

That's awesome news, any ETA on when the fix will be implemented?

Knight 614 1111
  • 25 Mar
 Uncy

@marox said:

@Uncy said:

@marox said:
There's a bug with the lute in the current patch, should be fixed next update

Please set that fix priority to very high, thank you

I meant it's already been fixed internally.

Now thats a high priority, thanks marox

305 836
  • 26 Mar
 SK.Edam

@ĶأĻăHarbinger said:

@marox said:

@Uncy said:

@marox said:
There's a bug with the lute in the current patch, should be fixed next update

Please set that fix priority to very high, thank you

I meant it's already been fixed internally.

That's awesome news, any ETA on when the fix will be implemented?

Read his first reply but slowly.

Knight 762 3295
  • 26 Mar
 Mittsies

@SK.Edam said:

@ĶأĻăHarbinger said:

@marox said:

@Uncy said:

@marox said:
There's a bug with the lute in the current patch, should be fixed next update

Please set that fix priority to very high, thank you

I meant it's already been fixed internally.

That's awesome news, any ETA on when the fix will be implemented?

Read his first reply but slowly.

whoooooosh

Knight 34 103

@SK.Edam said:
Read his first reply but slowly.

It's almost as though fixing something internally isn't the same as the fix being implemented into the live game :Thinking:

2375 4819
  • 26 Mar
 Maci

@Mittsies said:

@SK.Edam said:

@ĶأĻăHarbinger said:

@marox said:

@Uncy said:

@marox said:
There's a bug with the lute in the current patch, should be fixed next update

Please set that fix priority to very high, thank you

I meant it's already been fixed internally.

That's awesome news, any ETA on when the fix will be implemented?

Read his first reply but slowly.

whoooooosh

You have to go back

4 0
 Guanyın

20190508115342_1.jpg
my commands not recognized how can i fix this