Mordhau

Animations in 3rd person

Knight 770 2052
  • 11 Feb
 Pred

I tried playing some 3rd person over the weekend and got a lot of strange no-contact hits and parries behind my back. It happens very frequently on overheads and if it registers as hit, the part that seems to get hit is elbow area (there is blood effect there, not sure how accurate it's supposed to be though).

This is the worst example:

https://streamable.com/9xxyy

1.JPG

2.JPG

Parry:

https://streamable.com/dfb8o

Also, the stabs animation often makes it look like your attacks are ghosting through people. I'm guessing it's when they're already past release, but visually they give you an impression your strike is still active. Example:

https://streamable.com/fj6xt

38 84

That looks geniuenly terrible...

1021 5785
  • 11 Feb
 crushed — Art

It is most likely lag on your end or the server, obviously not normal behaviour.

Knight 640 1718

As someone with a terrible internet prone to ping spikes, I would say that the parry clip is most definitely a ping spike of some sort. The "high ping" logo on the hud tends to show up late whenever a short ping spike happens.

Knight 3178 6391
  • 2
  • 12 Feb
 Bodkin

@crushed said:
not normal behaviour.

aPaty3Z~2.jpg

Knight 770 2052
  • 12 Feb
 Pred

@crushed said:
It is most likely lag on your end or the server, obviously not normal behaviour.

Yeah, maybe but I'm reporting this because it was suspiciously semi-consistent for a random occurence of lag. Attacks where I would parry and move under the drag were very often registered or parried behind me.

Found two more clips:

https://streamable.com/emjbh

https://streamable.com/t4ukk

Knight 330 587

Have the devs thought of implementing distinct axis of motion for head/camera and arms?

There's always going to be just enough lag for there to be a desync between the players and their characters so why not make the arms move somewhat independantly from the head. I am under the impression this visual delay could be countered by adding a mechanical delay.

Mouse movements will always be jerky, there's no way around that. However we're trying to make the arm movements look "normal" and fluid.

Knight 675 2710
  • 13 Feb
 Mittsies

solution: don't play in 3rd person

better solution: remove third person from the game

Knight 200 567

Removing the third person doesn't solve the problem, you only avoid it. Personally, I like playing in 3rd person view as it allows me to see depth better. At least to tell how far I can swing. In addition, 1st & 3rd person animations are different.3rd person in the game provides no real benefit compared to the 1st person. My guess that it's server vs client view problem.

Knight 770 2052
  • 1
  • 13 Feb
 Pred

@Mittsies said:
solution: don't play in 3rd person

better solution: remove third person from the game

Yes, 3rd person should not be in the game, but it's probably going to be.

I was just checking it out to see how much stupid shit you can do in 3rd (a lot).