Mordhau

A new take on BR

19 25
  • 5 Feb
 Baron

Here's this reddit post that I think was genius, credits to u/mrnacho87

https://www.reddit.com/r/Mordhau/comments/andf7w/game_mode_idea_a_different_take_on_battle_royale/

322 801
  • 5 Feb
 Xatrian

"What if there was a game mode that had battle royale elements but you are fighting to become a lord, own a castle, lead an army to win the crown or lose it all and become a diseased serf."

yeah dude what if haha

19 25
  • 6 Feb
 Baron

@Xatrian said:
"What if there was a game mode that had battle royale elements but you are fighting to become a lord, own a castle, lead an army to win the crown or lose it all and become a diseased serf."

yeah dude what if haha

we can always dream

Knight 3178 6391
  • 8 Feb
 Bodkin

Tbh sounds like being an adult

99 233

some major flaws in this idea, its extremely difficult to make segments of the map crumble away as hes describing. with the current assets in mordhau it would be practically impossible to achieve this. a more simple approach would be to use fog volumes to segregate the map.

another issue is that how do you guarantee that all 4 castles have some one there before the barrier separates the land between the other castles. you could have a game where everyone is focused on 1 castle and refuse to move to other parts of the map.

lastly, once the 4 lords have been determined, the gameplay dynamic becomes identical to frontline with the capture point system, minus side objectives. +2 teams.

an interesting thought is the punishment of respawning as a peasant once your lord has been killed... but then this doesnt really suit battle royale at all, as the idea is that you only get 1 chance to live.

it starts as battle royale, in the end it becomes team deathmatch frontline infection mode. also why does everyone on reddit smoke weed

19 25
  • 9 Feb
 Baron

Hmm, when you put it like that, it seems pretty impossible to make.

About the possible focus on one castle, then it would only be a simple br when the last one dying in the zone determined to belong to the castle wins, since there would be no respawn in the first phase.
Also, all the castles would'nt have to be capture as two lords and their army is enough for a classical team deathmatch or frontline with the possibility to respawn as a peasant. I think it would be interesting to have this kind of transition from a BR/solo objective capture to a team based gameplay!

Still, I think it's a cool idea, and a plausible mix of different modes.

99 233

Still, I think it's a cool idea, and a plausible mix of different modes.

problem with mixing modes like that is the standalone modes lose their identity, making for a confusing experience. however an infection mode in which you spawn as a peasant after being killed is a strong enough premise for a game mode on its own. the best game modes are often the simple ones. and a mode like this could make use of several castles in one map, aswell as using a constricting dead zone to make things interesting. that could come in the form of a plague cloud, as a barrier. otherwise its too easy to jump on a horse and switch castles when the infected start piling up on you

but most of these ideas will come in the form of mods anyway, since there are no announced plans for game modes like these