Mordhau

Perk Suggestions

45 52
  • 31 Oct '18
 Cow

"The Armored Bull"

cost 4 pts: allow you to parry with pavois shield. So you can have one in the back and one in the hand (but it's a two handed shield so you're not able to take a weapon with it)

it could be a great use to push objectives and catapult or ballista and defends from archers simply.

Count 3976 8336
  • 1
  • 31 Oct '18
 TheDankestMeme

@Cow said:
"The Armored Bull"

cost 4 pts: allow you to parry with pavois shield. So you can have one in the back and one in the hand (but it's a two handed shield so you're not able to take a weapon with it)

it could be a great use to push objectives and catapult or ballista and defends from archers simply.

i think pavise block should be already a thing whitout any perk

Conscript 192 478
  • 1
  • 4 Nov '18
 Shovonem

Perk: Leader
Any teammates within 8 meters will get a 5/10% speed boost while sprinting (Including you). This speed boost will not affect things like running away after parry or any kind of combat related debuff but will only affect sprint in general. This perk will be useful in Frontline as you can get from one point to another quicker with your team mates for taking objectives. However, the perk will not stack. So if there are 2 people with leader perk the sprint speed will not become 5+5 = 10%. It will stay the normal value. Any teammate that are being affected by your perk will get a notification on the side of their screen that the perk is giving them boost.

I got the idea from Dead by Daylight where the leader perk allows friendly survivors near a player with the perk repair generators/healing etc faster.

Knight 766 3316
  • 5 Nov '18
 Mittsies

I like that idea shovonem. Perhaps instead of speed boost it's a %-increase to your maximum sprint instead, meaning that it's only useful when running long distances, and cannot be used to cancer mid-fight. Instead of a perk, this could even be like a standard (flag) that someone can hold. The ol' charge into battle behind our banner type thing.

This could reduce the tediousness to walking back to the fight for big gamemodes, and encourage players to go in together instead of just running in alone as soon as they respawn.

73 73
  • 1
  • 8 Nov '18
 Tr1bal

How about:
Assassin (2 Point)
Movement is silent and attacks are 50% quieter.

Crippler (2 Points)
Damage to legs with a blunt weapon causes 15% slower movement speed (Edit: For 5 seconds)

The Julius Caesar Special (4 Points)
Stabs with daggers do "Bleed" damage: 2 HP every second for 9 seconds, not stackable.

Not sure if any of these have been suggested, tbh im not bothered to check

Knight 2286 4118
  • 8 Nov '18
 Runagate

@Tr1bal said:
How about:
Assassin (2 Point)
Movement is silent and attacks are 50% quieter.

Crippler (2 Points)
Damage to legs with a blunt weapon causes 15% slower movement speed (Edit: For 5 seconds)

The Julius Caesar Special (4 Points)
Stabs with daggers do "Bleed" damage: 2 HP every second for 9 seconds, not stackable.

Not sure if any of these have been suggested, tbh im not bothered to check

God please never again suggest damage over time bleed memes

Backstab perk when, instakill with daggers to back amirite

Knight 685 1853
  • 8 Nov '18
 ÐMontyleGueux

@Runagate said:
God please never again suggest damage over time bleed memes

We know how awful it is from chivalry. "Oh, you're low on health and touched a firepot ? Tough luck, I guess you will burn to death in a few seconds then."

Backstab perk when, instakill with daggers to back amirite

Jokes asides it would be nice to have something of the sort to be used with the rat perk.

Count 3976 8336
  • 1
  • 8 Nov '18
 TheDankestMeme

@ÐMontyleGueux said:

@Runagate said:
God please never again suggest damage over time bleed memes

We know how awful it is from chivalry. "Oh, you're low on health and touched a firepot ? Tough luck, I guess you will burn to death in a few seconds then."

Backstab perk when, instakill with daggers to back amirite

Jokes asides it would be nice to have something of the sort to be used with the rat perk.

[2] Roman senator: Half hp, but a backstab with a dagger instakill your enemy

[4] fist of the mord star: you deal half damage with your fists but you hit three times as fast

Knight 2286 4118
  • 8 Nov '18
 Runagate

Rename second one to "Fist of the mord star" and I'll consider it

Knight 1269 3811
  • 8 Nov '18
 Frise

Rename it to "Cancer"

Knight 697 1611
  • 9 Nov '18
 das

[5] Fisherman: Your melee pull effect is stronger and also dramatically slows the enemy's movement to a halt, the snare effect gradually fading away over a second (think of the slowdown when getting shot in Counter-Strike). As of now, the only weapon this would affect is the Billhook, effectively turning it into an 8 point weapon that roots enemies so hard that a followup kick is undodgeable (must be eaten or kick-clashed). Of course, kicking isn't as safe and practical in a teamfight sometimes, but the root effect is more than disorienting and powerful enough to compensate for an 8-point billhook's low damage (especially if you were to have, say, a maul user for a teammate...). This perk still lets the Billhook be a cheap anti-cavalry/utility option and an archer/MAA 3-point melee weapon of choice while also letting it serve as a truer primary "Knight/Vanguard" weapon as well.

Knight 3311 6797
  • 1
  • 23 Jan '19
 Bodkin

"Iron Lung" - 4pts

Reduces stamina lost from parries and getting kicked by 50%

Allows an expensive, but powerful, stamina perk to exist in the game where the user trades armour for much more stamina survivability, less chance of getting disarmed. Allows more powerful medium/light loadouts.

Full-on stamina build lol - Iron Lung(4) + Second Wind(2) = 6pts, 10 left for armour/weaps

Sellsword 792 2345
  • 12 Feb '19
 Goof

(10) Premonition - Have a strong sense that patchie will soon be upon us.

Knight 365 630
  • 12 Feb '19
 Snake Skin

(2) Speed Demon - after 3 seconds of sprinting your movement speed slowly increases up to a max of 50% extra. Effects cancelled if you turn 90º.

Count 3976 8336
  • 12 Feb '19
 TheDankestMeme

@Snake Skin said:
(2) Speed Demon - after 3 seconds of sprinting your movement speed slowly increases up to a max of 50% extra. Effects cancelled if you turn 90º.

(2) Speed Wagon - after 3 seconds of sprinting your movement speed slowly increases up to a max of 50% extra. While sprinting you will deal damage and push people, the ammount of damage and knockback will be based on your speed multiplicated by the weight you are carrying.
Performing a kill with this skill will increase your speed by 50% more, the effects stacks indefinitely but is removed when you stop running
.

Knight 2286 4118
  • 12 Feb '19
 Runagate

(?) Speedwagon:

leaving the thug life behind, you take part in some crazy vampire journey with a magician or something and later become a succesfull businessman and also the nazis almost kill you

Knight 50 110
8 58
  • 15 Feb '19
 WillKill

barbarian.png

hope you like it

Knight 3311 6797
  • 18 Feb '19
 Bodkin

Scavenger Rework

3pts

Get ammo back off of melee kills (throwables, traps, etc)

Knight 38 34
  • 28 Feb '19
 saul_g00dman

unarmed fighter

6 pts

cannot equip weapons or armor but gains ability to block with fists