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It does work but it also depends on the weapon. If u have a GS then u cannot punish a warhammer for example. U also need footwork
Sometimes. In many weapon matchups it's flat-out impossible and in many others it's a pure coin toss between punishing or eating the follow-up hit.
Very inconsistent stuff, better try to hard read.
Gambling is better to avoid feints then chambers lmaoe
But srsly, it's not that hard to hard read feints in this build. Drags are by far much worse to deal with.
Chambers are like communism - look good in theory, but every try at implementation turns out to be a disaster.
WRIIIII
It was funny I give u that lmao
Well.. it's the way it is isn't it? Whoever put more time/effort into something will get better at it. Either put hours, get better and try to match their skill level or don't and keep playing with newbies or just leave the game if you don't enjoy it at all. Just stop crying in forum. It's pathetic.
@Underainy
This thing needs to be removed because i don't want to put in enough effort to learn how to deal with it because i'm not a nolife virgin loser like you guys
To be fair if you don't give noobs something cool at higher levels to work toward, then they won't be willing to put in the effort and the "You feint me and I try to read until it's my turn to feint you" game coming from Chivalry is not particularly enticing to say the least. If the perspective we show to new players is "gib hundreds of hours of effort and you will be able to participate in high level game of exchanging feints", probably not many will be interested.
It depends. The feint hate comes from chivalry because there was no counter to it and looks kinda cheap. Mordhau has a counter too it and that is what makes it fun, however, newcomers are still clueless about it.
What mite help is making an indept tutorial by devs with crush voicing it on how Mordhau`s mechanics actually work, then alot of questions would be answered.
Listen for the grunt on every attack, that's the release phase that you can parry or chamber.
badass and insane drags are what motivated me to keep playing Chivalry. Full control over my weapon's swing is something I'd been looking for without even knowing it. Having to make do with Zelda, Dark Souls, Smash Bros for my melee combat fix was all I had before, but Chivalry definitely changed the game for me. Chambers nor feints add anything to the mechanics level of satisfaction, and merely acts as a means of "increasing the skill ceiling", to a point where the best players will be equal in skill at reading and executing them anyway, so end-game they just get in the way of the meat of the game.
Someone tell me the point of them outside of helping "fights look more like fights". I think the game would be more fun if they make "fights should feel like fights" a higher priority than "fights should look like fights". Make it fun. Why is this so hard for you guys to the point where it has been left festering in an unfun state for like 3 months?
The premise of the game is highly skill based combat. Surround yourself with seasoned players that are willing to help you learn the mechanics.
Do some sparring with the federschwert, it's main purpose is to be a practice sword: From there you can curb your panic parrying and learn chambering as well as drags among other techniques.
The game is not meant to be easy, it's something you have to put effort into learning.(And there are many other games out there that are the same way)
People saying feints were consistently punishable in Chivalry are utterly wrong. Even with compmod where we balanced the feint recovery to give weapons very similar punishment windows there were cases where weapons wouldn't be able to reliable punish others even when factoring the speed of a reverse , just due to the nature of windup and swing arcs
Knowing when you can punish is a skill in of itself and it was so in Chivalry. I know that I can't punish BS feints with ES chambers so I have to FTP out, yet that still will win me a net Stam war regardless
If you increase feint recovery any further in Mordhau you wont be able to do convincing feints and will be forced to microfeint constantly. If you are unable to punish misses and feints in Mordhau currently it's simply a learn to play issue - if you feel as though you want to punish EVERY feint you read then there are tons of weapons which will allow for that, consistently, such as bastard sword, Mordhau grip longsword, rapier, baxe, bardiche. I personally don't have any issues punishing with normal longsword itself
Mate im a chiv vet and I played Comp once or twice and I think I don't like the feints here because it doesn't really have a separate animation for the windup so you can tell when he can cancel the attack and when he cant.
I do punish players for missing attacks but i cannot really punish a player that literally starts an attack already about to hit me and somehow able to cancel it.
I wonder if the release grunt should instead start the ms nofeint window starts? It'd facilitate learning the punish timings.
How do u expect a seperate windup animation for an attack and a feint? Feinting is basically canceling an attack.
Someone ought to make their custom emblem into that.
Don't listen to any of these shitters. Reading feints is easy in comparison to chiv. Chambering is fine but you have to get gud. Can't complain that you're getting stomped / can't read feints when you've probably put in like 20 hours