Mordhau

Patch #14 and the road ahead of us

164 1656
  • 1
  • 21 Mar '18
 elwebbaro — Art

It's been a while! In fact more than two months.

A lot has happened in this draught of updates and there were various reasons why we couldn't release some of the new features right away in smaller patches.
Mordhau is a game that consists of many different small systems and they all need to run in sync like a well oiled machine. If just one of its "gears" changes a little bit, all of the others have to be tweaked as well, resulting in a lot of headaches for us.
Couple that with some deeper refactoring of some old code, this can become a lenghty but very needed process.

That said we're very happy with the current state of the melee combat, and thus will finally shift more of our focus towards content creation. Granted we will still tweak things here and there as needed, especially since there's been a lot of drastic changes in this patch.

We've also heard your pleas for more transparency and will try to adhere to it, thus we're releasing a small roadmap to give you a rough idea on where the game is headed in the next few weeks and months until beta and release. We'll also shift more of our communication back to the forums so all info can be gathered and archived in one place instead of having to catch glimpses and little tidbits on Discord or Reddit.

To sum things up, here's a list of the biggest changes and improvements in Patch #14:

  • Upgraded the engine, bringing a vast array of improvements in visual quality as well as optimization and significantly improved load times.

  • Fixed long running and infuriating bugs like getting locked out of spawning, or crashes caused by alt-tabbing during loading screens.

  • Polished a lot of animations and visual effects.

  • Tweaked mechanics, balance and timings to create a more unique feel to our arsenal as well as more defined roles.

  • Reworked lighting and post processing to ensure better readability while retaining a high dynamic range and fidelity.

  • Netcode improvements to deliver a smoother experience on a wider ping range than before.

  • A lot of groundwork for the main gamemode Frontline, as well as ranged weaponry, support equipment and vehicles.

  • Some new weapons and gear, who would've thought?

Screenshots of some of the new gear and an alternate male head:
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3.jpg
2.jpg
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5.jpg

Here's the roadmap (click to zoom in):
Roadmap.png

View the detailed changelogs.

Mercenary 2146 3828
  • 1
  • 21 Mar '18
 EruTheTeapot

Hi


Love the "Voice acting" Picture Guy Dude, lovely

Mercenary 116 444
17 15
  • 21 Mar '18
 WXX

niceu

Duchess 758 3266
  • 21 Mar '18
 Stouty

big update for big boys

Knight 105 272
  • 21 Mar '18
 Ser Arthur Dayne

Been checking everyday for this bout damn time :D

Mercenary 2146 3828
  • 21 Mar '18
 EruTheTeapot
  • Added procedural jiggle physics system, currently used for shoulder plates bouncing around and belly physics, especially on naked with the fat body pose :)

YESSSSSSSSSSSSSS

Mercenary 217 540
  • 21 Mar '18
 Izıl

Thank you devs, great stuff!

Knight 30 159
Knight 105 272
  • 21 Mar '18
 Ser Arthur Dayne

Biggest update since launch, thanks for taking the time to give us a good one.

Conscript 1 0
  • 21 Mar '18
 ChromeUnit

Thank for the update, guys.
Can't wait to see the "vehicles" in-game.

Sellsword 1 0
  • 21 Mar '18
 Sproont

y a y

Knight 1810 2190
  • 1
  • 21 Mar '18
 Void

Still downloading
Read the changelog and I can't wait to play
Good job devs, you're the best!

Knight 830 1760
  • 21 Mar '18
 Ulkenstride

@ChromeUnit said:
Thank for the update, guys.
Can't wait to see the "vehicles" in-game.

You can see them now! By opening the console in local play and typing open LiteMordhauTestlevel

Knight 830 1760
  • 21 Mar '18
 Ulkenstride

@Ulkenstride said:

@ChromeUnit said:
Thank for the update, guys.
Can't wait to see the "vehicles" in-game.

You can see them now! By opening the console in local play and typing: open LiteMordhauTestlevel

Knight 2062 3705
  • 1
  • 21 Mar '18
 Runagate

Ok cool
Faith in mord hue restored.

Btw, what's up with the leather edges on a lot of the cloth stuff? In the pre-alpha screenshots they have a much fancier bordef imo.

like this

Knight 3231 6592
  • 21 Mar '18
 Bodkin

I can't wait to rain death (and frustration/cancer) on my enemies!

Knight 3231 6592
  • 21 Mar '18
 Bodkin

New Lighting looks really sharp and vibrant. I very much like this over the current soft-tone on everything. Downloading the update still, just going off of these pictures. Seems much more sharp from these.

292 260
  • 21 Mar '18
 Peacerer

Shields got buff, finally?

Knight 7 9
  • 21 Mar '18
 Njall

amazing. thanks.