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Completely broken morph feint glitch

56 179
  • 6
  • 7 Feb '18
 GandaPestile

To preface, it's pretty common knowledge that if you do a very small feint there is zero feint recovery. However, this is true even when the feint is after a morph.

What this means is that you can, for example, do a left slash, morph to a stab for a millisecond and instantly feint, then do a new slash to the right side, looking more or less like the player has morphed normally but with lmbs

Or you could do an overhead to the left and do the same technique to finish in a stab to the right.

Or you could do a stab, morph to lmb for a tiny instant, feint and stab again, really effectively baiting a stab chamber and instantly punishing.

I can't get any gifs or videos of this until tomorrow, but the timing of these glitch morphs are fairly similar to a normal one, but they can be performed as rapidly as you can input. Obviously they cost a lot of stamina, and for the most part lots of these alternate side glitch morphs are relatively readable and tricky to input. But I don't think they are entirely harmless or balanced. On the discord crush said that this was more or less intended use of the mechanics, but the more I've messed with it the more broken and counter to the games meta it seems, especially when it is very straight forward to create macros or binds to input these glitch morphs as reliably and quickly as you want, and combo them in complex ways until you run out of stamina.

Or with a spear a fun one to do is input 3-5 glitch stabs in a row very quickly, so it's impossible to tell which is the real attack.

I understand the discoverer of this, June intends to make a video demonstrating how to do this, but unlike him I really don't think this mechanic should be in the game at all, not without major changes and a way to prevent players from using macro applications to abuse it.

It's also a lot of fun so experiment while it's still in the game :)

I'll post gifs of some combos tomorrow so you guys can really understand what I'm talking about

EDIT: I already posted the videos later down in the thread but I think its a good idea to put them in the OP

Knight 697 1611
  • 7 Feb '18
 das

Just gotta pre-chamber and then FTP-upon-reaction it like with every other mechanic in the game Kappa

No opinion on it yet, I haven't played Mordhau in a bit and didn't see this much or, if I have, it hasn't fooled me any more than other stuff.

Sellsword 615 1381
  • 7 Feb '18
 BobSapp

from what I'm told you end up taking both morph and feint stam loss to do something that's easier to read than an ordinary feint, or even an early feint. It's novel but not really useful, I think it would be best for getting people to miss parries but missing parries through aim is uncommon

also like I said earlier, I get hit there because I parried at something within the morph window like a doofus. It'd be way off to the side but any later and I'd still probably catch the stab with a parry (again, parry accuracy isn't hard)

it is interesting though

56 179
  • 7 Feb '18
 GandaPestile

The way the glitch is used there is probably at it's most harmless, and even if it is harmless it should still be removed because of how counter it is to a game that already struggles with timing and punishable feints. I think there are lots of ways you can use this that ARE useful.

Duchess 6897 9885
  • 7 Feb '18
 Sir Zombie

Crush has said that it isn't a glitch

3234 4264
  • 7 Feb '18
 Havoc

@Sir Zombie said:
Crush has said that it isn't a glitch

Someone stop crush

2428 4937
  • 7 Feb '18
 Maci

@Havoc said:

@Sir Zombie said:
Crush has said that it isn't a glitch

Someone stop crush

Najo was right

Knight 445 1074
  • 7 Feb '18
 Knight Nicholas

@Sir Zombie said:
Crush has said that it isn't a glitch

IT'S A FEEEAATUUURE

chivalry.jpeg

Mercenary 116 446
  • 7 Feb '18
 Eranox

that looks cool as fuck tho

Knight 222 187
  • 7 Feb '18
 REKTKWONDO

Ofc it shouldnt be here.

The only time we should be able to instant attack after a feint is after a chamb feint, but we already cant...

1627 2898
  • 7 Feb '18
 Ranten

"Guys it's obviously a hidden feature not a bug" is pretty much exactly the same thing TB said when they "invented" drags and beyblading

Knight 25 47
  • 7 Feb '18
 SerJimmy

you realise this is not a glitch and not very hard to deal with actually in any case...

Baron 725 1307
Conscript 4564 6302
  • 7 Feb '18
 vanguard

It is a pretty cool idea imho

Knight 1836 2232
  • 7 Feb '18
 Void

Don't you love those clickbait headlines?

56 179
  • 1
  • 7 Feb '18
 GandaPestile

Ok, its intentional. Lets have a look at some intended gameplay.

56 179
  • 7 Feb '18
 GandaPestile

June uploaded his video, and the way he interprets the mechanic is very harmless, as more or less a higher cost morph.

However as the mechanic works currently you cant have alternate side morphs without unpunisheable stab chamber bait stabs, which are much more likely to get a hit or advantage you. I don't think its good enough to take the chiv route with reverses and say, "we can learn to deal with this and it raises skillcap", while also introducing ridiculous wavey animations or hyper fast feint stabs. Just because we're used to not being able to punish arming sword feints doesn't mean it should apply to zweihander feints as well.

Conscript 4564 6302
  • 7 Feb '18
 vanguard

Lmao yeah, that looks pretty strange tbh and cancer to read

Knight 1836 2232
  • 8 Feb '18
 Void

I have to agree. I've seen it in-game tonight and it's cancer.
It takes a lot of stamina and you can counter it, but I don't know if it looks right.
I mean if the new guys see this shit, there's going to be a lot of bitching.

Knight 292 904
  • 8 Feb '18
 GIRUGIRU

@Void said:
I have to agree. I've seen it in-game tonight and it's cancer.
It takes a lot of stamina and you can counter it, but I don't know if it looks right.
I mean if the new guys see this shit, there's going to be a lot of bitching.

If it looks broken when the blending gets reduced it probably should be removed. Otherwise, there's no reason to take it out if it adds depth to the game and is counterable imo