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I thought he wrote his name on his ass and was wearing lace panties my mistake
The entire purpose of performing an accel is hitting an opponent before he has time to react with a chamber.
The entire purpose of a drag is to punish players for reacting with a chamber too soon.
Parrying both an accel and drag is much easier than attempting to chamber it. This was intended to act as a 'soft counter' to chambers.
Its not impossible to chamber well executed drags, its just really difficult. I personally would want it no other way.
Also keep in mind - The new animation for overheads should make it easier to determine what your opponent is trying to do.
If you put in enough hours into the game, you will develop both the mechanical skills and intuition necesary to make those split second decisions between chambering and parrying something.
i didnt write my name on those boobs, son
as for the drama, i don't know what you guys are on about. We went and had a discussion civilly and peacefully with crush in the discord, you guys just make it out as if the thread got derailed and nothing was discussed
stouty tried to kickup some more drama after the discussion aswell coz he'd never try to do it in voice but i'm not really interested in petty squabbles, i'm just here to discuss balance and educate
jax said he will upload the talk so you guys can have a listen
You had the opportunity to say it in voice but stayed quiet and posted it in discord instead, guess you were shook lol
Jax don't forget to include the clip where giru admits to brigading the forums
It is dificult because the animations doesn't convey what is going on properly imho. It should be difficult, but for another reason, be it more restrict timing or angle.
I find out that the most effective offensive posture is to parry at least 80% of the time instead of chambering, use just subtle drags not to bypass parries, but to fuck with chambers, and if your opponent starts to parry more, then you start to feint more, once he tries to go back to trying chamber you, you go back to subtle drags. Against feints, either hard read them or gamble.
I'm talking about duels here tbh. I'm avoiding to chamber all the time, unless my opponent does bik telegraphed delays of chivalry, that are easy to read, or when I'm about to get stamina fucked.
@vanguard
Your correct in that its hard to distinguish between the two, especially up close. I agree that they need to make it more noticable to distinguish the two.
If we are going to use Chivalry as a standard, the slash backswings were even moreso difficult to determine if its going to be a drag or an accel.
That is what I am hoping they will accomplish with the new windups for overheads.
um yeah frank asked me in the discord what was discussed in the morning when i was going to work, so i told him in the text chat
Holy shit don't even remind me of that. Halb0rd fake backswings, zwei slash backswings, damn. We are actually in heaven here
How can you expect to fruitfully discuss balance with people when you speak friendly to them in their presence then denounce them as a retard behind their back? There's no ground to be made, in your mind what you say goes and anyone else is a clueless idiot. You illustrated my first post in this thread
lmao the bitter winter war of egos wages on
Yep its a breath of fresh air fighting in Mord. Its not perfect, but its so much better than what we had to get used to in Chiv.
...and I dont fault the people that became really good at backswinging in Chivalry. They juat utilized the available mechanics well. It just left me with a sour impression of 'high level playstyles' because it looked silly.
I have an ego but at least make an effort to rein it in, I don't waltz around the forums claiming that I'm here to educate the peasants or claiming the entire population has a l2p issue. I get that its fun but its ultimately destructive and if you care about the game and its longevity then you should realise this
edit: ok reading my post history i'm actually pretty toxic too
Inb4 someone links "Giru Giru Milked" video and gets 13 like
Sounds like a bad gay porno
Attack manipulation needs to be toned down! Im sick of being hit by floaty drag shit that doesnt even make sense. I was a deadliest warrior player and you couldnt drag attacks out like you can here. It made attacks more readable.
Perfectly readable attacks means you can defend everything ez pz without dying tbh
Not so. Clear, consistent animations means you can adjust their difficulty through gameplay changes such as raising the strictness of the chamber window, lowering the time a parry lasts or making it require more precision, making attacks faster in general, and so on.
Having clunky unreadable animations means combat is completely arbitrary until you have put in several hundred hours, at which point you would have gotten used to the broken animations and learned to exploit them, also known as the Torn Banner design philosophy. Such an approach results in neither an enjoyable game nor a reasonable skill progression.
People who are against readable animations are only taking that position because they do not properly understand what others are suggesting, and instead think everyone is in favour of making attacks so slow and telegraphed that even players with two hours of playtime can react to them consistently. This is not what is being proposed.
When you step back from the conversation and see that one group is suggesting non-broken animations while the other is vehemently advocating the opposite, it should become clear there is a communication error, a misunderstanding, not a genuine difference in opinion.