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Distinguishing Between Drags and Accels

Duke 986 1381
  • 7 Feb '18
 PadanFain

I thought he wrote his name on his ass and was wearing lace panties my mistake

Count 449 1186
  • 1
  • 7 Feb '18
 Hadeus

The entire purpose of performing an accel is hitting an opponent before he has time to react with a chamber.

The entire purpose of a drag is to punish players for reacting with a chamber too soon.

Parrying both an accel and drag is much easier than attempting to chamber it. This was intended to act as a 'soft counter' to chambers.

Its not impossible to chamber well executed drags, its just really difficult. I personally would want it no other way.

Also keep in mind - The new animation for overheads should make it easier to determine what your opponent is trying to do.

If you put in enough hours into the game, you will develop both the mechanical skills and intuition necesary to make those split second decisions between chambering and parrying something.

Knight 292 904
  • 7 Feb '18
 GIRUGIRU

@REKTKWONDO said:

@Stouty said:
giru salt.png

Not sure if you've noticed but you're the one that drags my name everywhere online, I only ever respond to btfo the misinformation you spread. Fact is you agreed with me all call and kept your shittalk behind my back, bitch move that in no way surprises me

Damn did giru put a picture of boobs with his name on it just as we did like 10 years ago when we were 13 YO ?

i didnt write my name on those boobs, son

as for the drama, i don't know what you guys are on about. We went and had a discussion civilly and peacefully with crush in the discord, you guys just make it out as if the thread got derailed and nothing was discussed

stouty tried to kickup some more drama after the discussion aswell coz he'd never try to do it in voice but i'm not really interested in petty squabbles, i'm just here to discuss balance and educate

jax said he will upload the talk so you guys can have a listen

Duchess 806 3550
  • 1
  • 7 Feb '18
 Stouty

@GIRUGIRU said:
stouty tried to kickup some more drama after the discussion aswell coz he'd never try to do it in voice but i'm not really interested in petty squabbles, i'm just here to discuss balance and educate

You had the opportunity to say it in voice but stayed quiet and posted it in discord instead, guess you were shook lol

Jax don't forget to include the clip where giru admits to brigading the forums

Conscript 4564 6302
  • 1
  • 7 Feb '18
 vanguard

@Hadeus said:
The entire purpose of performing an accel is hitting an opponent before he has time to react with a chamber.

The entire purpose of a drag is to punish players for reacting with a chamber too soon.

Parrying both an accel and drag is much easier than attempting to chamber it. This was intended to act as a 'soft counter' to chambers.

Its not impossible to chamber well executed drags, its just really difficult. I personally would want it no other way.

It is dificult because the animations doesn't convey what is going on properly imho. It should be difficult, but for another reason, be it more restrict timing or angle.

Also keep in mind - The new animation for overheads should make it easier to determine what your opponent is trying to do.

If you put in enough hours into the game, you will develop both the mechanical skills and intuition necesary to make those split second decisions between chambering and parrying something.

I find out that the most effective offensive posture is to parry at least 80% of the time instead of chambering, use just subtle drags not to bypass parries, but to fuck with chambers, and if your opponent starts to parry more, then you start to feint more, once he tries to go back to trying chamber you, you go back to subtle drags. Against feints, either hard read them or gamble.

I'm talking about duels here tbh. I'm avoiding to chamber all the time, unless my opponent does bik telegraphed delays of chivalry, that are easy to read, or when I'm about to get stamina fucked.

Count 449 1186
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  • 7 Feb '18
 Hadeus

@vanguard

Your correct in that its hard to distinguish between the two, especially up close. I agree that they need to make it more noticable to distinguish the two.

If we are going to use Chivalry as a standard, the slash backswings were even moreso difficult to determine if its going to be a drag or an accel.

That is what I am hoping they will accomplish with the new windups for overheads.

Knight 292 904
  • 7 Feb '18
 GIRUGIRU

@Stouty said:

@GIRUGIRU said:
stouty tried to kickup some more drama after the discussion aswell coz he'd never try to do it in voice but i'm not really interested in petty squabbles, i'm just here to discuss balance and educate

You had the opportunity to say it in voice but stayed quiet and posted it in discord instead, guess you were shook lol

Jax don't forget to include the clip where giru admits to brigading the forums

um yeah frank asked me in the discord what was discussed in the morning when i was going to work, so i told him in the text chat

Conscript 4564 6302
  • 7 Feb '18
 vanguard

@Hadeus said:
@vanguard

Your correct in that its hard to distinguish between the two, especially up close. I agree that they need to make it more noticable to distinguish the two.

If we are going to use Chivalry as a standard, the slash backswings were even moreso difficult to determine if its going to be a drag or an accel.

That is what I am hoping they will accomplish with the new windups for overheads.

Holy shit don't even remind me of that. Halb0rd fake backswings, zwei slash backswings, damn. We are actually in heaven here

Duchess 806 3550
  • 7 Feb '18
 Stouty

How can you expect to fruitfully discuss balance with people when you speak friendly to them in their presence then denounce them as a retard behind their back? There's no ground to be made, in your mind what you say goes and anyone else is a clueless idiot. You illustrated my first post in this thread

Knight 240 388
  • 7 Feb '18
 NitroSperg6K

lmao the bitter winter war of egos wages on

Count 449 1186
  • 1
  • 7 Feb '18
 Hadeus

@vanguard said:

@Hadeus said:
@vanguard

Your correct in that its hard to distinguish between the two, especially up close. I agree that they need to make it more noticable to distinguish the two.

If we are going to use Chivalry as a standard, the slash backswings were even moreso difficult to determine if its going to be a drag or an accel.

That is what I am hoping they will accomplish with the new windups for overheads.

Holy shit don't even remind me of that. Halb0rd fake backswings, zwei slash backswings, damn. We are actually in heaven here

Yep its a breath of fresh air fighting in Mord. Its not perfect, but its so much better than what we had to get used to in Chiv.

...and I dont fault the people that became really good at backswinging in Chivalry. They juat utilized the available mechanics well. It just left me with a sour impression of 'high level playstyles' because it looked silly.

Duchess 806 3550
  • 7 Feb '18
 Stouty

I have an ego but at least make an effort to rein it in, I don't waltz around the forums claiming that I'm here to educate the peasants or claiming the entire population has a l2p issue. I get that its fun but its ultimately destructive and if you care about the game and its longevity then you should realise this

Duchess 806 3550
  • 7 Feb '18
 Stouty

@Stouty said:
I have an ego but at least make an effort to rein it in, I don't waltz around the forums claiming that I'm here to educate the peasants or claiming the entire population has a l2p issue. I get that its fun but its ultimately destructive and if you care about the game and its longevity then you should realise this

edit: ok reading my post history i'm actually pretty toxic too

Mercenary 2193 3914
  • 7 Feb '18
 EruTheTeapot

Inb4 someone links "Giru Giru Milked" video and gets 13 like

3234 4264
  • 7 Feb '18
 Havoc

@EruTheTeapot said:
Inb4 someone links "Giru Giru Milked" video and gets 13 like

Sounds like a bad gay porno

  • 7 Feb '18
 Maci
This comment was deleted.
80 31
  • 1
  • 7 Feb '18
 Xanatelos

Attack manipulation needs to be toned down! Im sick of being hit by floaty drag shit that doesnt even make sense. I was a deadliest warrior player and you couldnt drag attacks out like you can here. It made attacks more readable.

  • 8 Feb '18
 Sir Zombie
This comment was deleted.
Knight 3313 6811
  • 8 Feb '18
 Bodkin

Perfectly readable attacks means you can defend everything ez pz without dying tbh

Knight 627 2068
  • 8 Feb '18
 LuxCandidus

Not so. Clear, consistent animations means you can adjust their difficulty through gameplay changes such as raising the strictness of the chamber window, lowering the time a parry lasts or making it require more precision, making attacks faster in general, and so on.

Having clunky unreadable animations means combat is completely arbitrary until you have put in several hundred hours, at which point you would have gotten used to the broken animations and learned to exploit them, also known as the Torn Banner design philosophy. Such an approach results in neither an enjoyable game nor a reasonable skill progression.

People who are against readable animations are only taking that position because they do not properly understand what others are suggesting, and instead think everyone is in favour of making attacks so slow and telegraphed that even players with two hours of playtime can react to them consistently. This is not what is being proposed.

When you step back from the conversation and see that one group is suggesting non-broken animations while the other is vehemently advocating the opposite, it should become clear there is a communication error, a misunderstanding, not a genuine difference in opinion.