Mordhau

A solution for chambering

Knight 1332 1742
  • 2
  • 10 Dec '17
 Trevz TheCuz

I've been thinking on this alot latley and have come to find something rather disturbing about the game.

Chambering is is too damn meta.

In all seriousness, yes chambering takes a tiny bit more skill than reposting, but not by much. This mechanic takes away too much risk of playing defensivley by creating an incredibly offensive hybrid that isn't also incredibly difficult to do consistantly. Drags are the best direct counter, but they haven't yet made a balance between chambering difficulty and foot dragging retardation. And so, chambering has now become the meta, almost effectivley replacing the parry button.

I suspect the of 240' angle code for chambering just isn't sufficient for the job because it limits chambering direction.

maxresdefault (1).jpg
Lul for improvised chamber hitboxes
f0fffd28-a117-4c6c-aad9-166003f3595c.png

To make up for this, you have to make the chamber hitbox very forgiving so that dragging doesn't totally make the mechanic unviable. But how do we have our cake and eat it too?

Well i have a solution and it is called
Individual chamber hitboxes
I.E. Each chamber angle has its own hitbox

Sloppily made diagram looks like this
3d403f12-c6c9-44b7-aaa3-8f50cabcacea.png

Sacrificing hitbox size for the ability to chamber from any angle should not only make chambering more difficult to consistantly pull off, but also more versatile in dealing with drags by only having to connect the smaller chamber hitbox rather than just matching angles.
Of course figuring out the most effective size for the hitboxes will be the biggest challenge, but i think will be worth. What do you guys think?

Knight 142 636
  • 10 Dec '17
 renaissance

chamberhitboxes.png
let me see if i got this right

the green line represents my opponent's swing angle, and the blue line represents mine

since my angle of attack isnt exactly in his chamber hitbox, will i just not get the chamber?

Knight 1332 1742
  • 2
  • 10 Dec '17
 Trevz TheCuz

Excuse my shitty diagram, but the picture you are using is supposed to represent the current chambering model. Each slice is supposed to be a 45' degree angle, red meaning the angle that the strike will connect, and the circle represents the entire hitbox that chambering works off of. The second diagram is supposed to be the individual hitboxes.
I will go back and edit to make it more clear.

King 3213 4078
  • 10 Dec '17
 Havoc

Remember the time chamber had a bit more skill to it, but since animations were bad, along with contorting your body, it was high risk for low reward, and instead of fixing animations they just made chambers a lot easier.

493 955
  • 10 Dec '17
 das

"instead of fixing animations". It's a long process.

And chambers feel harder than ever... There was once a time June and I could have DBZ chamber morph battles. Now he kinda just trounces me, granted he got a lot better than me.

But it's REALLY noticeable versus Oberyn. Spear was already difficult, but it became like 3x harder to chamber this patch. That .075 loss of chamber window made a huge difference on stabs.

80 86
  • 10 Dec '17
 TheShade

The animations on attacks (not combo or ripostes) are very readable. Chambering already got an increadible nerf to it. No average player will probably feel like chambering since it's already too hard.

163 324

@das said:
"instead of fixing animations". It's a long process.

And chambers feel harder than ever... There was once a time June and I could have DBZ chamber morph battles. Now he kinda just trounces me, granted he got a lot better than me.

But it's REALLY noticeable versus Oberyn. Spear was already difficult, but it became like 3x harder to chamber this patch. That .075 loss of chamber window made a huge difference on stabs.

Ohhh I see. So June "got a lot better" but OBERYN IS JUST BENEFITING FROM THE LATEST PATCH?!?!

You're dead to me Truck. >:(

Mercenary 75 165
  • 11 Dec '17
 Stauxie

Oberyn is ez mode tbh

163 324

@Stauxie said:
Oberyn is ez mode tbh

Your mom is ez mode tbh

Knight 26 43
  • 11 Dec '17
 Sutinen

So you mean if someone does an overhead footdrag, I should be able to chamber with an understrike as long as the weapons collide? I'm kinda confused but I've been thinking that. It's just silly that you use an overhead to chamber something that hits your foot.

Knight 1332 1742
  • 11 Dec '17
 Trevz TheCuz

^ you got the idea