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Here's the patch notes: https://mordhau.com/forum/topic/10158/changelog-thread/
What do you guys think of the changes? Discuss them here!
This topic has been pinned.
Update is here, you can stop apeshitting now people
houndskull!!!11
AAAAH AAAH AAAAH AAAAAAHH AAAAAH AAAAAAAAAAA!!!!

Testing a bit the changes, feels good so far ! I like the buffs on longsword and wow Cleaver is feels strong now !
I begin to crash out of Memory after the patch tbh, sad life
Haven't tried it yet but I noticed you didn't include click > flick as an option yet. Please do, it's annoying to have to change it every time I want to play the game.
The weapon skins and armours are a delight to my eyes. Phenomenal work.
But this may need a tweak. Point & cost display obscures large weapons, even if zoomed out

A small possible bug: You can still pick up larger weapons even if your points are all used up.
You dont have to change it every single time.
Steamapps\common\Mordhau\Engine\Config\ConsoleVariables
At the bottom of the page, in the [Startup] section you put "m.AngleAttackAfterPress=1"
This will make the command load everytime you start the game.
And dont use the ";" thats infront of the lines above. Then it wont read the command.
Holy shit the new halberd alt mode feels amazing! Way better then the last one imho, as it takes away a bit of its versatility yet gives it a very particular feel or playstile. I was missing a slow as fuck weapon tbh
The new angling at the end of the release is great too. Great first impression I had
I've tried that, it doesn't work.
Looks very nice! I'll have to try it out this weekend when finals are over
Edit: I assume one of the perk trees will allow for the attaining of extra loadout points?
Patch is amazing. Gameplay wise I love it. I love how the sides are easier to gank now, I love how foothit cheese has been reduced, I love how jump attacks feel amazing and actually work, I feel like I can use shield while not being a scumbag, I love how people have to choose between protection and offensive capability.
This patch is amazing. I would really hate it if of the gameplay changes were reverted. Best build so far without a doubt. This build is what I always imagined mordhau should be. It's like I'm dreaming.
The only glaring issue is not being able to parry in flinch. I don't think that was there before. Other than that, the proficiency will need to be tweaked balance wise for a long time I think. But that is to be expected.
AMAZING JOB!
Try placing it here too
D:\SteamLibrary\steamapps\common\Mordhau\Mordhau\Config\DefaultEngine
In the top [SystemSettings] section.
I like that I no longer get 1 shot by zwei wielding knights.
Now I get 1 shot by zwei wielding peasants

Chamber feint cost too much stamina.
Chamber still not rewarded.
Point system need tweak, Battleaxe is better than ES or GS and it cost less point atm, Same for bardiche.
Kite cost more than Heater, but Heater is the best shield atm cause we cant sprint while holding parry with Kite, so Kite should cost 4, as same as Heater.
Still no chase mechanic.
But yeah the new OH and UH curve is good, the lockout is fix so that's good too. And the new armor look amazing.
Love the update. I still feel that light armor should be given some more advantages over heavy armor. I think the increase in jump stamina could have just been for heavy/medium, and been kept low for light armor. At the moment, I feel that although the point system has made light/naked more viable, further steps could be taken to continue leveling the playing field. Just my opinion, would love to hear what others think.
tradeoff