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Alpha Build #4 Discussion Thread

105 685
  • 18 Sep '17
 Spook — UI

Here's the patch notes: https://mordhau.com/forum/topic/10158/changelog-thread/

What do you guys think of the changes? Discuss them here!

105 685
  • 18 Sep '17
 Spook — UI

This topic has been pinned.

Knight 445 1074
Knight 445 1074
  • 1
  • 18 Sep '17
 Knight Nicholas

@Spook said:
When in air e.g. during jumps, leg damage modifier is reduced by 50%, so more damage is taken

giphy.gif

Duke 5558 13284
  • 18 Sep '17
 Jax — Community Manager

No riposte feints? What's the reasoning behind that, just too cheese?

Duchess 6897 9885
  • 1
  • 18 Sep '17
 Sir Zombie

Halberd should one-shot everything tbch
Edit: And who knows Jax, maybe they just want to try it out. Nothing is permanent.

Baron 135 244
  • 18 Sep '17
 EvilSuD

Good it is

1 6
  • 18 Sep '17
 PizzaInducedComa

Definitely a massive improvement on the movement detection. Before the patch my swings would go where I wanted them to go maybe half the time, now it's about 90% of the time. It feels really good, might still need some tweaking but only after 5 minutes of using the new implementation it's already so much better.

Count 671 1131
  • 18 Sep '17
 Zexis

Some aggressive changes in here. The nerfs are well deserved.

Getting HP on a kill is VERY interesting. Purely experimental?

The swing angle changes sound promising too.

These are fantastic, fast updates, great job.

Knight 83 115
  • 18 Sep '17
 Mufflin

Nice you listened and added M&B style aiming

Duchess 806 3550
  • 18 Sep '17
 Stouty

Sound like good changes, just one thing

Crashes may occur on Alt+Tab during loading screens, use Borderless Fullscreen if it happens to you.

I wouldn't recommend using Borderless Fullscreen as it made my gameplay feel like I'm losing frames despite maintaining 144fps. It's better to play fullscreen and not alt-tab during loading.

1090 6149
  • 18 Sep '17
 crushed — Art

@Stouty said:
I wouldn't recommend using Borderless Fullscreen as it made my gameplay feel like I'm losing frames despite maintaining 144fps. It's better to play fullscreen and not alt-tab during loading.

I've experienced the same, fullscreen runs/feels much smoother. We'll have to look into this

Knight 32 22
  • 18 Sep '17
 Ushanshek

@Stouty said:
Sound like good changes, just one thing

Crashes may occur on Alt+Tab during loading screens, use Borderless Fullscreen if it happens to you.

I wouldn't recommend using Borderless Fullscreen as it made my gameplay feel like I'm losing frames despite maintaining 144fps. It's better to play fullscreen and not alt-tab during loading.

Same here.

Knight 627 2068
  • 18 Sep '17
 LuxCandidus

Three patches in six days, and each patch reminds me why I love you so much. Keep it up.

9 24
  • 18 Sep '17
 Meph

Shield hitbox can now be kicked when it is equipped (whether holding block or not doesn't matter).

Can someone explain this line to me?

Duke 554 950
  • 18 Sep '17
 Goatie

Ok what's with legs taking more damage just cos you're jumping. Really aggressive changes here.

Conscript 4564 6302
  • 18 Sep '17
 vanguard

Holy shit devs, this is amazing! You guys are working hard, and it is visible on your product. Very high quality tbh.

I'm downloading the patch as I post this, can't wait to see the changes in the 240 system!

Knight 27 34
  • 18 Sep '17
 LegendaryZero

Wow, the movement detection in 240 degree system felt MUCH better now. I could actually swing from any angle 90% of time (but this time, it actually felt like I just need to git gud, instead of system being random) and even better, I can COMBO into different attack angle where previously, it only combo into left or right strike. Great work, guys.

Mercenary 1897 7067
  • 18 Sep '17
 ThunderDuck

Mordhau grip nerfed. THANK FUCKING GOD.

Knight 63 88
  • 18 Sep '17
 greyfox

Can we have an option to switch back to the old 240° system? For me that worked much better, I never liked the Mount and Blade style.