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Balancing Feints & Morphing (Stamina)

18 17
  • 17 Sep '17

fyi onmorphsandstamina.PNG

Knight 123 262
  • 1
  • 17 Sep '17

@nohbdy said:
Also, a defensive "fighting" style is already much more viable due to chambers, but it should really never be equally as viable as offense. You win fights by attacking, so using a style that sacrifices the initiative by default is objectively counterproductive.

Strongly disagree. Chambers are inherently aggressive because of the risk factor associated in executing them.

Count 449 1186
  • 17 Sep '17

My bad, yes, you are right Vince, it was 15 stamina.

Even with 15 stamina,that cuts the amount of feinting you can do in half. Rather than the ability to throw out 10 feints, you can do 5-6. Maybe even less if your counting in parries and missed attacks/ripostes.

I'm not trying to gimp aggressive game play, but arguing to balance it. In Slasher, you would have to disengage to recover stamina after aggressing too much.