To help personalize content, gather statistics and provide a safer experience, we use cookies.
By clicking or navigating the site, you agree to allow our collection of information through cookies.
Learn more about cookies in our
Cookies Policy and
Privacy Policy.
There's quite a few duplicates there Havoc, but I definitely agree with chambering not feeling rewarding enough. Right now for pulling it off you just get a stamina free block.
I personally use the alt grip for the greatsword, but it's because I'm not a big fan of super slow drags, but you're right I haven't seen many others doing it.
I didn't want to ignore input by anyone, even if it was a duplicate, that said there's a lot, A LOT of removed expletives.
I think a majority of the issues stem from an unrefined mechanics such as acceleration, knockback, swing speed, and the windup system that needs tweaks both in terms of speed, damage, and especially animations, along with some critical thinking about risk vs reward, and how skill plays into that.
The advantage Slasher had was that its core mechanics were a lot more solid and understood by the developers then by the time mordhau was even announced and support for slasher was dropped.
Hopefully with our input we can polish mordhau into something a lot more solid.
I'll try to answer some of these questions and delete the repeat ones as well as those I agree with.
They were working on it but they just didn't make it in time.
I myself haven't really found the knockback to be bad.
Then maybe actually use your mouse to stab so you don't get the wrong angle.
Before you say if a thing needs to be nerfed you have to ask yourself: "Does it really NEED to be nerfed?"
The grunt is also a thing you can use to parry. This is intended. So what?
Do you have any footage of this?
So?
Is this an issue?
Feinting is a mechanic. You should use it.
It is a shame that there is a part of the windup where it can be parried while not dealing damage.
You can turn 180 degrees. If you couldn't, the combat would be sluggish probably and target switching would be impossible.
What
They don't cost stamina and give a fast hit. Do you want it to be faster? A fucking free hit?
Drags are a part of the game afaik
Yeah they are working on that.
It makes you predictable as fuck.
I actually don't know what this means. Could you please explain.
Fucking learn to parry.
Have you tries morphing or riposting kicks? Bet you haven't.
There isn't a lot more than that tb
Then use borderless
They use the screens to cover up loading. That is how most games work.
Oh yeah game is unplayable
Because they need to find a way to distribute them.
Yeah? Stop clashing and parry their attack.
Not really tho
Git gud
Is there supposed to be an issue?
Is this bad?
Maybe don't get confused?
Havoc most of the people you've talked to just seem to not realize that they are bad at the game and can improve. It hasn't even been out for a week and to think you are the best already is stupid imho.
Havoc, literally everything you wrote can be shut down with "It's an alpha," and "Git gud."
That's not even me saying git gud to be sarcastic or insulting, it's just the truth. Even the best Chivalry players aren't very great at the game yet, it has been out for less than a week ffs. The only two things you said I can somewhat agree with are parries maybe being too easy and some of the windup animations looking really wonky and being hard to read. The second one is absolutely true and I'm sure the devs are gonna work on the animations and improve them.
The rest of your post consists of "Wah this is too hard I've played the game for 20 hours and I can't deal with it pls nerf."
Are you sure you're not just shit?
That's not much of an excuse. If they were able to provide alpha keys to backers depending on if they had Knight or above titles, I'd imagine they easily should've been able to do something to automatically distribute codes for the exclusive items associated with the titles the user had.
if a dev could explain why I'm wrong though, that'd be nice to know why we don't have them.
When you pay $1,000 to get some electronic shinies, but don't.
Least I'm not the God Emperor
I'm sure you can show off how you spent 1000$ on release, it's like if you complained about how not everything they have developed for this game is currently in the alpha, because why would it? It's alpha.
Lol, you do know this is an alpha? That means the game isn't done. The gui isn't finished, they haven't started to work on balance yet. That covers at least half of your complaints. Most of the other half, as others have said, can be covered by telling you to get good.
And really? "lack of dev interaction"? They reply to every post that isn't a shit post, and marox even replied to your topic asking for specifics about what you didn't like. What developers can you get a response from more easily than triternion? Because as far as dev interaction goes, they're the best of any game I've played.
Sounds like you're just whining.
I think part of what the complaints are referring to is that Slasher (which was comparable to a very early pre-alpha I guess?) had some of these features, and now they're missing in a build that should be further along in development.
I think the issue is that they don't currently have a way to only give the rewards to the appropriate backers. Looking at Chivalry, their dlc armor and other items are handled by a server that your client has to contact. I'm assuming that for the alpha, they don't have that functionality in place and would rather not give all the rewards to everyone. It's not a big deal, as long as you get it by release.
I can relate to these, but I do believe its because I'm still not used to the animations. I took a long time to get used to chiv's animations, so I imagine here I might take even longer due how many different attacks there is. I think its boils down to git gud
What even is a waterfall, is it backswing? Why the hell you guys use these terms instead of describing precisely what you mean, they are confusing as fuck and can mean one or several things, like "ballerina" and "rainbow".
Well then use it to targetswitch or parry the guy. I haven't had any problem with clashing, in fact I think its pretty damn good. I have hit people after clashing them with a halberd, and you can't get much slower then that. Thing is, not aways people are expecting a clash, so your attack might come of as a surprise.
A lot of Havoc's feedback can be chucked to this being a barebones build. It's a brand new alpha that's been out for less than a week. You're not going to have everything featured in the full game right off the bat; but I'm sure some of that feedback will be very useful to the devs though.
I'd say about 80% of it either isn't all that objectively true or relevant, or can be solved by refining mechanics as you said. I will agree to some though:
Can't really talk about the rest. A lot (and I really mean a lot) of all that can be summarized as: you haven't mastered the game yet. Let's be honest here, were you doing ROH, godlike footwork and consistently reading feints 5 days into Chiv? I understand that some Chiv vets will feel like they should be able to achieve the same level of play in Mordhau very quickly, but I just don't think it's really the case.
It's a new, albeit similar game. Take the time to learn it and then, if you still feel that way, come back and build upon your previous points.
Until they implement a better 240 system, my hype for this game is going down.
I didnt play Slasher, which as I can see, seems like a pre-pre Alpha of Mordhau, with a similar angle system like in here.
The thing is, doesn't matter if you have X experience on Chiv or Slasher - the 240 angle command imput in this game is UNRELIABLE by itself in this current state. Then, plus all the retarded shenanigans player are abusing and weapons unbalacing, make every login into Mordhau a complete stress.
There is no way of "git gud" in this moment, since practing is futile when the system reads your imputs the wrong way.
Now, one exemple that most eveyone here already experienced:
To win:
If it fails, put some LMBs here and there.
There is no "Duel" at the moment. People are playing for trolls, not testing.
It's frustrating as hell.
PS: You guys who claim to be "god" like - if you want to be usefull for this community, do a in-depth tutorial vid on how to imput commands rightly with this shit 240 angle system. (Since the game didnt provided it itself).
Sorry for the rant, Thank you very much.
I will agree with this heavily. A responsive 240 would make chambers a ton easier, which would make the "impossible" stuff to defend against like morph chambers and such actually a lot more balanced in a way.
Chiv pre-set angles + mouse X-direction has been working well for me.
Those weapons are undoubtedly good in team fights, which is just the nature of long and powerful weapons in a melee fight. But when it comes to duels, you can honestly put a ton of pressure on them with faster weapons like Longsword.
I too wish there was an official Duel mode.
See first point... my workaround for now is just playing with chiv binds + mouse x-axis input.
I see a lot of people complain about facehugs (which I'm not convinced is a problem right now with MOST weapons - I do think certain thinks like Mordhau Longsword stab are too much) being difficult to manage yet they want more difficult parries. Those two are pretty closely related.
I'm sorry but Slasher had no polish. Mordhau is an Alpha and it feels so much better than almost any other game. The combat is intuitive unlike slasher where there are six attack directions. The feeling of a real 3d space is nice.
Agreed, this is coming up though.
Disagree.
I do agree, 240 has problems. Slasher was even worse in this.
See above.
Parries are also super duper easy to feint, and facehugs become more powerful with difficult parries.
I do agree, Alpha animations can be difficult. But I have found myself getting a lot better at reading normal stance swords. I reserve judgment on other weapons for now, but crushed has said he will look into poleaxe anims. I still haven't gotten as used to 1h anims yet.
The anims are the issue, not the timing/speed imo.
Non-problem, if someone hits a wall or floor, you get a free hit. They can't CFTP.
This is actually bad if true, haven't experienced this myself.
It also falls earlier. And devs mentioned not caring about damage value balance for now.
I don't think most stabs are too fast. Longsword Mordhau is a notable exception for a weapon with that much blunt damage and speed, however.
Why not use this knowledge against them? You know they're going to accelerate, so time the chamber or position yourself accordingly. Withour nitro boost chase mechanic, the accel lets you hit people fleeing as well. And using the accel to flee means they've expended quite a bit of stam. 1vX's being less impossible for the 1 while not really affecring 1v1 doesn't sound all that bad to me. Being aggressive should be the "better" option, otherwise you end up with a boring turtly Street Fighter game if you want to play optimally.
We all need to git gud more tbh before making judgments like this. You've played me, you noticed me getting rekt and then slowly but surely being more consistent in beating the arming sword. Against a weak but fast weapon, I get to "gamble" more and learn the enemy's playstyle because I can make more errors and misreads. Morphs and morph cancels are much deadlier against faster weapons, I find, because they're forced to play so fast.
Same idea as above, but opposite scenario. We need to git gud. I have found myself oftwn chambering the stab -> swing opener that so many Zwei lovers like to use. This was after I nolifed like 4 hours straight in a pub. Imagine what players will get to after 2000 hours... these weapons need longevity.
Yet facehugs are too difficult to deal with according to many.
Something about devs, alpha, and damage value balancing not being examines right now. I do agree, Zweis are great for teamfights right now.
It should be slowed and left at that. If Mordhau doesn't consistently -1 HTK compared to normal grip, there's going to be no reason to use it. But yes, I do think it's too fast right now. Might be a case for us to git gud tho.
I understand. Not sure if blame anims or git gud personally.
The difference is, you can halt gambles in this game if you see that yours won't win. If you've been diligent with spacing and chambering, you have more stam than your opponent and get to "gamble", poke, pressure, and learn your opponent's tendencies and habits. I don't see how this is worse or more static than Chivalry.
blame anim or git gud, I don't have a problem parrying ripostes. Chambers and trying to chamber ripostes is a different matter, either git gud'ing or anims being confusing which direction it is.
How did they even let you get to that point..., are they not holding S? Riposte kick incoming if they parry.
Difficult, not impossible. Difficult isn't an issue cause you can git gud and be more consistent. Backpedaling and kicks are also good tooks.
The top level meta I've seen is very, very aggressive.
No stam, fast pressure, morphs to punish counter-chamber, feint to punish parries, morph feint to punish people who counter-chamber FTP. All amazing and powerful.
That's kind of its schtick, it takes literally like 6 hits to kill.
I hope so too man.
This is bad, yeah.
Less spacing.
Alpha balance. Attacks are also commitments, judo them with that fact.
Which is one reason why plate guys have movement accels in attacks, just like everyone else.
Riposte kicks are good, hard read kicks are good (you can CFTP if you fail), morph kicks are good if they try to parry while holding W.
Ya, I agree anims aren't 10/10 right now.
Would probably be a different story when good players start using 1h + shield.
I KNOW, this makes me sad.
Anims yes. But I'm gitting gud'er to the point where I'm starting to chamber these a lot.
Let's making parrying harder.
Yes, imperfect anims, I agree for the 10th time.
Blame 240 or yourself. I don't like 240 as it is either.
Here's how clash works:
Same weapon speeds - hit them first. Or you can chamber or parry instead - if they're mashing attack, they'll get caught off guard that they aren't attacking at the same time as you.
Slower weapon vs faster weapon - Parry or chamber their next attack, they'll prob be spamming click and be surprised when they can't attack immediately. Or, if you clash at max distance, SPACE THEM OUT AND HAVE THEM WHIFF, then come in for the kill or feint the CFTP.
Faster vs slower weapon - Don't get baited into missing. If you're really close, you will win the clash race. He has to parry or chamber.
Um.
Gut gid.
Stam.
Kick turn cap may need looking into, or might be git gud. I'm not sure yet.
If legit, ya this is bad.
Does spamming without thought win you versus players like Gauntlet though? And don't mix mindless spamming with actual pressure.
is awesome.
Possibly. Haven't faced good shields, so this is something I can't judge. This is something people are not testing and pushing the boundaries of because shields are perceived as boring.
Outplay them. Aggression is fun when you're good at it, and more fun to watch as well!
This is 100% git gud.
Even stab -> strikes, I am starting to chamber the strike after being patient with the stab. Same principle as feint reading.
tru
I'll accept that your title is just clickbait. Slasher had same problems concerning animations and 240, which comprise 2/3 of your complaints, the only Mordhau-unique one being the movement accel with attacks.
The 240 system is so easy to use. I don't understand people's complaints
agreed tbh.
I'd say the devs are quite active, compared to most other developers.