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Mordhau Alpha Quickstart Guide

Knight 123 262
  • 3
  • 12 Sep '17

This guide is intended to teach people the very basics of the Mordhau Alpha. It includes a brief mechanical overview, as well as some other information regarding customization and settings.

Note that the key bindings found here are the default ones (on a UK or US keyboard) but you can easily change the bindings through the settings menu if you wish. See Settings for further details.

Table of Contents

Movement and Combat

Standard FPS controls: WASD to move, mouse to look, space to jump, control to crouch. Press P to toggle between first and third person camera view (note that third person might be disabled on some servers). When you spawn in, your character will start with a weapon in hand.

As for executing attacks, there are two general approaches to controlling your strikes. The first and also the default way uses your mouse movement to determine the angle of your strike. Put simply, if you move your mouse to the upper left before pressing your slash button (LMB) then your character will start a slash from the upper left. The same is true for stabs, except there are only two possible stab angles that you can use - left and right. In this system, to perform a stab, you move the mouse left or right (depending on how you want to angle the stab) before pressing the stab key. This system is colloquially known as "the 240 system" since there are roughly 240 degrees of space within which you can manipulate your attacks. Here is a GIF demonstrating the 240 system:

240 System Demo

The other system is the one which may be more familiar to ex-chivalry players; namely preset binds for certain attacks. This generally involves binding the upper-right slash, right horizontal slash, lower-right slash and right stab to separate key bindings of your choice. In order to execute an attack from the left you can hold the alt key which will invert the direction.

As for which scheme you should choose, that's very much a matter of preference. You can even mix control schemes if you so wish. See this post by Monsteri for a good explanation of some of the pros and cons of using each system.

Right mouse button can be used to block incoming attacks. This causes your character to hold up your weapon for a short period of time, during which the parry is "active" and any incoming attacks will not deal damage. For fists or shields, you are able to hold up your parry for as long as you hold the button. It is very important to remember to look as far as possible into the tip of the blade as you can - this is something that catches many ex-chivalry players out, because parrying is significantly less lenient in Mordhau - for example, if somebody stabs your feet and you aren't looking down then you'll most likely take a hit. Trying to initiate an attack just before or during a successful parry will cause your player to start a quick attack known as a riposte.

Note that you can combo attacks by starting a second attack in the middle of your first attack. Another mechanic is clashing, which is similar to a chamber but both players are allowed to combo off a clash, and it only happens when the player's swords collide in mid-air.

Now onto more advanced mechanics, the first of which is the chamber. This involves starting an attack which mirrors the opponent's strike just before their weapon is about to hit you. For example, if the opponent does a lower strike to your right hand side, you must execute a lower-right attack just before the weapon hits you in order to chamber. Note that stab directions are always irrelevant while chambering - any stab can chamber any other stab (if timed and aimed correctly). Also note that the window within which a chamber is possible is very small, and as such if your opponent delays their strike slightly (i.e uses a "drag") then you are most likely going to get hit. For more information about chambering, refer to this video.

Next, onto feinting. Many players will be familiar with this from Chivalry. This simply involves pressing Q during the windup of your attack. Note that there is a point during the windup at which you can no longer feint. A feint can be used to bait your opponent's parry and then score a hit afterwards. Note that you can feint almost all types of attacks, including ripostes (unlike in Chivalry). There is also another mechanic called the "feint-to-parry" button which essentially simulates pressing feint and then parry in an instant which can be used to stop and parry an incoming attack during the middle of your own strike (this is bound to RMB by default).

The final advanced mechanic is morphing. Morphs allow the player to start winding up an attack and quickly switch into a different type of strike. Currently you can morph stabs into slashes, or slashes into stabs, but you cannot morph a slash into a slash or a stab into a stab. To execute a morph, simply press the key of the first attack and then quickly press the key of the second attack. Note that ripostes cannot be morphed; however chambers can be morphed.


Mordhau has a wide variety of settings which you can take advantage of. To access the settings tab, click the "Settings" button in the main menu, or press escape and click the "Settings" button if you're in-game. Here you should be able to see different tabs which allow you to control different aspects of your game. For example, in the Video tab, you find all the video settings that you'd usually expect from a 3D game. If you're looking to squeeze the best performance out of a slightly old computer, you should consider turning down the resolution since this greatly reduces the load on your GPU. In the Controls tab you can set key bindings and mouse sensitivities. The menu is relatively intuitive and self-explanatory. More information may be added to this section at a later date.


In Mordhau, there are no classes. Instead, you can make your own loadouts consisting of whatever equipment and armour you wish, and then select it when you play. There are four default loadouts: Heavy, Medium, Light and Templar. These are all pretty arbitrary, and like I mentioned before, you can easily change these to suit your own preferences (I will explain how to do that in a second). When you join a game you will be met with a screen asking you which loadout you want to select. You can access this panel at any time using the "B" button to change to a different loadout.

In the escape menu you can find all the options pertaining to loadout customization. You can select a loadout using the dropdown box and create a new loadout using the green button to the right. In this menu you can select your primary, secondary and tertiary weapons, change your armour, or sculpt your character's face. Note that loadouts can be shared between people fairly easily: on Windows, you can find the information for each loadout in "\AppData\Local\Mordhau\Saved\Config\WindowsClient\Game.ini" which can then be sent to your friends (just make sure to only send them the relevant parts and not the entire file).

Thanks for reading the guide. If you have any information you want to add, or any questions about the information contained within, then you should comment here.

Knight 123 262
  • 12 Sep '17

I will also be making an (unofficial) Alpha FAQ thread and a dedicated server hosting guide in the coming days, so stay tuned for those. Everything will be posted here.

Baron 495 1381

Great post - thank you for this. Fun read while I wait to play this evening!