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Mordhau Alpha Launch

2428 4937
  • 14 Sep '17
 Maci

based Babaji

Duchess 6897 9885
  • 14 Sep '17
 Sir Zombie

BABA JI IS BACK BOIS
All the forum veterans are showing up it seems

Knight 4 12
  • 14 Sep '17
 Gub

Im loving the alpha so far. The combat feels a lot better then chivs.

Knight 12 21
  • 14 Sep '17
 jeanine93

Since this is alpha I have some suggestions for you guys :)
First, a sorting feature for the server selection would be nice. So that you can click on "Players" and it arranges it from full to empty.
Also a filter for gamemodes can be helpful.

Another thing i noticed when i first press "X" for an expression, my character stops walking. It´s just the first time, whenever I press it again it wouldn´t affect my movement.

Knight 135 150
  • 14 Sep '17
 SirLancelot

The Alpha is great i'm already pissing people off with my peasant class and his stick :')

My first suggestion is to fix a bug where pressing x stops character movement.

Knight 19 49
  • 2
  • 14 Sep '17
 SmexyLord

@jeanine93 said:
Since this is alpha I have some suggestions for you guys :)
First, a sorting feature for the server selection would be nice. So that you can click on "Players" and it arranges it from full to empty.
Also a filter for gamemodes can be helpful.

Another thing i noticed when i first press "X" for an expression, my character stops walking. It´s just the first time, whenever I press it again it wouldn´t affect my movement.

It has effected my movement a handful of times also. I think it happens mainly when I'm trying to go around a corner and I press it.

1 6
  • 14 Sep '17
 Sandwich

I am a dying child. Make a Wish Foundation has contacted me and asked me what I want. I just want an Alpha Key, but they said I have to meet with some stupid celebrity. So, developers... if you have a heart; please! I just want to play Mordhau before I die. My father would also like a key so we can battle to the death before the inevitable happens. Two keys, it isn't too much to ask for. I just want my last wish to come true...

Contact me at [email protected] ... thanks.

273 444
  • 14 Sep '17
 YOLANDIVISSER

Wtf lol

Sellsword 792 2352
  • 14 Sep '17
 Goof

Can we get some training swords?

I'm sure all that would have to be done is a wooden reskin of some swords and a drastically reduced damage output.

4 6
  • 15 Sep '17
 5150

Open this mothafucka up. I want to buy the game!!!!! please make it available!!

Duke 14 49
  • 15 Sep '17
 CastellanRomontor

@5150 said:
Open this mothafucka up. I want to buy the game!!!!! please make it available!!

Buds why didn't you buy a kickstarter kit? Hopefully before beta hits they let you buy a pack.

Baron 1 2
  • 15 Sep '17
 Soup

I have noticed that the kill feed will sometimes blur for me so that I cannot see who killed who. Also sometimes it will fade away instantly. Not game breaking, but something that should be looked into.

Knight 19 49
  • 15 Sep '17
 SmexyLord

@Soup said:
I have noticed that the kill feed will sometimes blur for me so that I cannot see who killed who. Also sometimes it will fade away instantly. Not game breaking, but something that should be looked into.

I have noticed this too.

Knight 19 49
  • 15 Sep '17
 SmexyLord

Why did you have to get rid of my double bladed battle axe???? I loved that thing!

Knight 3153 7400
  • 15 Sep '17
 Punzybobo

new update :0

Knight 63 88
  • 15 Sep '17
 greyfox

Are there information about the 90mb update?

18 45
  • 15 Sep '17
 M_Soldier

@greyfox said:
Are there information about the 90mb update?

Alpha Build #2
9/14/2017

Changelog:
Level Design

Fixed map exploits and wonky collision on Contraband
User Interface

Added beginner tutorial video to the home page, created by community member Jax
Armory controls panel is now open by default
Death tips are visible for longer and styled differently
Fixed server browser getting cut off in 4:3 resolutions
Potential fix for killfeed blur bug
Changelog button links directly to the forum thread now
Gameplay

Regen is no longer stopped by some actions (emotes, etc)
Match warmup time increased from 15s to 20s (Skirmish from 10s to 20s)
Kick stun increased by 100ms
300ms grace period before you can get kick-stunned again after being in a stun state (will just knockback and no flinch in that case)
Successful kick recovery reduced to 0.2 (from 0.4)
Auto-equip is now smarter when picking up/spawning, it will try to equip both a weapon and shield instead of holstering it.
Trying to interact with a stickied weapon with no free equipment slots will now cause that weapon to fall off the character (can even do it on others or on self)
Fixed an edge case where backswings were possible
Fixed spear slash not doing any damage to heavy legs (damage value oversight)
Fixed 1h axe stab not doing damage to heavy legs (damage value oversight)
Smarter spawn point selection logic that takes into account proximity of friendlies/enemies/crowdedness
Active parry during riposte and chamber no longer knockbacks the defender
Poleaxe damage adjustments (no longer 2 shots medium/heavy armor with torso hits)
Removed double battle axe head (will be added in the future as a separate map spawn pickup weapon)
Throwing weapons after being thrown now switch to a weapon if there is one
Added stamina on melee kills, current value is 30
Weapon mode is now remembered when holstering (still resets on drop)
m.autoftp 0 now works correctly when feint and block are bound to the same key
Fixed bug where players would sometimes spawn naked/without customization
Potential fix for hit sounds not playing on certain hits
Projectiles won't sticky to hands and feet anymore
Fixed team join restrictions not taking into account the player that wants to switch teams
Skirmish no longer counts scores/deaths/teamkills/etc during round end
Slomo now works online if you have admin
Removed some debug commands
Fixed axis config not loading after a restart
Visuals

Thrown weapons will now bloody themselves to the max if they hit flesh
Added console variable m.headbob that scales headbob (0-1), but only applies to some headbobs like footsteps (by design)
Fixed 3p death cam bug online, also added some lockouts to spectator input when it's created since players have a tendency to mash buttons before/after dying
Separated limbs are now more likely to create their own pool of blood (less distance check to other pools)
Zoomed out facesculpt a bit
Known Issues:
Emote menu stops movements sometimes.
Profile select menu causes the input to become sticky.
Crashes may occur on Alt+Tab during loading screens, use Borderless Fullscreen if it happens to you.
During spectate, players may become invisible except for the person being spectated.
Server leaving message plays twice
SteamVR launches with the game, causing huge performance problems.
Flickering between the main menu and loading screen can occur on start-up.
Initial level load camera is broken and spawns you at 0 0 0.

273 444
  • 15 Sep '17
 YOLANDIVISSER

Did you make that up? I can't find it anywhere official lol

Knight 5410 7408
  • 15 Sep '17
 Humble Staff

There is a changelog thread made by spook, is pinned in the alpha testing section.

273 444
  • 15 Sep '17
 YOLANDIVISSER

Yeah I'm apparently very unobservant. Thank you.

I wish I could post in those threads but my aftermarket key obviously isn't linked to my forum account. :/