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This is by design to hide the first person t-rex animations of your own character.
ah yes I wondered why the baxe alt mode was so short-ranged
t rex arms explain everything
Alright, good response. But Imma need to bring your attention back to me.
Collision
https://gfycat.com/gifs/detail/SpanishMetallicEskimodog
Grazing the side of that wall can get you stuck.
I think i might have flailed the mouse around while holding down lmb.
Another curious bug, I guess you devs may be aware of:
Wooden Mallet makes a Firepot/Smokepot sound when hits something.
Here's a video proof
https://youtu.be/i43McjcIugI
It's enchanted :0
From the new Frontline (Extended grad?) map:

Hay bales become partially see-through at low LOD.
The new War Axe doesn't have ALT mode as stated in changelog
A fitting punishment for those who used reverses regularly in chivalry imho.
Deathmatch has old description: To win gain 300 score (3 000 now actually or more)
This has been reported on Discord before but it's not listed as a known bug in the patch notes.
UI / System
Workaround: change Mordhau to windowed, move window to main monitor, then make fullscreen again. Must be done on every startup
Two people were fighting upstairs... The "fighting" ended with a moan, lets hope he is OK
Hello, when you click on the bin to delete a loadout and then you hit 'enter' key it bugs you can't do anything beside alt F4.
There is a bad geometry stuck spot that once entered traps you for eternity with no hope of escape on The Pit
Right in that crack where I'm aiming
Grass
Combat
Still having some issues with phantom attacks. Here's an example:
Wow, that's really bad. If anything, it looks like the phantom attacks have gotten more egregious over time, rather than less so. Wonder what exactly causes it?