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Bug Reporting Thread

168 1700
  • 13 Apr '18
 elwebbaro — Art

@Stauxie said:
Visual
Shadow is blurry for player in First-Person, but shadow settings apply in Third-Person
https://streamable.com/j5w38
This does not apply to other players.

This is by design to hide the first person t-rex animations of your own character.

Duke 5558 13284
  • 13 Apr '18
 Jax — Community Manager

ah yes I wondered why the baxe alt mode was so short-ranged
t rex arms explain everything

Mercenary 179 614
  • 2
  • 14 Apr '18
 Stauxie

Alright, good response. But Imma need to bring your attention back to me.
Collision
https://gfycat.com/gifs/detail/SpanishMetallicEskimodog
Grazing the side of that wall can get you stuck.

Duchess 6897 9885
  • 14 Apr '18
 Sir Zombie

I think i might have flailed the mouse around while holding down lmb.

unknown

Knight 17 63
  • 14 Apr '18
 Wolframio

Another curious bug, I guess you devs may be aware of:
Wooden Mallet makes a Firepot/Smokepot sound when hits something.

Here's a video proof
https://youtu.be/i43McjcIugI

Knight 331 456
  • 15 Apr '18
 TwistedFox

@Wolframio said:
Another curious bug, I guess you devs may be aware of:
Wooden Mallet makes a Firepot/Smokepot sound when hits something.

Here's a video proof
https://youtu.be/i43McjcIugI

It's enchanted :0

Knight 766 3329
  • 17 Apr '18
 Mittsies

From the new Frontline (Extended grad?) map:
sqD6a3s.png

Hay bales become partially see-through at low LOD.

Baron 10 6
  • 17 Apr '18
 Hellsing

The new War Axe doesn't have ALT mode as stated in changelog

Duke 5558 13284
  • 18 Apr '18
 Jax — Community Manager
  • emote menu on ladders/horses/vehicles breaks weapons selection+emotes (numbers broken tbh)
  • standing in fire at end of SKM round = hear fire noise for eternity
Knight 5410 7408
  • 18 Apr '18
 Humble Staff

@Jax said:
hear fire noise for eternity

A fitting punishment for those who used reverses regularly in chivalry imho.

Baron 10 6
  • 18 Apr '18
 Hellsing

Deathmatch has old description: To win gain 300 score (3 000 now actually or more)

Count 671 1131
  • 18 Apr '18
 Zexis

This has been reported on Discord before but it's not listed as a known bug in the patch notes.

UI / System

  • In a multi-monitor setup, MORDHAU starts on monitor 1 instead of the primary monitor (Windows 7). I think this happened around patch 13 or 14, I suspect when you updated your UE4 version. It is difficult to re-number your monitors as Windows seems to do this on monitor driver installation, I'm not sure. See image for more info

mordhau-mons.jpg

Workaround: change Mordhau to windowed, move window to main monitor, then make fullscreen again. Must be done on every startup

Mercenary 2193 3914
  • 19 Apr '18
 EruTheTeapot

20180419190155_1.jpg

Two people were fighting upstairs... The "fighting" ended with a moan, lets hope he is OK

Knight 23 35
  • 20 Apr '18
 Minkar

Hello, when you click on the bin to delete a loadout and then you hit 'enter' key it bugs you can't do anything beside alt F4.

Knight 5 43
Duke 986 1381
  • 21 Apr '18
 PadanFain

There is a bad geometry stuck spot that once entered traps you for eternity with no hope of escape on The Pit 20180420161315_1.jpg
Right in that crack where I'm aiming

Baron 36 345
  • 1
  • 21 Apr '18
 Trix

20180421174816_1.jpg
Grass

Knight 627 2068
  • 21 Apr '18
 LuxCandidus

Combat

  • If you mash the kick button after a kick clash, you can perform a double kick - a second, instantaneous kick right after the first. Credit to @JasonBourne for pointing it out.
Duke 341 974
  • 21 Apr '18
 Ruby Rhoderick

Still having some issues with phantom attacks. Here's an example:

Baron 1647 5234
  • 1
  • 21 Apr '18
 Lincs

@Ruby Rhoderick said:
Still having some issues with phantom attacks. Here's an example:

Wow, that's really bad. If anything, it looks like the phantom attacks have gotten more egregious over time, rather than less so. Wonder what exactly causes it?