Mordhau is an upcoming multiplayer medieval first-person fighting game with a strong emphasis on skill-based competitive play and customization. It features a deep and fluid combat system that allows those that master it to turn into an unstoppable force on the battlefield.
Check out the video below for more info.
Mordhau is being developed by Triternion, a small international team of independent developers from Austria, Canada, Germany, Poland, Slovenia, Spain, and Sweden. Most of us have a background in arts or computer science and are big fans of multiplayer slasher games, which we also play competitively.
Currently, we are planning for a full release in early 2018. Please keep in mind that this is only an estimation and it might change as we move further with development. Soon™
Unfortunately, our Kickstarter campaign has ended and there is no way to participate in the alpha testing any more. We might open up the testing in the future, but nothing is decided yet. Keep checking back for more info.
There will be no Early Access on Steam.
The price range we're currently considering is around $25-30. But we cannot promise anything just yet.
Currently, only a PC/Steam release is planned.
We plan to release the game on Steam and initially support Windows only. Mordhau runs on Unreal Engine 4. It is too early to provide minimum requirements, but if you can run modern titles you will be fine.
Right now, we are focusing on Windows only.
Yes, we have plans for mod support and believe mods are an important part of PC games.
Yes, but there will be a FOV cap. Probably around 130.
Besides regular game modes such as FFA and TDM, there will be a duel game mode and a "main" game mode which we have not revealed yet. We want the game to be playable from 16-64 players.
We have no plans for a singleplayer campaign, as this would take quite a bit of development time. We might have smaller singleplayer modes where you can play against bots and practice by yourself.
There will be a "balanced" third person camera, and we will be testing it in the alpha to see if it works out.
No. We have tested the combat system for a long time to ensure that you cannot exploit the real time swings in this manner.
No. In Mordhau you can dodge strikes using regular movement only.
Yes, there's going to be a setting to turn it off.
Yes, there will be voice commands. As of right now, we have no plans for VOIP, but that might change. If we ever implement VOIP it will be proximity based.
There will be a lot of customization. You will be able to customize weapons, armor and your own character's appearance. We want the players to be able to make any warrior they want. And yes, there will be female characters.
Yes, there will be some kind of level system that allows you to unlock weapons and customization items.
We are big fans of HEMA, but for the sake of gameplay we will not follow it exactly. We want to make the game as believable as possible without sacrificing fun. For example, wearing a helmet will not obstruct your vision, but it will give you more head protection.
We do not want to limit the time period to a specific century, since we want players to be able to create the medieval warrior they want and have a lot of flexibility. You can expect vikings, knights and even late medieval gear such as landsknechte. In the future we might also have eastern armory.