Frequently asked questions

What is Mordhau?

Mordhau is a multiplayer medieval first-person fighting game with a strong emphasis on skill-based competitive play and customization. It features a deep and fluid combat system that allows those that master it to turn into an unstoppable force on the battlefield.

Who is making this?

Mordhau is being developed by Triternion, a small international team of independent developers from Austria, Canada, Germany, Poland, Slovenia, Spain, and Sweden. Most of us have a background in arts or computer science and are big fans of multiplayer slasher games, which we also play competitively.

When is Mordhau going to be released?

Mordhau will release on April 29th 2019.

How can I join the alpha/beta/testing?

Unfortunately, our Kickstarter campaign has ended and there is no way to participate in the alpha testing any more.

How much will Mordhau cost?

Mordhau will cost $29.99 USD.

Will there be a console release?

Currently, only a PC/Steam release is planned.

What are the minimum requirements?

Check out the minimum requirements on our Steam page.

Will you support Linux?

Mordhau does not officially support Linux at this time.

Will there be modding support?

Yes, we have plans for mod support and believe mods are an important part of PC games.

Can I change the FOV?

Yes, but there is a limit to prevent extremely high FOVs.

What are the game modes and what is the max player count?

There's staple game modes such as Deathmatch and Team Deathmatch, as well as the one-life Skirmish game-mode. On top of those, we have bigger modes, 64 player Battle Royale and Frontline, featuring siege weaponry, cavalry combat and more. There also Horde, where you co-operate with other players to take on waves and waves of enemies.

Will there be singleplayer?

We have no plans for a singleplayer campaign, as this would take quite a bit of development time. You can, however, play with bots offline and practice by yourself.

Will there be third person camera?

There will be a third person camera, which will be balanced so that it is not advantageous over the first person view.

Will there be reverse strikes?

No. We have tested the combat system for a long time to ensure that you cannot exploit the real time swings in this manner.

Is there going to be mouse-dragging?

Yes, but that's a good thing. See this topic for more info.

Will there be a dodge mechanic?

In Mordhau you can dodge strikes using regular movement, but you can also equip a dodge perk which allows lunges to the sides and rear.

Will there be pommel throwing?

Yes. :)

Can I turn off gore?

Yes, you can turn it off.

Are there voice commands or VOIP?

Yes, there are voice commands. As of right now, we have no plans for VOIP, but that's not set in stone. If we ever implement VOIP, it will be proximity based.

Can I customize my characters?

There's a lot of customization. You're be able to customize weapons, armor and your own character's appearance. We want the players to be able to make any warrior they want.

Does the game have progression?

Yes, you unlock weapons and armor customization options as you play.

Do you guys aim for full realism?

We are big fans of HEMA, but for the sake of gameplay we will not follow it exactly. We want to make the game as believable as possible without sacrificing fun. For example, wearing a helmet will not obstruct your vision, but it will give you more head protection.

What is the setting and time period of Mordhau?

We do not want to limit the time period to a specific century, since we want players to be able to create the medieval warrior they want and have a lot of flexibility. You can expect vikings, knights and even late medieval gear such as landsknechte. In the future we might also have eastern armory.

How do I give you guys money?

Grab something from our shop

For the latest news, keep checking our twitter or forums.

Thank you for the support!

I have more questions!

Let us know, and we'll do our best to answer in the forums.

Do you have more questions?

Visit the forums