Mordhau is a multiplayer medieval first-person fighting game with a strong emphasis on skill-based competitive play and customization. It features a deep and fluid combat system that allows those that master it to turn into an unstoppable force on the battlefield.
Mordhau is being developed by Triternion, a small international team of independent developers from Austria, Canada, Germany, Poland, Slovenia, Spain, and Sweden. Most of us have a background in arts or computer science and are big fans of multiplayer slasher games, which we also play competitively.
Mordhau will release on April 29th 2019.
Mordhau will cost $29.99 USD.
Currently, only a PC/Steam release is planned.
Mordhau does not officially support Linux at this time.
Yes, we have plans for mod support and believe mods are an important part of PC games.
Yes, but there is a limit to prevent extremely high FOVs.
There's staple game modes such as Deathmatch and Team Deathmatch, as well as the one-life Skirmish game-mode. On top of those, we have bigger modes, 64 player Battle Royale and Frontline, featuring siege weaponry, cavalry combat and more. There also Horde, where you co-operate with other players to take on waves and waves of enemies.
We have no plans for a singleplayer campaign, as this would take quite a bit of development time. You can, however, play with bots offline and practice by yourself.
There will be a third person camera, which will be balanced so that it is not advantageous over the first person view.
No. We have tested the combat system for a long time to ensure that you cannot exploit the real time swings in this manner.
In Mordhau you can dodge strikes using regular movement, but you can also equip a dodge perk which allows lunges to the sides and rear.
Yes, you can turn it off.
Yes, there are voice commands. As of right now, we have no plans for VOIP, but that's not set in stone. If we ever implement VOIP, it will be proximity based.
There's a lot of customization. You're be able to customize weapons, armor and your own character's appearance. We want the players to be able to make any warrior they want.
Yes, you unlock weapons and armor customization options as you play.
We are big fans of HEMA, but for the sake of gameplay we will not follow it exactly. We want to make the game as believable as possible without sacrificing fun. For example, wearing a helmet will not obstruct your vision, but it will give you more head protection.
We do not want to limit the time period to a specific century, since we want players to be able to create the medieval warrior they want and have a lot of flexibility. You can expect vikings, knights and even late medieval gear such as landsknechte. In the future we might also have eastern armory.