Mordhau
 crushed — Art
  • Likes received 1988
  • Date joined 25 Oct '15
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512 1988
  • 15 Jan
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@Ranten said:

TKs a lot

Prioritises kills before objectives and teammates

I'm a noob then :(

512 1988
  • 15 Jan
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Its a very old thread, comboing into alt mode won't happen but there were some changes recently that allows players to use the alt mode in a lot more combat states making it very quick and fluid to use.

512 1988
  • 1
  • 15 Jan
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@afiNity said:
Not sure if I like that. I think it's a legit tactic to sacrifice your mate to kill an enemy if it's necessary

This is something that will have to be tested in the alpha, but I think team kills will actually keep your swing going, only team hits will stop it.

Teamhits stopping might be a bit annoying at first but on the other hand it will make you much more aware of them, so after a while people will naturally teamhit much less

512 1988
  • 1
  • 14 Jan
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They will stop your attack and take damage. The reason behind it is so you cant abuse hitting trough your teammates to kill an enemy.

512 1988
  • 1
  • 14 Jan
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Flinching yourself with teamhits won't happen. Swings will probably not be able to pass trough teammates.

512 1988
  • 1
  • 14 Jan
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You can disable it entirely or increase it.

512 1988
  • 1
  • 12 Jan
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Most of the things you mentioned are already implemented. Hit wounds will maybe be added in the future.

512 1988
  • 12 Jan
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The hitboxes and body poses are done in a way so you do not notice any "ghost hits". Also, the hitboxes are a tiny bit bigger then the default model. The worst that could happen is "hitting air" against someone who maxed out the skinny body pose, however we fixed this by reducing how skinny you can get and now its just a little bit skinnier then the default pose. This was also due to aesthetic reasons since the max. skinny body pose looked a bit goofy before

512 1988
  • 12 Jan
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There are no height changes and hitboxes stay the same regardless of male or female. Same goes for the body customization.

512 1988
 crushed — Art

another communism/politics thread and walls of text about satan. make one collective thread for your politics rants and stop spamming this board

NeglectedGreenBobolink

512 1988
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Big weapons have more ragdoll force then smaller weapons. Ragdoll force is also a bit randomized so that you do not get the same ragdoll everytime. The more damage something does, the less chance for a death animation since they feel bad compared to ragdolls on high damage/slow windup weapons such as the sledgehammer. Kills by leg hits force a ragdoll everytime.

512 1988
  • 2 Jan
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1h sharp was just for pubstomping, i was actually a zweihander/sow/messer main

512 1988
  • 2 Jan
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44d1c565825cf28c62f322f21f1ef699

2614f0299acebbc67f55f2bc34c80798

512 1988
 crushed — Art

Throwing is the alternate mode of certain one handed weapons such as swords, axes etc. Throwing short spears is possible.

Pommel throwing will be in the form of an longsword exclusive emote, it won't replace an alternate mode. The downside of the mordhau grip is that you do not use the full potential of the weapon against certain targets such as light armored ones. Blunt will be the best damage type against plate armor while cutting will be the best damage type against light armors. Do not think that blunt will be weak against light armor, it will still do a lot of damage, it just happens to be the most optimal way to fight plate armor. Blunt is generally slower then cutting.

Shields cannot be used offensively at the moment in form of a shield bash, this will maybe change in the future. You can not throw the shield at the moment. Shields do not block passively except for projectiles. Shield block replaces parry, you can tap it or hold it, for the weapon theres the same mechanics as fighting without shield so you can riposte after shield blocks for example.

There are environmental weapons laying around that you can pickup. Things like apples, farmer tools, chair, bottle and more to come in the future.

No way to block weapons with fists at the moment, only other fists.

512 1988
  • 2 Jan
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You won't have to buy it twice

512 1988
  • 27 Dec '16
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Looks very good!

512 1988
  • 18 Dec '16
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No Dragons.

512 1988
  • 17 Dec '16
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both are in range to hit, top is standing still stab and bottom is walking forward while winding up using footwork and the attack lunge to get in range

512 1988
  • 10 Dec '16
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no poland

512 1988
  • 3 Dec '16
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There is no left handed option. The reason he holds it like that is due to the offhand and inverse kinematics, incase of a mirrored idle position he would have to swap the offhands for left/right side attacks, which is currently not supported. Even if it was, it would probably cause some wierd looking things in the attack animations.