Mordhau
 DOESNOTCOMPUTE
  • Likes received 30
  • Date joined 13 Apr '16
  • Last seen 10h
Private Message
51 30

@Humble Staff said:
I completely agree, i remember the times going when i bought chivalry, there weren't a fucking lot of players in our comunity, you would always see the same people and about 20% of them were pros and 100% of them fucked me up in mele. Most of them were already experienced players, only a few were noobs like me, it was so frustrating that i played archer for half of my lifetime in the game and the force that kept me playing the first two months in which i could get a kill every 20 deaths or so is because i fucking loved with passion the game. There were times in which i saw certain people charging at me, if i didn't kill them before they reached me i just left them kill me, it felt like there were nothing i could do. All of this without even mentioning the toxicity against the archers. Propper matchmaking and addresing smurfing as much as posible is a must.

You could have just spam feinted your way to the top like I did

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I am confused as to what is happening.

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Make smurfing mandatory

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I now want extreme motion blur just so the bronies dont come.

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@Doggo said:
I think the reviving of this thread on multiple occasion is a way to send a message
It'd be funny if the devs would have to look at the number 1 trending thread being "RELEASE DATE AND PRICE"

ok

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pls, it has been years since the last one.

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  • 28 Dec '16
 DOESNOTCOMPUTE

bowmen are queers.

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  • 28 Dec '16
 DOESNOTCOMPUTE

game _ play

51 30
  • 5 Nov '16
 DOESNOTCOMPUTE

Oy vey

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  • 1
  • 5 Nov '16
 DOESNOTCOMPUTE

@Steve Pigeon said:

@DOESNOTCOMPUTE said:
I want a stretch goal of 1 billion dollars where they drop physical copies of mordhau in crowded cities from aircraft.

physical copies land on peoples heads
heavily injured and dead people everywhere
devs get locked up
a city official actually tries the game to see what all the fuss is about
the devs get excused of their crimes immediately and tax funds will now be invested in mordhau development

I fixed it for you

51 30
  • 4 Nov '16
 DOESNOTCOMPUTE

A huge russian mordhau community that didn't know that mordhau had an official website? Russians are indeed strange.

51 30
  • 4 Nov '16
 DOESNOTCOMPUTE

I want a stretch goal of 1 billion dollars where they drop physical copies of mordhau in crowded cities from aircraft.

51 30
  • 29 Oct '16
 DOESNOTCOMPUTE

@arr0wmanc3r said:
Thread lock please?

I agree, I tried to get the conversation back on topic but I guess there is nothing more to say regarding third person.

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  • 29 Oct '16
 DOESNOTCOMPUTE

@Steve Pigeon said:
But there is a difference between MUH COSMETICS and a third person camera.
First thing is just a gimmick while the second one is game changing.

Also
any CoD after 3
competetive

jesus stop it with the memeing already

Have you ever heard of promod? cod4 was arguably the only successful competetive game in the franchise... Seriously why do you keep making statements when you have no idea what you are talking about?

Cod1 barely had a competetive scene and cod2 had a small one, cod3 was a console exclusive and had no competetive scene what so ever.

Cod4 even had many big name teams like dignitas and fnatic, and many cod4 players went on to get high paying jobs at twitch or as shoutcasters in other games due to their history with cod4.

51 30
  • 28 Oct '16
 DOESNOTCOMPUTE

Enough about CS GO tho, the point is that a game can be very successful by adding things that aren't strictly competive, no matter the quality of the game.

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  • 28 Oct '16
 DOESNOTCOMPUTE

@Monsteri said:
You're sure it was not the pro scene moving into cs:go and first tournaments with all the big names giving it a ton of exposure? Coinciding with a YouTube scene starting to form around the game?

As someone who was somewhat involved in the 1.6 pro scene and later the cod4 pro scene, I can say for sure that many people were doubting wether or not to move to CS GO since the game offered nothing better than the older games.

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  • 2
  • 28 Oct '16
 DOESNOTCOMPUTE

@Steve Pigeon said:
Well, you both just agreed with me basically.
It added skins, got media coverage which made people aware it exists which made them try it out.
Nobody has been playing csgo for over 3 years just because of MUH SKINS, but because of the gameplay.

That's not true at all, people keep playing cs go because of MUH SKINS. Look at the graph in my previous post, cs go was sitting at 25k players (less than cs 1.6) until the skin update hit. Cosmetic items > Gameplay, which is sad but true.

As for media exposure, the skin update literally doubled the amount of active players without advertising outside of steam.

51 30
  • 28 Oct '16
 DOESNOTCOMPUTE

@Zexis said:
so you're saying the only reason people first became interested in csgo is because of a casual skin update

VoOWnVv

The game was not doing too well aside from the free weekends, then came the arms deal update. Cs go is basically like chivalry, it's a shell of what it should be but people play it because there are redeeming features such as skins that keep you invested in the game. I'm not arguing for skins in mordhau but being able to see your character is to many RPG players a redeeming feature.

51 30
  • 27 Oct '16
 DOESNOTCOMPUTE

@Zexis said:
Also skins and gambling

This ^

Mechanically cs go is a horrible game, and is vastly inferior to 1.6 and css. It gained popularity in customization and catering to casuals, and from that the competetive scene grew.

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  • 26 Oct '16
 DOESNOTCOMPUTE

@Steve Pigeon said:

Yes, Quake wasn't intended to be a competetive game, but it was one. It wasn't intended to be one because e-sports wasn't really a thing back then, and the fact that it is now is hugely thanks to Quake. The reason that these kind of games don't really work anymore is that nobody makes them. It is more lucrative to make a semi-decent shooter with MUH WAIFUS than making a well made Arena shooter that mainly appeals to what is now considered a nieche audience.

There have been plenty of games catering to the arena shooter esport auidence, however there is noone who actually wants these games anymore. CS:GO tried to just emulate the older cs games and it gained no popularity, then valve added skins and other quality of life things to the game and it absolutely exploded.

The mainstream / casual gaming audience is what keeps a game alive, and the more simplistic/limited a game is the lower the chances of it being successful are. I think it was you that said 3rd person is for the casuals, and I fail to see how giving the casuals something to have fun with is a bad thing.

On the topic of arena shooters I think Shootmania is a perfect example, the game itself is great and has everything you would want in a competetive game, however there is little to no casual appeal in it which gave the game a swift death just a couple of months after release.